

Firestarter 9S Build?
#1
Posted 17 January 2015 - 10:33 PM
#2
Posted 17 January 2015 - 10:37 PM
#3
Posted 18 January 2015 - 11:44 AM
#4
Posted 18 January 2015 - 02:45 PM
#5
Posted 18 January 2015 - 02:57 PM
TheFlayedman, on 18 January 2015 - 02:45 PM, said:
"The meta" has pretty much settled on 5MPL and the max engine. 6 is a bit too hot, and the XL280 to manage the heat makes it a bit too hot to manage the slashing style it requires. That's my personal conclusion as well. I love the power of 6, but it's too hot too often.
#6
Posted 18 January 2015 - 03:00 PM
#8
Posted 23 January 2015 - 12:58 AM
dont use it as a light,rather as a fragile medium,its a fun glass cannon
#9
Posted 23 January 2015 - 08:25 AM
FS9-S
4 MPLAS in the arms, 3 SLAS in the torsos, allows you to take the max engine and 4 JJs. I like the 3 SLAS as opposed to the "meta" extra MPLAS as the DPS is higher while the weight is lower, allowing for better jump power and giving you a low heat option for when you're running too hot to keep firing all of those MPLAS. It performs better with a lost arm as well, which will happen sometimes. I feel that if you want 5 MPLAS you should be in a Cicada 2B instead.
#11
Posted 24 February 2015 - 02:27 PM
#12
Posted 12 March 2015 - 11:34 AM
http://mwo.smurfy-ne...2d284c24e4d567f
#13
Posted 12 March 2015 - 07:57 PM
Terciel1976, on 18 January 2015 - 11:44 AM, said:
Don't forget about the XL-265, XL-255, XL-210, XL-235

Edited by JC Daxion, 12 March 2015 - 07:57 PM.
#14
Posted 13 March 2015 - 08:53 PM
#16
Posted 17 June 2016 - 01:06 AM
tortuousGoddess, on 23 January 2015 - 08:25 AM, said:
Here's a slight improvement on your build.
I think you could also swap 2 of the JJs for a DHS. However, that is a matter of personal preference.
#17
Posted 17 June 2016 - 05:50 AM
the ghost of char, on 17 June 2016 - 12:00 AM, said:
mechspech?
Quite the thread necro...
The build I referenced was this. Another option drops a JJ and a little engine for a DHS like this. You can also run arm lasers if you prefer the movement of the arms (with the FS9's terrible pitch, this is reasonable, though you give up convergence and have more vulnerable weapons). If you want arm lasers and the extra DHS, you can run it like this. Slow but better on hot maps sometimes. Finally, a PUG special. It's hot, it's sluggish, but it punches hard. It worked with earlier FS9-S quirks but even pugging I think I'd skip it now.
Personally, I have run the first four builds all in comp for different maps and strategies, once owning four FS9-Ss for that reason. But it's moment of meta relevance has passed and now I just PUG with it from time to time, favoring the XL285 asymmetrical build.
Edited by TercieI, 17 June 2016 - 05:50 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users