Ax2Grind, on 19 January 2015 - 02:14 PM, said:
With all due respect, since we all have as much ability to affect the map I think the basis of your post is incorrect. No one person or group has a choice that the others do not have. We all get to make the same choices. I would say that if a few groups are having the most impact, it is because of the dedication, focus, teamwork, population, and skill of those groups. Once again, attributes all of us can make choices about. Whether the length of the contract they sign is 1 week or Forever, this will always be the case.
For sure, and I don't mean to discount the organizational headaches or dedication the bigger groups have or mean to imply that they somehow haven't earned what they've got. My broader point was that from a gameplay perspective, you get more rewards for switching factions right now and unlocking all of their loyalty rewards, as well as access to both clan and IS mechs.
I think it'd be nicer if there was a flip side to that, not to punish units for switching contracts, but gameplay incentives for people to stay long-term with one faction so that population can level out among the factions and its easier to understand where each faction stands before dedicated mercenary groups are thrown into the mix.
EDIT: re-reading your post I think I get your point a bit more. I'm coming more from the perspective that despite the game treating all players at mercs, there's a not insignificant amount of the playerbase that identifies with one faction over another, and sets their unit to permanent contract status. There's no need to punish people who want to be mercenaries, but there seems to be enough interest in the population in general for 'loyalist' groups as well a permanent contract option, which while not definitive evidence lends support to the idea that PGI is trying to offer a way for people to act on that.
That seems like a good idea to me, and I hope they offer incentives for more people to try it.
Edited by Socop, 19 January 2015 - 02:44 PM.