I have been trying to come up with a good player based mechanic to augment the rather poor algoritem used for determining CW targets, while at the same time helping in player based faction diplomacy/politicing. I propose that permanent units, should get a vote on which faction they wish to attack and which not to attack. The vote would be once a week, say on a day suiteble for PGI to input the result and post the upcomming shifts in attack vectors, so that merc units can adjust and sign contracts with faction they wish to join for what upcomming offensive.
Permanent units in faction would be given a voting share based on their active member count, active in this case could be active in dropping within the previous assault period. This is needed for the vote to be democratic, and at the same time fair in that units cannot just bloat their roster with ghost or dorment members. The vote would be cast by the unit leader to simplify the voting system. This mechanic sets the stage for some interesting unit dynamics/politics outside the game, but which will impact the game even so.
The vote would be a simple ranking of which faction one wish to attack, where a unit rank which faction you wish the to attack first, second, third etc etc. If you do not assign a rank to a faction on the list it counts as a vote for ceasefire/peace. This allows for behind the scenes faction diplomacy/politicing between permanent faction units. After the votes have been tallied PGI can then implement the results for the comming week of gameplay.
Each faction should get a fixed set of operations it can mount, today it is 2x with x being the number of factions you border with. The typical number of operations a faction can do on average is 8, while the edge cases are 6 and 12. With the upcomming 3 ceasefire times per day I think 8 operation are more then enough for most factions.
If a faction is attacked by another faction, PGI automaticly allocate an operation as an defensive operation. If a faction has operations to spare after PGI has matched all the incomming attacking operations against it, the left over operations will be allocated as offensive operations by PGI, using the ranking from the voting within the faction as a guide line. In the case a faction is not able to match every attack against it it will not be allowed to mount offensive operations of its own, but will be allowed to field extra defensive operations to match all incomming attacks.
To further polish this system I would like to see that players belonging to Faction A, who is attacking Faction B, cannot for this assault period, defend Faction B against attacks from Faction C, but could help defend Faction C from attacks launched from Faction B if both Faction A and C have a ceasefire.
With this system, the permanent faction units will be able to shape the goals/direction of their faction better. Also it will give any merc units less say so on the political scene, and be relegated more towards being a tool in the wages of war. As is more in line with reality, mercs for the most part are tools of statecraft, they have a limited use for a specifc goal. They very seldom if ever set said goals of a state.
Merc units will of course be allowed to sign up with whichever faction they desire. In short, they get to jump around and garner the most cbills and use which ever tech is OP at the moment, while the permanent units get to play politics have a direct say in the direction of their faction.
TLR: Permanent units get to set the agenda of CW and Merc units get to have all the fun tech and lots of extra cbills.
Edited by Himmelganger, 18 January 2015 - 05:10 AM.