Widowmaker1981, on 19 January 2015 - 03:06 AM, said:
If we had no customization, do you know what would happen? The game would zero in on the handful of reasonably well designed mechs in all of BT and every single other chassis would be useless. You think we have lack of variety now?
Also - clans. Their stock mechs are for the most part decent(ish) builds and would roflstomp IS stock mechs in 99% of cases without trying, meaning for balance youd have to run something like 10 clan vs 16 IS = 99.999923% of people choose clan because everyone wants to be the hero, not the zergling.
I think you missed the part where I mentioned perks based on the loadout. They wouldn't have to stand 100% to TT standards, ala MWLL, or even provide the kind of perks we see here to help even it out. Besides, I'd rather they have stuck with a 3025 game, like the Unreal Engine 3 teaser we were shown was originally going to do. Sticking with Level One tech makes this a LOT easier to balance out.
Widowmaker1981, on 19 January 2015 - 03:06 AM, said:
plus customisation is half the fun

Not for me. When a mech is changed so much that it doesn't reflect its original loadout it ceases to be the mech I enjoyed using over the years. This is even more amplified by the fact that I don't physically see my mech in the game except in the MechLab, so why should I care what chassis I'm using anymore if I 1) can't see it and 2) have a completely different weapons loadout on it?
Lily from animove, on 19 January 2015 - 03:22 AM, said:
so why did it not made it out of the beta? Bets experience for who? some TT lore fetischictsts or the people wanting to play MW?
I didn't even heard of it, so can't be as awesome as you described. So it got probably hyped more amongts a tight community as it truly had substance.
I'd imagine you're not really into the series if you don't recall MPBT 3025. It didn't make it out of beta because EA was developing it and they lost the license once it was sold off to Microsoft (and the developers who were working on it shut down immediately thereafter), who then pushed out MW4 instead. MPBT 3025 had the type of community warfare we only wish we could see here, but it wasn't "mainstream" enough compared to the colorful, dumbed down version of MW4 that was released. Back then we didn't HAVE arguments between "TT lore fetischictsts" and anyone else because back then people wanted to adhere to the original rules that sucked them in to begin with. Just because the community is split that way now doesn't mean it's always been that way - blame MW4 for that one.
Lily from animove, on 19 January 2015 - 03:22 AM, said:
The system we have now is good, all it needs is proper balance, abominations like the TDR are wrong, when they make other emchs obsolete, and this also counts for the SCR and TBR. they need some nerfs, but it will make a lot people qq qho use that emchs on daily base as a built in success crutch.
We've ALWAYS had balance problems here, that's the thing. Catapults with twin Gauss/AC20s or Streakboats, SRMs that did insane damage, LRMpocalypse, the poptarts of Victor/Highlander/Cataphracts, the quad PPC Stalker, the Clans on release, and now the TBR/SCR/TDR-9S. It's been almost 3 years and this game STILL isn't balanced, what makes you think it will be any time soon?
Like I said already, though, this is a wasted discussion on this game. It is what it is and it's not changing any time soon.
Edited by Nutlink, 19 January 2015 - 09:55 AM.