Mawai, on 19 January 2015 - 07:56 AM, said:
It would be interesting to have a performance based rating system ... but what does it really mean?
I spectated a Timberwolf in one match. His final score was something like 4 kills, 2 assists, 1100 damage ... game lost.
Sounds like he did a great job and was let down by the team?
However, I was spectating him ... he was sniping and hiding (in a Timberwolf) ... it came down to 8:1 ... the game was over ... our side had lost ... the 8 opponents were mostly badly damaged. I watched as this Timberwolf racked up tons of damage (his aim was pretty poor) while managing to kill 4 of the opponents.
His numbers were meaningless ... he did not contribute to winning the game in any way, shape or form ... and yet on a "performance" based ranking system he would have scored highly with lots of flank shots, hit and run, as well as kills, assists and total damage ... but there is no way I would want him on my team.
So ... this is the crux of the problem ...
- do folks who aim well, do 300 damage, work well on a team, get the occasional kill, but ENABLE the team to win ...
are they ranked lower than the folks who
- kill steal to pad their K/D, spray damage all over the target (1100 damage should be enough to kill 6 assaults if the person was aiming well ... think about it), don't necessarily work well with others ...
Overall, I am not convinced that an alternative performance-based ranking system to simply wins/losses as a team will actually produce any better results in terms of matchmaking. It would be interesting to perhaps develop a composite system that combines the two ... but the bottom line (I think) is that you want to group folks together who have similar winning contributions rather than just similar damage ouput.
I get the whole padding thing. Its basically what people do in WoT to become "blue" or "unicum", which is a really good player. They L2P on one acct, then few thousand games later, after they understand the game, they reroll and play only the good tanks, pad the damage and stuff up. I get there is padding and I get that you can make yourself look better than you are.
If we got a Performance based rating type, weigh winning and losing absolutely the heaviest. In WoT, the WN 8 rating's highest weight is in damage dealt. So you simply get a high damage tank and fire alot and do alot of damage.....
I ran across a set of "blues" in that game not to long ago, they were absolutely not blue at all. They couldnt destroy my T29, kept bouncing off my turret....and if you dont know Wot, that is the absolute best turret armor in the game, the American Heavy line, T29, T32 and the like, to shoot it there is to do absolutely nothing 95% of the time.
So, while there are loopholes, what we have now is just as derpy, it simply uses W/L record of the player. That leads to some players who have better lcuk then others getting on the winning team getting higher rating then their skill lvl. So, ultimately, they get on teams, suck royally and are actually a hindrance to the team. Where as, while it has flaws that can be milked, an Overall Performance rating system would be alot better. It would give you a more true depiction of the player's skills.
While in your example, the player was being a padding fool, and not helping much, he obviously could aim well enough to do the damage he did. While if he was a "red" player as per woT, he would have either been AFK the whole time, been so bad he would not have dealt any damage at all, or died instantly, being totally clueless and having no tactical sense about him at all. He knew to pull back, maybe drag the enemy team around, and bait them, and in the end, maybe it was a loss, but the game ended up alot closer then it otherwise would have. And also, with a performance based rating system, it should ultimately stick like skill players with and against other like skill players, not try to "balance" the ratings, which in the end, just hurts the good players, as since they weigh more in the MM they get stuck with more bads more often, which drags their own scores down and just pisses them off.
If it sticks truely good players with other truely good players, and the really bad with the really bad, you will get similar performance out of all the players, games would end up being closer overall.