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It's Time To Hit The Firestarter With The Nerf Bat.


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#261 Lily from animove

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Posted 21 January 2015 - 02:53 PM

View PostoperatorZ, on 21 January 2015 - 02:47 PM, said:



Good point. I just don't understand the match score system enough to discuss whether its a good measure of skill or not. Does in unfairly weight some contributions as compared to others? Idk. But yes damage is not the end all of end all of personnel skill; my point is that its better than W/L%.


I am also nto so sur about matchpoints they turn out weird some times, but seem to be a bit more consistent, because they also take stuff like flanking and such into account I think.

#262 Alwrathandabout42ninjas

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Posted 21 January 2015 - 02:58 PM

View PostoperatorZ, on 21 January 2015 - 01:34 PM, said:



and the chassis these brave heroes pilot....firestarters, spider etc. you get the picture. :rolleyes: :P

and no....in a team based format with matchmaker your W/L % does not correlate to "skill" at 1:1 ratio. Certainly those with W/L % above 1 or 2 are skilled ...the inverse is not true.

The way to get a W/L % higher than average? simple..... start an alt account and de facto remove all the learning curve from your W/L%...

It takes quite a few games to learn to be good at this game, most people W/L% have suffered because of this.

In WOT there was endless forum bragging about W/L% I hope we don't start that here.....it so juvenile.(In WOT you could see peoples W/L%...PLEASE PGI don't do this!!!!)

IMO...damage is a far superior metric to W/L% on skill...because its actually measuring YOUR actions as opposed to the action or inaction of 11 other people. (yes, yes I know what people say next "damage in the wrong place and time doesn't help your team win blah blah blah" I am willing to bet that even with this being taken into account damage still out ways W/L% as a metric of skill...seems obvious to me.

the next thing people say is "well comparing damage between a light and assault doesn't work because of the difference in firepower"

this is true to an extent bit it only describes the minority of situations NOT the majority...no matter the mech you still have to drive it, position, shoot, use cover, and stay alive long enough to get damage regardless of mech class....all these things take skill...YOUR skill. (weight it by class if you want)

Having a game against new players who don't know how to play, who you then stomp isn't a measure of single player skill, even if its a win.

Being a unit or team who coordinate via comms or practice and beat down unorganized pugs isn't a measure of single player skill either, even if its a win.

There are more situations where W/L% can be distorted by actions or situations not related to YOUR personnel skill level; then there are situations where having high damage isn't a direct correlation to skill.




POST DISCLAIMER: This post is not meant to offend anybody...please don't take it that way...its just opinion and is not directed at any one player or group. :)


I whole heartily agree with your statement. W/L doesnt measure skill at all imo, too many things can happen in a match that are completely out of your control as 1 member on a team of 12.

You want to know a true measure of skill? Consistency. If you place high in kills/assists/damage most of the matches you play, you probably are a good pilot. If your inconsistent, and score low half the time, or most of the time, you need to work on your pilot skills, plain and simple. Your stats dont really tell the full story.

#263 operatorZ

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Posted 21 January 2015 - 03:01 PM

I really hope that PGI does not institute a public stat tracking function or allow a 3rd party stat tracking system....this led to so much trolling and general a*ssHattery in WOT and WOW that it really ruined the forums on those games.

#264 Kjudoon

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Posted 21 January 2015 - 03:18 PM

View PostUltimatum X, on 21 January 2015 - 12:59 PM, said:

My unit did 4v4 mixed lights (FS9, Jenner's & Huggins and even a spider and commando at one poinr) and there was no one at all who had issues with registering any damage on any target.

That includes the Atlas pilot we used as objective (one team had to keep him alive but he could fire and move normally).

I think this thread derives mostly from hitreg and aim issues and not hitboxes.

Just had a match. Shot a FS at 120m with double PPC to the side torso... almost nothing registered. Not even the MPLs. when he closed and overheated and I got a couple free shots at him with a pair.

Nope... Working as intended.

#265 InspectorG

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Posted 21 January 2015 - 03:53 PM

View PostoperatorZ, on 21 January 2015 - 03:01 PM, said:

I really hope that PGI does not institute a public stat tracking function or allow a 3rd party stat tracking system....this led to so much trolling and general a*ssHattery in WOT and WOW that it really ruined the forums on those games.


When other good players call you good, you likely are.

When the best testament to your skill is in pug drops, you are likely average.

#266 operatorZ

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Posted 21 January 2015 - 04:00 PM

View PostInspectorG, on 21 January 2015 - 03:53 PM, said:


When other good players call you good, you likely are.

When the best testament to your skill is in pug drops, you are likely average.


We each seek our own gratification in our own ways :) such is the way of life

#267 ShinVector

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Posted 21 January 2015 - 04:47 PM

View Postjoelmuzz, on 21 January 2015 - 05:04 AM, said:

Lights are clearly OP even when legged and 10% health. There needs to be a consumable item "bugspray" which can be deployed without targeting and instantly kills all annoying light scum within 200m radius.


I believe they want Electric smoke.
Wish Light mechs could rodeo Assault mechs tough... That would be fun.

