Like A Champion
#41
Posted 16 January 2015 - 12:35 AM
I'll have my second CTF-D, and it will be a (C)!!!
Ready to grind!
THANKS PGI!
#43
Posted 16 January 2015 - 02:41 AM
HlynkaCG, on 15 January 2015 - 05:15 PM, said:
It was a tough nut to crack because you had to survive. About half my wins were disqualified because my mech had been destroyed. Removing the survival requirement but upping the required number of matches seems fair to me.
Yep - I think I selectively blanked that condition from my mind as it was soul destroying to get the kill/assist/win and then get popped by one of the last few mechs on the field ....lol
#44
Posted 16 January 2015 - 02:50 AM
#45
Posted 16 January 2015 - 02:53 AM
Maybe next time a mech that is usable for Clan players in CW as well?
#46
Posted 16 January 2015 - 03:09 AM
Phil Ambush, on 16 January 2015 - 02:53 AM, said:
Maybe next time a mech that is usable for Clan players in CW as well?
Just in case you need a COUNTDOWN ( if you are from a different Time-Zone like me )
until the Like a champion Challenge is starting:
http://www.clans.de/brotherhood-of-randis
I have included the Challenge into our CALENDAR and highligted it in our NEWS
Edited by Brother MEX, 16 January 2015 - 03:12 AM.
#47
Posted 16 January 2015 - 03:19 AM
To the Victor was a challenge.
This is a giveaway.
#49
Posted 16 January 2015 - 04:31 AM
#50
Posted 16 January 2015 - 04:32 AM
#51
Posted 16 January 2015 - 06:01 AM
#52
Posted 16 January 2015 - 06:01 AM
MecCorganus, on 16 January 2015 - 12:22 AM, said:
The Great Unwashed, on 16 January 2015 - 03:27 AM, said:
No; it just collects XP 10% faster than the normal version.
Actually they upped the XP gain to 30% about a month or so ago. But yeah other than that there is no difference.
#53
Posted 16 January 2015 - 06:19 AM
#54
Posted 16 January 2015 - 06:32 AM
this is a good idea but it will require dedication or luck to get the Mech, reducing the point requirement or leaving the event open for a full week would make acheving the reward more plausable for the average player.
Edited by Rogue Jedi, 16 January 2015 - 06:34 AM.
#55
Posted 16 January 2015 - 07:00 AM
It would also be great to have a little bonus for a great game, i.e., 2 or 3 points possible to get if you get 2 kills or 3 kills perhaps.
#56
Posted 16 January 2015 - 07:03 AM
I'm basically saving up cash for mods now anyway, which is a grind, so the challenge will mesh with that nicely.
Although I was planning on ripping part of my car apart this weekend to replace a component. I'll get started on the challenge when I get home tonight, so I can have time later in the weekend for the car.
My wife will not be happy.
#57
Posted 16 January 2015 - 07:10 AM
Actually, the "To The Victors" Challenge made sense to have a survivability requirement; you don't "win" a battle if you die, do you?
At least this challenge won't force people to move timidly...I hope.
#58
Posted 16 January 2015 - 07:25 AM
#59
Posted 16 January 2015 - 07:42 AM
#60
Posted 16 January 2015 - 07:47 AM
thanks for a free mech pgi.
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