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Please Reconsider The Kill Requirement For The Upcoming Challenge


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#21 Appogee

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Posted 15 January 2015 - 11:46 PM

30 PUG team wins...? That'd take me about 120 matches, possibly more, thanks to the matchmaker usually using me to prop up the average Elo of inexperienced teams.

Aint nobody got time for dat.

I can manage the kills and assists. I won't even need to resort to the blatant kill stealing that occurs whenever you conduct a challenge with a kill requirement. However, no matter how hard I try to drop command green teams and facilitate a victory, they generally just ignore it, sit in their favourite spot on the map getting surrounded, or march straight into the enemy guns and die.

I'll get RSI typing tactical advice into chat before I'll get 30 PUG wins.

It's a shame. I like and appreciate challenges. But you have to give me some chance of success for me to take it on.

In fact, remembering what always happens when you a run a channel with a kill requirement - rows of Assaults boating LRMs trying to steal kills from the guys up the front doing the fighting - I think I might give MWO a miss altogether this weekend.

ggclose

Edited by Appogee, 16 January 2015 - 11:02 AM.


#22 627

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Posted 15 January 2015 - 11:57 PM

I still think they should use match score for this. Like get a matchscore of [60] - so you really have to work but you can do it in different ways: kills, assists, damage and the like.

At least it is not a complicated formula. And imo, the survival requirement led to the bad gameplay. Getting a kill should not be that hard, assists even easier... but then? You have to carry the match to victory and now you con because you don't need to survive. Let's see how this will work out.

30 points... that will take some time I guess.

#23 Widowmaker1981

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Posted 16 January 2015 - 12:48 AM

It should be fine i think - the horrible killstealing gameplay came from the tournament where kills counted more than assists and it was total score that you needed - thus people needed LOTS of kills. This is only 1, so it should be fine really.


(though i will almost 100% definitely be doing it entirely in the group queue, so take what you will from that)

#24 Deathlike

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Posted 16 January 2015 - 12:48 AM

Getting the 1 kill is probably the hardest to do when you're just starting.

Getting a win requires one to actually play in the framework of a team game.

The latter is easier if you actually do it... the former is easier if you don't honestly care about the outcome of the match.

I don't think it's a big deal, but rest assured my K-D ratio is above 1 and I never really worry about it (except, maybe for this challenge).

#25 627

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Posted 16 January 2015 - 12:53 AM

I bet we'll see more cheese builds and less of those... let's call it mixed... yeah... mixed builds. Everyone will bring there best pony to the line, so prepare for timber- and direwhales with a lot of thuds as background singers.

I think I'll do this in my huggin or Hunchbacks, this will be fun :D

#26 McTrevor79

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Posted 16 January 2015 - 01:01 AM

Kill Most Damage dealt would do the trick instead of the kill. That would totally erase the incense for kill stealing by all means. As a brawler type of player you will have to put more armor on your back because teammates will by trying to get the killshot right through your torso...

#27 Deathlike

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Posted 16 January 2015 - 01:12 AM

I have mechs to grind, so the challenge makes the chore easier.

#28 EvilCow

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Posted 16 January 2015 - 03:09 AM

The game is about killing stuff, so what is the problem?

#29 Porcorosso101

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Posted 16 January 2015 - 03:37 AM

This challenge isn't hard...its just a huge timesink. You will do it if you spend alot of time on it.

So many games were I go kill/assist and didn't win match OR I didn't kill and we won the match....whyyyy

I usually run my most capable reliable mech to achieve this challenge

#30 Zoid

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Posted 16 January 2015 - 06:47 AM

I don't mind the kill requirement but winning 30 games in PUGland is daunting. Even if you do as well as you're supposed to (ELO is supposed to make you win 50% of your games), that's a minimum of 60 games. So since it's only 3 days long, you need to run 20 a day, or best-case scenario where a game only takes 10 minutes you're spending almost 4 hours a day on MWO over the holiday weekend. This is the optimum scenario, it's much more likely to require 5+ hours a day.

It would be much better if it were something like 30 kills, 100 assists, 10 wins over the course of the challenge. I'm not one to be bothered by a grind but this is kind of ridiculous.

Edited by Zoid, 16 January 2015 - 06:48 AM.


#31 Lily from animove

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Posted 16 January 2015 - 07:05 AM

Not true, because you also need an assist, so people will alos after gettign a kill let others have the kills.

and you have to win as well, so stupid teamkilling by recless behavior or blockign will also not occur.

Edited by Lily from animove, 16 January 2015 - 07:05 AM.


#32 Dracol

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Posted 16 January 2015 - 07:13 AM

View PostZoid, on 16 January 2015 - 06:47 AM, said:

I don't mind the kill requirement but winning 30 games in PUGland is daunting. Even if you do as well as you're supposed to (ELO is supposed to make you win 50% of your games), that's a minimum of 60 games. So since it's only 3 days long, you need to run 20 a day, or best-case scenario where a game only takes 10 minutes you're spending almost 4 hours a day on MWO over the holiday weekend. This is the optimum scenario, it's much more likely to require 5+ hours a day.

