Strikeshadow, on 17 January 2015 - 08:06 PM, said:
Radio doesn't give real-time-lock-on targeting information. You are just flat wrong here.
Good god, upgrade your processor. I said Radio AND shared targeting information. Something that these mechs can do. The basic communication system used here allows a mech to perfectly relay the coordinates of the target, along with it's condition, and equipment. Notice how COORDINATES is in there? That's with the basic communication system used by the mechs in this game.
Strikeshadow, on 17 January 2015 - 08:06 PM, said:
If you read my post, it doesn't advocate LRM nerfs. Instead it advocates LRM changes that will make them more useful and realistic, plus add some skill to using them.
By forcing an indirect fire weapon to compete with direct fire weapons? Call it whatever you want, it still effectively is a nerf.
Strikeshadow, on 17 January 2015 - 08:06 PM, said:
Reduce their damage or change the hardpoints then.
Or, you know, leave them as is. Since they are functioning well. They are small, and light, but they can be countered easier. While the IS ones are heavier, and bigger, but are much harder to counter. This is what is usually called "balance"
JadeTimberwolf, on 17 January 2015 - 08:09 PM, said:
Your right they shouldn't fire like IS LRMs, they should have full effectiveness within IS LRM minimum range and otherwise fire the same way. Yes that means they would be objectively better in every respect, but that is how they are meant to be (as per TT rules).
Yep, and for that I have one sentence to say "For the sake of BALANCE, Core Rule Ignore!". We don't have BV matching here. We don't have uneven teams, where we can compensate for the clan force having better tech by fielding more mechs. So the only way to do it, is by finding mechanical ways to make the weapons closer in terms of balance.
TT had it's own flaws and problems, and many of them show here, with how it falls apart in a real-time implementation, instead of a turn-by-turn one.