Energy Weapons and with them a Double Heatsinks will have a Drawback the Dev's Mentioned:
You need to keep the Beam on the Enemy Mech for 2 Secounds. Missles AC are Instant damage, so fighting Heavy Laser Mechs with lot of Heatsinks, Jumps out and he will do half of the Damage you do with an AC in Peek-a-boo gaming style.
So they already balancing it, and lot of Double Heatsinks means very Few slots left. Ever played MW2 Mercs? Was a real pain in the *** there, and you was glad to get Clan Heatsinks, because with FF Endoskeleton you had no Slots left for IS-DHS.
The TT Formula is btw: For every 25 Reactor size you get 1 Heatsink inside.
Means an Atlas can put 12 Heatsinks inside (300 reactor). From the Mechs announced i think the Mech with the most Heatsinks inside will be the Dragon with a Reactorsize of 325. Biggest IS-XL reactor is 400 size so 15 Heatsinks and that will be Charger or Atlas. But the XL reactor needs Slots for 2 IS-DHS so it even not MORE Space thanks to Heatsink but only less Weight and/or more Speed. For nearly doubled REPAIR costs, as a Mech with XL reactor cost nearly double as much.
So a Lost Mech with XL reactor will cost a Pain in the *** to get repaired, and may catch pretty early an reactor hit...
Btw i am still on Pending Beta status, so i don't know if there is an Internal Slots free Counter, as soon there is one, we won't have any Problems reagarding Balancing with DHS. You can Put them only into Arms, left and right Torso and into the Engine. Normals you can Putt into Center and Legs too.. so you will run out of Zones pretty fast with the 3 Slot in a Row IS-DHS. One of the Reasons the AS-7K have single Heat sinks is, that he have the Option 12 Double heatsinks so 24 Heatpoints, or 20 singleheatsinks and some into the Legs, when you optimize it you will get only 4 additional into the arms so 16 double heatsinks, no more possible following TT rules!
A Mech got:
2x Side torso=12=24
Center torso=2
2xArms =8=16
2x Legs= 2=4
1x head=1
47 Slots total
Zones for everything to install.
Only Ac's and Gausweapons are allowed to spread.
( AC20 needs 10 zones, Gaus needs 7 ) when we have Weapon slots i hope the Weapon goes into the Hardpoint and eat the Freeslots up.
DHS are not allowed to Spread.
An Xl-Reactor needs 3 Sidetorso slots, so 6 gone total, of the best Slots !
And over the Slots the DHS and XL Reactor are balanced because they eat lot of Space, we simply don't remember it because of MW3/4 no Heatsink allocation, and MW2 had Clan Heatsinks and Xl reactors which are smaller.
But with IS-Tech, modern Tech comes with a high price. And you can't have simply everthing. ( Not Mentioning Endosteel and Ferrofebrit Armor which eats 14 slots each so you gain weight but won't have the Slots to use them Clan Equipment 7 Slots Endo FF, and XL Reactor= 4 Slots less and Double heatsinks 2 Slots not 3.)
The Mechs most drive in MW3/4 are simply not possible after MW2 Mercs or TT rules ! And when i understood the Developer correctly he never mentioned this Games but that we will follow lead of the MW2 games !
Edited by Elkarlo, 28 June 2012 - 02:07 PM.