Somebody Explain The Pricing Model To Me
#1
Posted 15 January 2015 - 07:58 AM
#2
Posted 15 January 2015 - 08:06 AM
#3
Posted 15 January 2015 - 08:10 AM
#4
Posted 15 January 2015 - 08:11 AM
Rizzelbizzeg, on 15 January 2015 - 08:06 AM, said:
This is cute, and nor is 100 hours of paid programmer labor, but I want someone who understands the programming\game design fields to explain to me why creating assets on the cryengine costs so much money compared to normal games.
LordKnightFandragon, on 15 January 2015 - 08:10 AM, said:
I hope this isn't the case, because if PGI really loved battletech like they claim, why would they treat the fanbase so cruelly, as to push the envelope and set new and terrifying pricing standards for, lets be honest, mediocre quality content. We can't even get inverse kinematics back after 2+ years. We've seen about 2 map-packs worth of maps, and one beta expansion called Community warfare. We've also seen about 5 or 6 DLC packs worth of mechs in the past couple years. This could easily cost ~$150 of paid DLC for a normal game. In MWO it's closer to $1000+
Edited by LordBraxton, 15 January 2015 - 08:13 AM.
#5
Posted 15 January 2015 - 08:14 AM
LordBraxton, on 15 January 2015 - 08:11 AM, said:
Idk, they do also live in Canada, their stuff seems to be a fair bit more then stuff in the US. So it kinda makes sense their real money content costs a derpy amount. For them its prolly normal. Ofc, 500 for the gold Mechs...that was a bit much...
But the in game Cbill gain, that is the impression I get.....cuz we have had our income destroyed. Used to make a good portion of cbills pretty quick, now it kinda trickles in.
#6
Posted 15 January 2015 - 08:22 AM
LordBraxton, on 15 January 2015 - 08:11 AM, said:
Those other games don't have to pay for an IP license for one thing. That also means they don't have a ready stock of IP fan(atics) who would be willing to pay a good deal just to play their game. Sure we are fools but most of the Battletech/table top wargame crew are fools with expendable income.
#7
Posted 15 January 2015 - 08:24 AM
That's why.
#8
Posted 15 January 2015 - 08:25 AM
LordBraxton, on 15 January 2015 - 07:58 AM, said:
PGI is the only mech-crack dealer in town, so they don't really have to compete with anyone else's prices.
That and the fact that people have already paid these prices and it's working, no need to change it now.
Edited by Rizzelbizzeg, 15 January 2015 - 08:26 AM.
#9
Posted 15 January 2015 - 08:26 AM
LordBraxton, on 15 January 2015 - 07:58 AM, said:
All right, here goes.
Basically, from what I've heard, the pricing model is geared to be similar to other vehicular arena combat games, aka World Of Tanks, Warthunder, etc.
Those game feature overpriced packs, premium units, and the need to buy bays for the new units. Not paying money results in a terrifying grind for the most part, and paying money just once on a package tends to leave you behind later.
The reason why it's so infuriating here is because Mechwarrior is a niche game. Tons of people are going to like tanks, aircraft, and a whole bunch of other stuff like that because it's mainstream. Giant stompy robots are really not popular enough of a genre to support a similar pricing model.
#10
Posted 15 January 2015 - 08:30 AM
#11
Posted 15 January 2015 - 08:31 AM
#12
Posted 15 January 2015 - 09:09 AM
LordBraxton, on 15 January 2015 - 07:58 AM, said:
They charge hundreds of dollars for mechs that will be available for Cbills, eventually. You are paying for early access, a few mechs with Cbill boosters, and all the PT and swag that comes with it. And people, many people, pay it. Trust me, if PGI was making tons of money off camo patterns then we would see more of them being made. But when was the last new camo pattern that wasn't tied into a mech package?
#13
Posted 15 January 2015 - 09:17 AM
#14
Posted 15 January 2015 - 09:18 AM
#15
Posted 15 January 2015 - 09:52 AM
Remember that IGP, of the "buy-it-and-we'll-just-abandon-ship-with-our-money" MechWarrior Tactics was the ones who taught PGI pricing models.
#16
Posted 15 January 2015 - 10:03 AM
Edit: I will say that when I first seen those gold mechs pop up for sale christmas time of 2013 it kind of irked me a little bit.
Edited by Basskicker, 15 January 2015 - 10:08 AM.
#17
Posted 15 January 2015 - 10:09 AM
But we have had access to Gold consumables for a long time,
And then there were the Gold mechs, although they were sadly just Gold color, not Gold quality.
I am holding out for Gold AC ammo, I hear it is coming soon.
Edited by Agent 0 Fortune, 15 January 2015 - 10:09 AM.
#18
Posted 15 January 2015 - 10:10 AM
#19
Posted 15 January 2015 - 10:14 AM
2) Nobody else apart from PGI is allowed to make Battletech games at the moment.
3) PGI are not very good at making games, so MWO isn't high enough quality to attract large numbers of non-fans.
The result of these factors is that the game is played by a relatively small number of people who tend to be fans of Battletech with lots of money. There aren't enough players for low prices to fund the game, so we have high prices and a steep grind that's designed to discourage us from buying things with C-bills and take the short cut instead.
At this stage there's nothing realistically that can be done to reduce prices, so you can either grind, pay lots, or stop playing. Sadly all my friends chose the latter option last year, but there seem to be just enough people who choose to pay for the game to keep it going a while longer.
#20
Posted 15 January 2015 - 10:15 AM
In other words. Play as much as you want. Pay as much as you want. But you don't have to pay too much if you don't want to.
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