Saxie, on 16 February 2015 - 09:38 AM, said:
@PrussianHavoc
I'm looking at the map right now and the attack lanes are limited... What would you have CGB do?
http://mwomercs.com/...ost__p__4202366
When asked by jeirhart I offered up 5 "player-centric" ways to address the Mercenary problem.
My favorite though is
http://mwomercs.com/...ost__p__4144456
In both contributions I stress BOTH - that gamers should be allowed to game BUT they should also learn to live with the consequences of their in-game actions.
Freedom and Accountably should be twinned PGI foundational tenants of COMMUNITY Warfare.
Deathlike, on 16 February 2015 - 09:53 AM, said:
I have 3 magically simple answers, ironically.
1) Help on defenses for OTHER Clan Factions. - For a while now, pretty much whatever Kurita superpower they have now are a significant influence. I pay enough attention to the defense contracts, so I see other sections are bleeding out.
2) Clear out the FRR "menace" ASAP. - Right now all the available resources are divided because the FRR still have enough of a presence to disrupt things. If we can just limit them to their capital, then there's less resources that have to be committed to other areas. Understandably, they do have just as much in reinforcements... but once their planets clear, everyone should be able to pitch in on the occasional defense vs FRR (whoever gets the luck of the draw is saddled with that responsibility).
3) A consequence of clearing out the FRR sections should allow for progress into Steiner or Kurita territory. - Doing all of #1 and #2 will get you the access routes and matches you'll ever need (well, #2 has a factor, but not doing #1 will demonstrate that you might not be able to handle it if you like your options open).
The matches are there... I believe the Clans are kinda struggling across the board at this point, so whatever power vacuum CGB used to have IMO is not there anymore.
It is what it is.
Thank you, you answered much more eloquently than I while I was in game conducting some fast-turn drops on Paracale with an -SA- 11-man.
Thank you again.
Cimarb, on 16 February 2015 - 02:19 PM, said:
CGB does have a population issue, since a good 80% of our population ebbs and flows with the whims of MS' contracts. We are way over populated some weeks, which is where the "boredom" issue comes in with Wolf and Jaguar, and then we are way underpopulated other weeks, which is when we get ate up by the Wolves and Jaguars that are pissed off about the previous week...
Being a loyalist CGB unit, it is very difficult for us. We have to temper our own people to not get cocky on the overpopulated weeks, and then temper them again as we are being hacked up by the other Clans the underpopulated weeks. It sucks, tbh.
Quibbling.
See my "player-centric" options above... better yet work with CGB to develop another 10, much BETTER ways to prove to us in CGB actions what your attempts at quibbling fail to gain you with more and more of your fellow Clansmen.
Deadfire and his 228 brethren had the right of it all along, select CGB leadership (not all and virtually NONE of its gamers) is as complicit as it can possibly get in riding -MS- coat tails all the way to Terra.
I will continue to contest each and every CSJ planet CGB UNILATERALLY drops onto and I HIGHLY encourage all those here to do likewise. As a "better way" I recommend you approach Lukoi Banacek and begin to hammer out a real repatriation agreement with Smoke JAGUAR Alliance leadership,
I would cease and desist in my individual drops to contest CGB aggression on CSJ worlds AND I would adjust my advocacy here on the forums if such a CGB Leadership to CSJ Leadership attempted remediation were undertaken.
Don't take by force (or stand by helplessly shrugging your forum shoulders while your -MS- does your work for you) what could be freely given in uncontested drops IF BUT you can diplomatically iron out an agreement with Lukoi over.
Von Blumen, on 16 February 2015 - 03:27 PM, said:
Everything that is wrong with the current merc contract system you pretty much summed up. PGI needs to reevaluate this and make it so that mercs are not so much of a wandering hoard, so to speak, and more like contracted warriors fighting for a faction. It is taking the wind out of CW. It is beta though so let's see what happens.
Aff... (and great post at
http://mwomercs.com/...ost__p__4202398 Kudos!)
PGI loses CW gamers everyday because of its refuses to actually involve any of its COMMUNITY MANAGERS in COMMUNITY WARFARE. Some may remember Niko Snow from his time as Community Manager first at MWT and then later here in MWO. PGI needs direct liaison with CW in game issues. ACTIVE community managers would be one way to achieve this.
Jaroth Corbett, on 16 February 2015 - 03:40 PM, said:
But we deal with it as Clansmen should; we fight.
No doubt... to bad LOYALIST 12-man teams can not directly confront wayward, rogue mercenary drops. Just an empty map, no turrets or gens or gates, just 12 on 12 CW combat.
Now THERE would be a stat a LOYALIST could be proud of - number of times contested Mercenary Malfeasance of Contract.
Mystere, on 16 February 2015 - 06:13 PM, said:
Mercs should be put on a leash ... i.e. require a contract with and paid for by a house unit, as follows:
Excellent suggestion though I believe in your recommendation that Unit Funds would drop yup long before our GREAR BULK of Mercenaries could be gainfully employed for more than a few days at most,
You are on to something but the current level of in-game remuneration is simply to low to permit full Mercenary Employment IMO.
Thanks ALL for posting to this thread, I appreciate it.
Edited by Prussian Havoc, 16 February 2015 - 10:33 PM.