JadeTimberwolf, on 17 February 2015 - 06:27 PM, said:
That is a very good point, however with the current system Mercs unless they have some level of loyalty to a faction (-MS- with CGB for example) are likely to do the very same thing. I guess to counter that units should receive incentives to pay for those upgrades. It will be hit and miss till we the community, Merc and Loyalist alike, and the Devs find a happy medium that all can be happy with.
That is the argument AGAINST Mercenaries EVER being able to TAG a planet - no vested interest in improving through the expenditure of Unit Funds, the planets within their span of control.
A planet's TAG should fall to the highest scoring "win counter" producing LOYALIST/PERMCON Unit of those actually working to liberate a planet.
I think the biggest problem with this is that TAG'ing is such a high profile within the game means of distinguishing which is the best / highest-producing Mercenary Corps Unit. We just need other metrics to be made available to better identify the best Units:
1.) "CW Attack" Win%
2.) "CW Defense" Win%
3.) "CW Counterattack" Win%
4.) "CW Hold" Win%
5.) "CW Offensive" Win% (combination of 1.) and 4.) above)
6.) "CW Defensive" Win% (combination of 2.) and 3.) above)
7.) "CW" Win% (combination of 5.) and 6.) above)
And then of course there must be a HIGHLY visible means of displaying this data to best position it to compensate for the loss of Mercenary ability to TAG planets.