Edited by Belkor, 04 October 2014 - 04:49 AM.
This Game Has Some Of The Worst Environmental Hitboxes
#1
Posted 04 October 2014 - 04:48 AM
#2
Posted 04 October 2014 - 04:56 AM
After CW, map optimization should be one of the first orders of business. Probably.
#3
Posted 04 October 2014 - 04:56 AM
#4
Posted 04 October 2014 - 05:01 AM
Edited by nonnex, 04 October 2014 - 05:01 AM.
#5
Posted 04 October 2014 - 06:18 AM
#6
Posted 04 October 2014 - 06:34 AM
#7
Posted 04 October 2014 - 06:34 AM
just take a screen shot and send in a bug report with the map and loc that F9
hopfully it'll be worked on, but they need to know the worse spots
#8
Posted 04 October 2014 - 07:03 AM
<map artist> Look at this beautiful map I made, with all these complex structures, sloping hills and strange rock formations.
<boss> Looks fantastic! We'll push it out next week. There's no way hitboxes are going to be a problem, right?
<map artist> Uh... what?
<boss> The hitboxes. People won't be crashing into stuff? Invisible barriers blocking their shots?
<map artist> Oh, I didn't really think ab- I mean, no. Err... definitely not.
<boss> Excellent. Next week then.
<map artist> Err, yes. Next week...
Edited by Nicolai Kabrinsky, 04 October 2014 - 07:03 AM.
#9
Posted 04 October 2014 - 09:26 AM
Nicolai Kabrinsky, on 04 October 2014 - 07:03 AM, said:
<map artist> Look at this beautiful map I made, with all these complex structures, sloping hills and strange rock formations.
<boss> Looks fantastic! We'll push it out next week. There's no way hitboxes are going to be a problem, right?
<map artist> Uh... what?
<boss> The hitboxes. People won't be crashing into stuff? Invisible barriers blocking their shots?
<map artist> Oh, I didn't really think ab- I mean, no. Err... definitely not.
<boss> Excellent. Next week then.
<map artist> Err, yes. Next week...
Sounds about right.
#10
Posted 04 October 2014 - 09:29 AM
Redshift2k5, on 04 October 2014 - 04:56 AM, said:
I dunno. I want more maps, but there are some serious problem areas (HPG top comes to mind) that affect outcomes too often and would be worth putting some effort into.
#11
Posted 04 October 2014 - 09:33 AM
#12
Posted 04 October 2014 - 09:34 AM
Belkor, on 04 October 2014 - 04:48 AM, said:
#14
Posted 04 October 2014 - 10:48 PM
#15
Posted 04 October 2014 - 10:50 PM
arg the one with the crystals, the dropship in the middle -.- I cant remember the name atm and Crimson Strait (the buildings you can see through but cant shoot through)
But I dont theink theyre doing ANYTHING but CW as all the requests for them to do anything else seems to be hitting "we dont have time"
Edited by Mechwarrior Buddah, 04 October 2014 - 10:51 PM.
#16
Posted 04 October 2014 - 10:54 PM
Mechwarrior Buddah, on 04 October 2014 - 10:50 PM, said:
You need to get some sleep.
Crystals = Tourmaline
Dropship in middle is probably Frozen City.
#17
Posted 04 October 2014 - 11:03 PM
Deathlike, on 04 October 2014 - 10:54 PM, said:
You need to get some sleep.
Crystals = Tourmaline
Dropship in middle is probably Frozen City.
No Tourmaline was what I was thinking of. The big ring in the middle is a crashed dropship Ive heard
And when mechs get up on top of the crystals. They can shoot you you cant shoot them back.
Edited by Mechwarrior Buddah, 04 October 2014 - 11:04 PM.
#18
Posted 04 October 2014 - 11:08 PM
I wonder if some of these so called and hit boxes are actually symptoms of poor perspective/modeled player view point.
#19
Posted 04 October 2014 - 11:11 PM
Plus I keep getting caught on obstacles that aren't even there.
Edited by Cavale, 04 October 2014 - 11:11 PM.
#20
Posted 05 October 2014 - 12:01 AM
Mechwarrior Buddah, on 04 October 2014 - 11:03 PM, said:
No Tourmaline was what I was thinking of. The big ring in the middle is a crashed dropship Ive heard
And when mechs get up on top of the crystals. They can shoot you you cant shoot them back.
I thought you were talking of two different maps... although I kinda forgot there was a "dropship" (a "Sphere" of some kind). Oh well. The crystals will probably always have that... since there's a lot of that to comb through...
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