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Why Some Of You Struggle To Do The Challange


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#41 GreyNovember

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Posted 18 January 2015 - 05:30 PM

Forgetting my role and trying to actively do the challenge, mostly. Granted there are more reasons, but when I actually do my job, I tend to get more done.

I'm a light pilot. My job is to draw the heat off of the big guys by being an annoying squirrel, or get into position to seriously hurt some of theirs if they ignore me.

My job is not to wait around corners, targeting open components for kills.

#42 Alistair Winter

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Posted 18 January 2015 - 05:34 PM

View PostLily from animove, on 18 January 2015 - 09:09 AM, said:

First don't blame the team at all, yes they are sometimes the issue, but usually you are grouped with people of your kind, except a few occosions.

This is a blatant lie. I get what you're trying to do, but it's a terrible thing to start a big rant like this off with a huge lie. We're not group with people of our own kind. Closed-beta veterans are dropping next to new players in stock mechs and 3PV. Unless you're at the highest of Elo levels, you're running into scrubs with regular intervals.

The so-called underhive makes up the overwhelming majority of players.

#43 Nutlink

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Posted 18 January 2015 - 05:36 PM

It took me 95 rounds to do this.

49 losses

46 wins

16 wins did not qualify (one of which was 3 kills....and 0 assists)

18 losses that I killed at least 1 and also had an assist

Mechs Used:

AS7-S - 1 Win, 0 Lost, 1 Qualified
AWS-9M - 21 Wins, 20 Lost, 12 Qualified
BNC-LM - 7 Wins, 6 Lost, 3 Qualified
CN9-A - 1 Win, 4 Lost, 1 Qualified
CN9-AH - 2 Win, 2 Lost, 2 Qualified
FS9-E - 0 Win, 1 Lost, 0 Qualified
HBK-4G - 10 Win, 14 Lost, 10 Quallified
HBK-GI - 0 Win, 1 Lost, 0 Qualified
VTR-DS - 1 Win, 1 Lost, 0 Qualified


This weekend I went 46-49. My to-date Stats page shows me at 328-292. My KDR is 1.36 (677-498) right now (104-71 for the challenge this weekend with 296 assists). Other than making the mistake of dropping with my VTR-DS instead of the AWS-9M I didn't really change my mechs out more than usual. As you can see, I'm kind of a bad pilot.

I love my Awesomes and Hunchbacks, but after this weekend of going up against Ryoken after Mad Cat after Ryoken every single damn round I think it's time I take a much needed break from this game for the next week. To hell with the premium time I'm losing, this weekend burnt me out.

Edited by Nutlink, 18 January 2015 - 05:44 PM.


#44 Lily from animove

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Posted 18 January 2015 - 06:06 PM

View Postoneda, on 18 January 2015 - 04:59 PM, said:

And that's where you are wrong.

I get abysmal teams every other game. It is actually the team that is - as a whole - responsible for either winning or losing.

If you get solid results all the time and entire lances in your team dont get half as much dmg or kills as you get by yourself, then you cannot simply say 'you play with ppl of your skill level.'

That doesnt apply to the reality I experience in mwo.

Every second game I play there are several ppl with less than 50 dmg.

No decent player gets scores like that. Only very rarely when they totally misjudge a situation or get surprised/headshotted, will they die instantly and laugh about it.

The vast majority of games they deliver. And they do not simply die that easily. And they will stay in the group and cover each other.

I get brand new or incredibly bad players all the time. How can you say i always play with ppl that are about as good/experienced as me when I get 600 + dmg, 1-3 kills, 4 + assists and they die without mananig to land two solid alphas in an entire game, resulting in less than 50 dmg, no kills, no assists. Dying somewhere alone, failing to stay in group.

I have that every second game.

No. I most definitely do not play with ppl that play as good/as bad as me. Not by a long shot.

That said I do play with good players every other game as well.

But there's no way you can say 'you will mostly get ppl that play as good as you.'

Absolutely not hehe.



And then the reverse question is: why is it your team always getting these people? Do you realyl believe its randomness doing this for like 100 matches?

View Postoneda, on 18 January 2015 - 04:59 PM, said:

And that's where you are wrong.

I get abysmal teams every other game. It is actually the team that is - as a whole - responsible for either winning or losing.

If you get solid results all the time and entire lances in your team dont get half as much dmg or kills as you get by yourself, then you cannot simply say 'you play with ppl of your skill level.'

That doesnt apply to the reality I experience in mwo.

Every second game I play there are several ppl with less than 50 dmg.

