Draykin, on 19 February 2015 - 12:49 PM, said:
I don't see why people keep saying that MASC needs some sort of totally new and unique implementation. It's not a problem of PGI not knowing how to implement MASC, but a problem of hit registration. There's a limit to how fast a 'Mech can go before there are hit reg. problems, and as it stands, this "version" of MASC might not push 'Mechs over that limit... but it seems like it's designed for Heavier 'Mechs only. 20kph isn't that big of a deal for Lights in most cases, while Assaults will LOVE MASC TO DEATH. Not only that, but it doesn't really make much logical sense for a system to increase the speed of a 25 ton machine the same amount it increases the speed of a 100 ton machine.
You did read the part about the weight dependent recharge time right? So while the Flea gains the same amount of speed a direwhale would gain, it can reuse MASC after 4 seconds while the Direwhale hast to wait 20. Further due to slower overall acceleration the Direwhale wouldn't reach the full +20 as quick as the Flea would. Further it weights 5times as much and takes 5times as much critical spaces on the Assault.
If you prefer to wait for PGI to fix HSR first and allow speedlimits above 200kph so you can have a canon MASC impl. than good luck to you Sir. I'd prefer an implementation that deals with the limitations of this game. But to each his own!
Edited by Myke Pantera, 19 February 2015 - 11:48 PM.