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#61 Sarlic

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Posted 16 January 2015 - 03:24 AM

And nobody is concerned about maps? Just out of curiousy. For example the complaints about the current maps.

Edited by Sarlic, 16 January 2015 - 03:27 AM.


#62 Widowmaker1981

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Posted 16 January 2015 - 03:39 AM

View PostLily from animove, on 16 January 2015 - 02:33 AM, said:



And the ghost heat discussion? why, I mean give us true DHS 30 fixed heat treshold and let people alpha themselves into oblivion, because you don't need ghostheat to contain stupid alphas with only 30 heat treshold.



Im really not a fan of the whole 30 heat cap idea for 2 reasons:

It utterly ruins any heavy/assault mechs that do not run ballistics (i.e. all clan ones for a start, other than the DW of course) as with a 30 point of heat max alpha the ability to carry lots of energy weapons is pointless since you cannot fire them, which leads me to my second point:

The idea stems from TT where the heat cap is 30, but totally fails to take into account that heat in TT is applied at the END of the turn, AFTER all cooling is taken into account – i.e. in TT a mech can fire 4 PPCs and as long as it has 20 DHS its heat will be zero, no bad things will happen at all. What would happen if you fired 4 PPCs in MWO with a 30 heat cap and 20 DHS, even with no ghost heat? You’d shut down and get rinsed.

The only way I see that change not making Ballistics (AC5/Gauss) COMPLETELY dominate (and thus IS pretty much completely dominate) would be a complete radical change to the way weapons generate heat, i.e. you fire a PPC and it generates 1 heat per second for 10 seconds, not 10 upfront heat.

#63 Bows3r

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Posted 16 January 2015 - 03:40 AM

The Urbanmech is seriously lame the Adder is where it's at for big ballistics, but I'll be buying the top tier pack just for the hell of it.

However all the stuff about Clan and IS quirks has me seriously exited!

#64 LordKnightFandragon

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Posted 16 January 2015 - 04:52 AM

PVE will happen in MWO =D I am waiting for that. Russ mentioned maybe at first it will be just single player CW missions against helicopters, turrets and maybe some infantry. Finally getting a use for some flamers. Obviously him just dreaming, but I like it.

I will shoot helicopters, turrets and infantry with my 4x ERPPC WHK all day long.

Crimson Strait could make a very nice series of SP and Coop MIssions....its a nice map for that.

#65 Johnny Z

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Posted 16 January 2015 - 05:04 AM

View PostDrakaisyl, on 16 January 2015 - 03:09 AM, said:

As long as Clans get their

UrbanMech IIC

Iam fine with bringing the walking R2D2 Version into MW:O


You know what, the idea that the mighty(giggle) Urbanmech could be used by both techs is a good one. No other mech though, but the Urbanmech could be the special exception to the rule. If they add an Urbanmech only solaris mode for instance then the serious Omni mech lovers wouldnt have to go to an IS only mech.

Great reply I hope they go with it.

#66 Widowmaker1981

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Posted 16 January 2015 - 05:07 AM

i seriously dont understand the urbanmech love. Its the poster child crap mech from TT - so in this game its either useless or an abomination. I HOPE its useless because ninja fast urbanmechs running around will seriously piss me off.

#67 BattleBunny

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Posted 16 January 2015 - 05:09 AM

Why do they put so much effort in the VOIP?

Teamspeak work fine and I suspect a good deal of people will still be using it with a VOIP in place.

#68 Johnny Z

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Posted 16 January 2015 - 05:11 AM

View PostWidowmaker1981, on 16 January 2015 - 05:07 AM, said:

i seriously dont understand the urbanmech love. Its the poster child crap mech from TT - so in this game its either useless or an abomination. I HOPE its useless because ninja fast urbanmechs running around will seriously piss me off.


More Urbanmech is alot like more Cowbell.


Edited by Johnny Z, 16 January 2015 - 05:13 AM.


#69 General Taskeen

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Posted 16 January 2015 - 06:27 AM

View PostDasSibby, on 15 January 2015 - 08:11 PM, said:

31. The Flea. The Flea is dead to me. We have the concept art, but we haven't just... been excited about it. It'd be like creating another locust, and MASC is cool, but it wont be a priority for a bit. Another chicken leg mech isn't what the game is screaming for.


lol. So much for that Mech you promised back in beta days, eh PGI?

I'm sorry PGI/Russ, but I find this sort of insulting, considering back in the old days of classic MW games, those Developers were excited and enthusiastic to add as many variants/mechs as possible in their game, even if they happened to be similar to another one or weren't that useful. The Flea, for instance, was one my favs to mess around with in a MW4 Dragoon SP campaign. Plus, the game supported Stock Mode where it was different than a Locust.

#70 TheJs

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Posted 16 January 2015 - 06:30 AM

Will Urbanmech be available for Cbills? I hope so.