No decent player gets scores like that. Only very rarely when they totally misjudge a situation or get surprised/headshotted, will they die instantly and laugh about it.

The vast majority of games they deliver. And they do not simply die that easily. And they will stay in the group and cover each other.

I get brand new or incredibly bad players all the time. How can you say i always play with ppl that are about as good/experienced as me when I get 600 + dmg, 1-3 kills, 4 + assists and they die without mananig to land two solid alphas in an entire game, resulting in less than 50 dmg, no kills, no assists. Dying somewhere alone, failing to stay in group.

I have that every second game.

No. I most definitely do not play with ppl that play as good/as bad as me all the time. Not by a long shot.

That said I do play with good players every other game as well.

But there's no way you can say 'you will mostly get ppl that play as good as you.'

Absolutely not hehe.



I doubt this happens every second game, and if you are as good as you claim, you would be a valid weight on the table in pugland.

lets talk in screens:

this was my worst match, people ran and spread perfectly to get gibbed into pieces

Posted Image

lost because of above meant reasons.

Posted Image
another bad game, yet not the team to blame, and not the assaults even if they had low damage, they got instant smoked because everyone else decided to run to the east of the map and were leaving the Assaults behind. and so 12v4 assaults is what? getting wrecked, and why? because of a single firefarter appearing on the map everyone went for in its killgreedyness. and the scores of the Assault lance even show you in which sequence they were killed.

Posted Image

3 people in out team below 100 dmg, still won.

+
Posted Image

decent match.

See the last two screens usually most work done here is by 2-4 people. In pugland this is a very deciding factor.

IF you are really good player who can rack up kills and damage constantly well, then you are one of those who are supposed to decide the outcome of a match. And then you will mostlikely need 1 or 2 others like you + randoms to succeed. I doubt when someone experiences constant losses all the time he is truly playing well, he may get kills and may get dmagae, but he is probably NOT playing a game contributing for the team. hes mostlikely playing well for his own. But even in pugland, playing for the team is more than just dmg and racking up kills. Maybe for many people usually not pugging they are not used to the "PUG -rules" because Pug games have quite a different dynamic by the lack of communication. Pugging requires a different playstyle contributing to your team. It is sometimes staying behind staring at that "possible corner of appearance" because you need to warn your team from incoming opponents over there. You always have to be a LOAD more aware about anything around you, because yo can not expect your teammate at that corner will press R or Report opponents there.

But cosntantly loosing a LOT is an indictor that people,, even if achieveing kills and dmg do not "pug" right. But if you are good in Pugland your piloting and skills weight more than in the groupqueue where teamwork is OP. In pugland your skills and your mech decide the out come more.
And the first thing when you wanna do a challange is: Do you want to make it? then play it by its rules. winning and killing and assisting. So I took my timberwolf with its k/d of round 3.0, because it is the mech that (is op) I do best in, and so I will grant me and my team bets chances of winning and achieving kills for me. my K/d is puglan k/d, and this clearly means, for every death I kill around 3 people.

maybe for people who usually play teamqueue, their elo is not fitting for the pug queue, where suddenly personal skill + pug rules are more important than teamwork.
Would I bring my Nova I would probably need 120 or more matches to achieve the same, simply by the way how lower my average dmg in it is and how lower my k/d is.

Play the system if you want to succeed. and if you still fail, but don't forget if still everything constantly fails, it can not be only the others, its probably you being part of the problem.

View PostAlistair Winter, on 18 January 2015 - 05:34 PM, said:

This is a blatant lie. I get what you're trying to do, but it's a terrible thing to start a big rant like this off with a huge lie. We're not group with people of our own kind. Closed-beta veterans are dropping next to new players in stock mechs and 3PV. Unless you're at the highest of Elo levels, you're running into scrubs with regular intervals.

The so-called underhive makes up the overwhelming majority of players.



this was not a rant, this was an advice to those who constantly blame randomness giving them the crap end. I was through my games with 58 matches, and I simply played it by the pug rules:

don't know most of the tags and names on the scorebord? tell people in the chat to stick together and don't run into the open. for the "underhive" newbies this can already be a valid hint to not get instawrecked. And it lowers your chances to get outnumbered early. and any newbie draining fire attention gives you time to wreck through them as well.
Don't forget, you are part of the team from the beginning, and not every pug horde is the underhive can't read english bunch of noobs.

people said of 30 losses ina ROW. really? you think this has nothing to do with them? They either exaggerate horribly, or they are horribly bad. Even if you are the mist lowest elo underhive gamer possible, you will probably the 1 dmg jenner in the game the others win for you. So i say they exaggerate. yet loosestreaks of 10 may be possible, but then its also partly influenced by these people not contributing to the win. Not every 2 kills averagely and 600dmg hero does actually contribute to win a match. sometimes saving a lance from running into a ****** situation is saving 4 mechs which will be a lot more important than racking up those 2 easy kills of the cherry red guys over there. using UAV's and checking the sky, that is the very big difference a single player can make, especially in caustic.

the Op is my observation of those matches which went horribly wrong and their reasons. Even with some pilots I know and that usally do better, that strange need within the challange to go for a kill by sacrificing the higher goal of the match was very unusual to see.

