The True Space Pope, on 24 January 2015 - 07:26 AM, said:
Pug stomping doesn't require anything but numbers. Against random pug players or groups, simply being on comms with one or two people means you win something like 75% of the time. So of course, if you roll with 8 players, you should expect to stomp some scrubs. If you then use your numbers and the fact you can communicate to use some tricky tactics, you pretty much win 90% of the time without much effort.
The Space Pope would suggest you go watch some of the competitive teams play and see how long a light that decides to go on recon by itself survives or really how often they send out light mechs on scouting runs or how often light mechs are not used as skirmishers.
To clarify, the Space Pope is trying to argue that you don't really need to scout, all of the maps, even Alpine are small enough that with a team on comms, you can easily setup in one position and simply watch the possible directions of approach the enemy may take.
And again, can you be a dedicated scout as a light pilot? Sure, but you are removing firepower from your team by fulfilling said role, which again is why it is not an ideal use of a light mech. Again, this isn't to say it's not a possible to scout or that on rare occasions it cannot be useful, but in most games, you don't need to go on scouting runs in the sense that you should avoid combat in a light mech.
To summarize:
Solo drop in a Light Mech: You need to kill stuff because you can't rely on your team to use their mechs correctly
Group Drop: A) In a small group, less than 4 players, you need to kill stuff because you can't rely on your team to do much

Comp Drop: You need to be able to kill/damage stuff to ensure your team can trade well in the kills