#71 Senor Cataclysmo

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Posted 16 January 2015 - 06:45 AM

I honestly don't get why everyone here is so hot on the Urbanmech, Im more excited by the Union dropship. Still, I'll probably get an urbie pack if they're only £13. Surat see, surat do & all that.

I'm a bit disappointed by the lack of clan heros/champs because it means no clan mastery packs. And mastery packs are the best value if you want to learn a new chassis from scratch. I suppose they wont do it as long as a la carte is an option, & with ALC I suppose you do get an invasion chassis with the C bill bonus. But come on, whats cooler?

Natasha Kerensky's Direwolf with black oil finish paint
A champion direwolf prime
the JJ direwolf

or

Direwolf prime with janky invasion "camo" that looks like something that might end up in your toilet bowl after a night out.
2 regular direwolves

Seems like the clans losing out to the massive IS bias in the player base as usual. Never work with children, animals or freebirths, I say.

Still, pretty positive & exciting news, on the whole.

Also, "the game isn't crying out for more chicken walkers"!? HERESY!

Edited by Senor Cataclysmo, 16 January 2015 - 06:46 AM.


#72 Bad Katz

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Posted 16 January 2015 - 06:48 AM

Most sounds good but disappointed the Pirate Faction is still not bring addressed. Did notice they are making counter attack to counter our raid tactics now. Finally drse the enemy to us!

#73 Mott

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Posted 16 January 2015 - 06:50 AM

View PostSarlic, on 16 January 2015 - 03:24 AM, said:

And nobody is concerned about maps? Just out of curiousy. For example the complaints about the current maps.


It was mentioned in the Town Hall... just not a priority right now. They'd rather work on expanding content than refining existing stuff.

I don't know which I'd prefer. More content will be the lifeblood of CW... not sure that another map does much to improve Solo/Group Q though. Personally i think i'd perfer all the existing maps to be cleaned up and fixed.... that'd make the game immensely more enjoyable than 1 or 2 (possibly also broken) maps in the next 3 months.

#74 AjerWerklWerkl

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Posted 16 January 2015 - 06:56 AM

They are not terrible notes, they are wonderful notes! Thanks so much for taking them, DasSibby!

#75 Commander A9

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Posted 16 January 2015 - 07:39 AM

Hopefully client instability issues and constant crashing will be addressed as well.

#76 Triordinant

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Posted 16 January 2015 - 07:56 AM

44. New IS Weapons? Streak 4s and 6s, Snub nose PPC, Blazer, LBX ammo changes? For now we're sticking with timelines. But if we should have something already we'll look at it as a priority.

Blazer

#77 vettie

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Posted 16 January 2015 - 07:59 AM

Thanks OP for putting this together

Much appreciated - some of us had to work and missed it, booo!

#78 Davers

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Posted 16 January 2015 - 08:07 AM

View PostThorqemada, on 15 January 2015 - 10:59 PM, said:

Did someone mention that Clans get a Dire Whale with Jump Jets?

Yeah, lots of big announcements like this getting lost in the Urbie hype.

View PostTroutmonkey, on 15 January 2015 - 11:24 PM, said:

Loyalty points earns titles, swapping factions means you lose access to those titles and fighting a previous faction will lose you LP and possibly those titles.

That's about it now.


Didn't they say Decals were going to be part of the LP system (maybe that was in the reddit transcript)?

View PostGeneral Taskeen, on 16 January 2015 - 06:27 AM, said:


lol. So much for that Mech you promised back in beta days, eh PGI?

I'm sorry PGI/Russ, but I find this sort of insulting, considering back in the old days of classic MW games, those Developers were excited and enthusiastic to add as many variants/mechs as possible in their game, even if they happened to be similar to another one or weren't that useful. The Flea, for instance, was one my favs to mess around with in a MW4 Dragoon SP campaign. Plus, the game supported Stock Mode where it was different than a Locust.

Well, MASC continues to be a big obstacle to the Flea. Plus with mechlab, many mechs (especially light mechs that mostly use missiles and energy weapons) are just too similar. If this game had a stock mode there would be more of a desire for them. But it looks like stock mode may be coming, so there is always hope.

#79 Kain Demos

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Posted 16 January 2015 - 08:24 AM

The thing with the Dire Wolf S Variant is that it won't do much with just those 3 JJs. It will be nice not getting stuck on every pebble or defeated by every incline in elevation and definitely help in moving over a lot of terrain that is tough sledding for the Dire Wolf. However, will it be worth its tonnage? If any 'mech has weight to spare it IS the Dire Wolf and maybe where the JJs are located will be a big part of how popular these omnipods are.

#80 Screech

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Posted 16 January 2015 - 09:03 AM

Thought the questions were fairly lacking. It seemed that many questions asked were already answered. It also was fairly odd that the first question was about new player experience and Russ's initial response was classic. Thankfully, Russ had many items and info he wanted to go over that helped carry the show, but it was a one man act.

Also I never was one for the Urbie-love, but I have to admit 360 degree rotation and a $20 package changed my mind. Well played.

Edited by Screech, 16 January 2015 - 09:03 AM.






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