Widowmaker1981, on 19 January 2015 - 07:24 AM, said:
urg.. i give up. If you cant see the following there is no hope:
Right now, IS ballistic spam is a viable choice compared to laser alpha - you trade high DPS, no heat and screenshake against high alpha, hitscan unlimited ammo with ability to hide. Its a roughly even choice imo, with laser alpha being slightly more popular because its easier to use.
If you take the alpha away from the energy and try to make it compete on DPS, which it cant because the heat is still way too much, and just leave the ballistics as they are then its no contest anymore. If you wanted to keep energy viable with a 30 heat cap you would need to make DHS at least 4.0/s, and THAT aint happening..
I doubt that, and the IS is only a valid choice because clans do have stream AC's. so entirely the pinpoint thing is what makes the IS Ac's a valid choice and AC 5's aren't even as scary as you amke them, only on totally overquirked mechs like the Dragon.
further in CW when ammo is a non infinite ressource compared to the tiny public matches on ratehr small nearly always in range maps, energyweapons become more than a valid alternate choice.
Or guess why the most meta is laservomit and ppc spam in CW? and the thunderbolt isn't even the alpha farting E beaot. it is similar to what the change would make, just not that extremely spamming as the TDR atm is.
PGI is running in circles, they first created a high heattreshold then invented ghostheat to contain it, and then they gave mechs those quirks. which indirectly achieved a similar system in the background, just with making some supercomplicated turns to achieve this.
and btw, nearly all laserbuilds would balance amongst each other:
http://mwo.smurfy-ne...45cf22d7b84b3c5
http://mwo.smurfy-ne...f5c7a67ba32ffc0
two builds and nearly the same firepower, the atlas can drag some different advantages than the thunderbolt can.
same true firepower, nearly same amount of DHS. But the atlas can cornerpop his weapons better, and has by its assault nature more hitpoints while the TDR is faster and has Torso mounted PPC's
Both unquirked are now not as epically far away from each other in the way they are built.
And since Energyweapons are more heatefficient the shorter their range is, boating would now mean mixing these wepaons, like 2x LL and maybe 2-4 ml. or shorts. because then you just use the weapons that are more heatefficient depending to the situation instead of spamming them all.
Edited by Lily from animove, 19 January 2015 - 07:58 AM.