#268 Ultimax

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Posted 21 January 2015 - 04:50 PM

View PostKjudoon, on 21 January 2015 - 03:18 PM, said:

Just had a match. Shot a FS at 120m with double PPC to the side torso... almost nothing registered. Not even the MPLs. when he closed and overheated and I got a couple free shots at him with a pair.

Nope... Working as intended.


Try to capture video, it rules out subjectivity.

#269 InspectorG

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Posted 21 January 2015 - 07:53 PM

View PostShinVector, on 21 January 2015 - 04:47 PM, said:


I believe they want Electric smoke.
Wish Light mechs could rodeo Assault mechs tough... That would be fun.


You can do it. Direwhales are the easiest to ride, they are nice and flat.

Atlas you kinda slide off when trying to jump on.

Havent rode a Crab yet.

#270 Graugger

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Posted 21 January 2015 - 08:20 PM

Ok, if the Firestarter needs nerfed then the blooming Dragon needs nuked into the dirt. The bloody thing can do more DPS with 2 AC/5s and a better engine than a Jager with 4 AC/5s and a tiny engine. And the Jager is supposed to be a ballistic platform!

If you try to flick one domino, they all fall down and so the giant Nerf Circle begins again.

#271 Impossible Wasabi

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Posted 21 January 2015 - 09:39 PM

View Postjoelmuzz, on 21 January 2015 - 05:04 AM, said:


No, yesterday I was legged and Armless and all orange insides in an Anansi spider and still managed to kill a fatlas which upon discovering its LRM couldnt get me ran face first into a wall, got stuck there while I pumped SRM into it then ran in circles out in the open when teammates LRM's found the lock.

Lights are clearly OP even when legged and 10% health. There needs to be a consumable item "bugspray" which can be deployed without targeting and instantly kills all annoying light scum within 200m radius.


The developers could call it the "Superior Assault Pilot" anti-light module.

Edited by The True Space Pope, 21 January 2015 - 09:40 PM.


#272 Felicitatem Parco

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Posted 21 January 2015 - 09:55 PM

Mind-Blowing Suggestion



Instead of making the FireStarters worse... how about we give the other Light Mechs something like 8 weapon hardpoints, and see how bad-ass the Firestarters wind up being in comparison after that?

#273 FupDup

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Posted 21 January 2015 - 09:56 PM

View PostProsperity Park, on 21 January 2015 - 09:55 PM, said:

Mind-Blowing Suggestion




Instead of making the FireStarters worse... how about we give the other Light Mechs something like 8 weapon hardpoints, and see how bad-ass the Firestarters wind up being in comparison after that?

The Cute Fox can actually already do that with the Alternate C left arm. 4 ERML + 4 MGs...

#274 Felicitatem Parco

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Posted 21 January 2015 - 09:58 PM

View PostFupDup, on 21 January 2015 - 09:56 PM, said:

The Cute Fox can actually already do that with the Alternate C left arm. 4 ERML + 4 MGs...


I don't care what the CuteFox says, it speaks too slowly. FireStarters are fast-paced and boat 8 weapons with 35 tons of carry-space.

What other Lights can claim that? Ever wonder why FireStarters kick butt?

#275 Kjudoon

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Posted 21 January 2015 - 10:01 PM

And how many hardpoints then for assaults? 12? 16? 20?

#276 Felicitatem Parco

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Posted 21 January 2015 - 10:07 PM

It seems to me that the FireStarter should be a strong hint that HardPoints = Power.

#277 FupDup

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Posted 21 January 2015 - 10:09 PM

View PostProsperity Park, on 21 January 2015 - 10:07 PM, said:

It seems to me that the FireStarter should be a strong hint that HardPoints = Power.

To an extent... Sometimes you can have "too much of a good thing," like the Nova Prime...

#278 Kjudoon

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Posted 21 January 2015 - 10:10 PM

View PostProsperity Park, on 21 January 2015 - 10:07 PM, said:

It seems to me that the FireStarter should be a strong hint that HardPoints = Power.


A good argument for limiting the weapon sizes on hardpoints and max hardpoint by class. Problem isn't this so much as the hit reg failure when shooting them.




#279 Felicitatem Parco

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Posted 21 January 2015 - 10:11 PM

View PostFupDup, on 21 January 2015 - 10:09 PM, said:

To an extent... Sometimes you can have "too much of a good thing," like the Nova Prime...

View PostKjudoon, on 21 January 2015 - 10:10 PM, said:

A good argument for limiting the weapon sizes on hardpoints and max hardpoint by class. Problem isn't this so much as the hit reg failure when shooting them.

I am willing to bet my entire Mech Hangar that you'd see more Ravens out there if they gave the -3L two additional Energy Hardpoints.

Edited by Prosperity Park, 21 January 2015 - 10:12 PM.


#280 FupDup

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Posted 21 January 2015 - 10:12 PM

View PostProsperity Park, on 21 January 2015 - 10:11 PM, said:

I am willing to bet my entire Mech Hangar that you'd see more Ravens out there if they gave the -3L two additional Energy Hardpoints.

I'd honestly prefer the slower Ravens (and other slow lights) to have the first priority for more hardpoint inflation. Particularly ones that are shaped like waste receptacles....



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