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I Need To Know When I Am Taking Damage


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#41 Macster16

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Posted 06 August 2015 - 11:02 PM

When I'm having latency issues, I can get "ghost damage" as I like to call it where I'm getting hit, but my comp hasn't registered the damage yet and it gets buffered - then all of a sudden WHAM, the buffered damage comes through and I'll go from like fresh to cored out instantly.

Maybe the OP is experiencing something similar.

#42 Dark_Horse

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Posted 02 April 2016 - 02:52 AM

Not noticed this is the past but happening a lot right now (last 2 weeks). I get the damage indications on the paper doll but no sounds. Have also had one or two very laggy games but not significantly for the ones where there is no sounds for incoming hits, so no evidence of the two things being related.

#43 Satan n stuff

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Posted 02 April 2016 - 02:59 AM

View PostThornfoot, on 17 January 2015 - 12:07 AM, said:

I need to know when I am taking damage.

I just played a game where I was being shot but I could not tell. I died and looked back and I had been getting hit, but I was not being given any worthwhile feedback that I was getting hit. I consider that a major FAIL on PGI's part. You have to let us know if our mech is taking damage . This is fundamental. So basic to gameplay I can't believe I even have to bother writing this post.

When your mech falls down and you go into helicopter view, that's when you've taken too much damage.

#44 Ace Selin

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Posted 02 April 2016 - 04:02 AM

View PostAgent 0 Fortune, on 17 January 2015 - 12:10 AM, said:

Your hud flashes red in the direction of the damage (the outer border).

Whilst this is true (it appears not to work 100% of times), there have been a number of occasion where i popped out fire and returned to cover thinking i took no return fire only to see my paper doll flash yellow in areas.

#45 Sadist Cain

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Posted 02 April 2016 - 04:28 AM

View PostWintersdark, on 17 January 2015 - 12:12 AM, said:

Red on screen indicator when your hit, and the direction the hit came from.

Also, of course, shake and such from impacts but not from lasers (lasers don't cause anything other than the indicator.)

So, pay more attention?


View PostWintersdark, on 17 January 2015 - 02:37 AM, said:

I've never noticed a sound from being hit by a laser...


... O_O

So if you've managed from 2012 without noticing the laser impact sounds mayhaps its possible to consider the quality of the other aspects of damage feedback are also lacking somewhat?

I'm partially deaf and even I can pick out the sound of lasers. Also there's no hissing sound at all above 70% heat, there's an alarm that goes off above 80% that sounds like a phone ringing but certainly no hissing.

View PostWintersdark, on 17 January 2015 - 12:12 AM, said:

So, pay more attention?

Irony, lawl Posted Image

Edited by Sadist Cain, 02 April 2016 - 04:29 AM.


#46 Bulletsponge0

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Posted 02 April 2016 - 07:04 AM

Ghost Damage is real

#47 Beaching Betty

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Posted 02 April 2016 - 07:47 AM

This is fundamental

Nah, not really Posted Image

#48 Percimes

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Posted 02 April 2016 - 07:51 AM

Wow, this thread was resurrected TWICE.

#49 Groovdog

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Posted 02 April 2016 - 07:57 AM

View PostThornfoot, on 17 January 2015 - 12:07 AM, said:

I need to know when I am taking damage.

I just played a game where I was being shot but I could not tell. I died and looked back and I had been getting hit, but I was not being given any worthwhile feedback that I was getting hit. I consider that a major FAIL on PGI's part. You have to let us know if our mech is taking damage . This is fundamental. So basic to gameplay I can't believe I even have to bother writing this post.

The fact that you dont know that this shows EVERY time is indication you have much to learn. Look for the red flash directionally as pointed out numerous times in here. What do you want, a "you are taking damage" along with incoming missiles. Too many warnings as it is. Pew pew laser (the meta) doesnt do much to indicate damage the other stuff tends to rock the cockpit. This is realistic...

When I view other people after I die I am shocked how unaware people are. Either that or how obsessively focused they are on that light while the assault rips them a new CT**hole.

Edited by Groovdog, 02 April 2016 - 07:57 AM.


#50 Dirty Starfish

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Posted 02 April 2016 - 08:00 AM

Sometimes the damage just doesn't make any indicator. Especially with lasers to the back, I've been getting 0 red arrow, 0 laser sounds, and occasionally 0 paper doll flash. **** is broke

#51 LordNothing

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Posted 02 April 2016 - 08:00 AM

the sound in this game is really bad, sometimes you dont hear the weapon impact sounds. you end up running out of available sound channels and there is no sound prioritization. sure you hear the guy getting blasted by an ac20 in the next grid square over, but you dont hear betty's missile warning or the lasers melting your armor.

there is hud flash which is sometimes easy to miss if you are fixating on a target. i recently had an ecm cheetah melt most of my assault back armor on polar. the hit sounds did not play and by the time i noticed the hud flash it was too late. i was fixated trying to lead targets at the edge of my ppc range. there were lermers and campers on both sides hogging all the sound channels. with some proper sound priorities, i could have heard the shots and twisted to spread the damage a little bit sooner. but the game figured it was more important to listen to my teammates shooting.

frankly this is something i havent noticed in games since the sound blaster days.

Edited by LordNothing, 02 April 2016 - 08:09 AM.






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