It would be much better if it were something like 30 kills, 100 assists, 10 wins over the course of the challenge. I'm not one to be bothered by a grind but this is kind of ridiculous.

12 to 15 hours you say? I could make enough money to by a 3D(C) selling oranges on the beach if I wanted to, but I'd rather be playing MWO.

#33 Porcorosso101

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Posted 16 January 2015 - 07:15 AM

We need to inform other PUG players to share the kills if they can....If you get your kill+assist then just help others with stripping armour.

And yes know this comment only works with people who can communicate via chat and/or are not selfish kill hoarders...

#34 Barkem Squirrel

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Posted 16 January 2015 - 07:18 AM

NO.

The hard one was removed. survive the match.

#35 0bsidion

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Posted 16 January 2015 - 07:29 AM

Getting 1 kill is usually pretty manageable, unless I have some really bad luck and/or make a mistake. Winning the match is the tricky part.

#36 BARBAR0SSA

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Posted 16 January 2015 - 07:34 AM

View PostPjwned, on 15 January 2015 - 08:22 PM, said:

I'll be honest and say I didn't know that because I glossed over it and just assumed that wasn't true, so I didn't consider that.

That makes it less of a hassle, but unfortunately CW has a number of its own woes (especially for solo droppers) and the kill requirement still ruins matches in the public queue so it's not exactly amazing either.

WTF hassle is there for solo droppers in CW, you drop and fill in a group. How daft do you have to be to not be able to count by 12's?!

Oh look there's 45 attackers and 48 defenders, if I drop as an attacker I will be put with the group of 9 and we need 2 more people and it's match time. (If there's 60+ that's even better, usually fast match find)

"But we will get steam rolled by a 12 man as that's all there is"
I think i've seen one in many many CW drops.

"Coms are OP"
Most of the clans have TS3 and will let you in...at least on Smoke Jags

Edited by shad0w4life, 16 January 2015 - 07:35 AM.


#37 Pjwned

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Posted 16 January 2015 - 11:16 AM

View PostGumbyC2C, on 15 January 2015 - 10:55 PM, said:

This will be fine. The survival requirement was the problem last time. It made people cower in their 100 ton assault mechs.


Surviving and winning would encourage people to go for objectives more, usually after fighting and taking some damage.

View PostWidowmaker1981, on 16 January 2015 - 12:48 AM, said:

It should be fine i think - the horrible killstealing gameplay came from the tournament where kills counted more than assists and it was total score that you needed - thus people needed LOTS of kills. This is only 1, so it should be fine really.


(though i will almost 100% definitely be doing it entirely in the group queue, so take what you will from that)


It's still a problem.

View PostLily from animove, on 16 January 2015 - 07:05 AM, said:

Not true, because you also need an assist, so people will alos after gettign a kill let others have the kills.


That sure as hell is not what happened last time and it was because of the kill requirement.

Quote

and you have to win as well, so stupid teamkilling by recless behavior or blockign will also not occur.


So despite that sort of thing happening last time for the exact same reason, it won't happen here because...?

View Postshad0w4life, on 16 January 2015 - 07:34 AM, said:

WTF hassle is there for solo droppers in CW, you drop and fill in a group. How daft do you have to be to not be able to count by 12's?!

Oh look there's 45 attackers and 48 defenders, if I drop as an attacker I will be put with the group of 9 and we need 2 more people and it's match time. (If there's 60+ that's even better, usually fast match find)

"But we will get steam rolled by a 12 man as that's all there is"
I think i've seen one in many many CW drops.

"Coms are OP"
Most of the clans have TS3 and will let you in...at least on Smoke Jags


Aside from solo droppers inherently being lower priority for matchmaking...

The mode itself isn't exactly amazing due to map design flaws and such, so without a group to drop with the problem then becomes trying to win more than securing a kill.

#38 DivideByZer0

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Posted 16 January 2015 - 01:13 PM

I love how the ELO works right now.
Played 10 matches in my stormcrow and timby, not one win. Then played 3 matches in my raven (dont use it much)
3 wins, 3 kills, 30 assists =)

Edited by DivideByZer0, 16 January 2015 - 01:14 PM.


#39 terrycloth

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Posted 16 January 2015 - 01:29 PM

Yeah, it's by weight class. So if you don't play one for a while enough of your improvement piloting other classes can carry over to give you a boost like that.

#40 Kain Demos

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Posted 16 January 2015 - 01:31 PM

Man the cry-hards are out of hand.

What tournament DOESN'T promote greedy, selfish play?

At least it doesn't require staying alive like the Victor one did (which is the reason everyone btiched about that event) so it shouldn't be hard to pull off at all.





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