Many poeple, thats why I said "some" in the title, are more part of the issue that they would admit, and others are more part of the issue as they are able to see. And those who constantly suffer and struggle with the challange are definately belonging to them.

Pugland is where even a bad tactic can succeed when your opponent has a more worse or no tactic at all. And elo MM ensures chances are good your opps are as noobish as the team you have. But for this most people at leats have to stick to that tactic. And thats pug dynamic. A sense you develop when you play there for a longer period of time. And so you go with them and maybe instead of 3 kills and 600 assists on your account, the tactic will succeed and you go home with a win of 1 kill and only 350 damage.

#45 LowSubmarino

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Posted 18 January 2015 - 06:47 PM

You misunderstood me. I didnt mean to brag. At all.

But if you played for a long time and played many games before mwo then you will have some sort of skill. Its just natural. Anybody would.

For me - and prolly the majority of average/more or less experienced players - an okayish game would be like 300 dmg, with maybe 0 - 1 kills and a few assits. I consider those games to be not that great but at least you did some dmg, some assists and prolly actually put some hurt on a few guys so your team members could more easily take them down.

A good game starts at 500 - 600 dmg, with like 1+ kills and several assists. Great games are 800 + dmg, and can get quite a few kills and often times 9 + assists.

And come on. If you have played hundreds or thousands of games in some of your favorit mechs then its really nothing special to get 500 dmg and a few kills. You get those games all the time if you have played mwo for a while.

If you then look through the scores and see an entire lance getting between 0 and 100 dmg tops, then you actually did more than those 4 mechs did. And that doenst mean you are a jedi knight. It means they are just completly new or have never played any games before in their lifes. Maybe they are very young or god knows what.

Its perfectly fine. Its just frustrating if you dont play with ppl that are actually more or less as experienced as you. Because it feels there is nothing you could do to change the outcome of the game if ppl die like flies not achieving anything. If I cross the canyon in lets say the timberwolf to shoot at the other team from a differnt angle, so they are more reluctant to peek around the corners, then i dont even have to say anything in a pug game.

One of them immediatly joins me or covers me while I cross. The rest see what I do and start to move in on the sides as they have the advantage or they somehow react in a meaningful way or at least acknowledge my new position or the changing positions of other teammembers. All the while staying in los cover. Moving and playing with a sense of purpose.

Thats just standard, smart, normal strategies. To me thats just obvious and you dont even have to communicate.

But this is like higher mathematics for some ppl. They dont take advantage of each other they dont even know theres a radar and if they know they stoically ignore it.

Thats pefectly fine. If 24 very new players duke it out then theyll have a blast and wont feel at a disadvantage. They can slowly learn and get kills too cause the other team does totally weird stuff too lol.

But if you want a good game and drop with that kind of player it feels....unsatisfactory. And yes, I do have those kind of teams very, very often. Too often.

A football team that plays just for fun but has been playing for like 4 years doenst want to constantly play with ppl that never touched a ball in their life. Yeah, sure, you help some new friends of yours, let them join the game, try to get them to play the game and sometimes its just funny to shoot a new/poor soul from higher ground and he turns and turns and turns and wont find you.

But every other or even third or even fourth game? Seriously? Dont you want good games that are challenging while not being totally unfair at the same time? Isnt that what you really like to see in a game where you enjoy playing as good as you can and then getting decent results?

Isnt it frustrating if you do your part and then you see 4 + mechs not managing to do what you - or any other average or decent player - can do by yourself without much effort simply because you shoot your friggin weapons, dont overheat, stay in cover and then easily land 10 - 20 alphas.

You want to engage a hostile, have an awesome brawl, get surprised by 2 lights to then realize that your team is actually there, snipes those lights and barely saves you.

Thats what feels awesome, that's what you want. You want some ppl that play with you and on your level. And you save them too and contribute.

If there's simply nothing coming from them because they simply havent learned yet then you dont want to constantly feel like you are fighting an uphill battle.

I think im pretty good. But all in all im prolly just the average guy. And if the average guy dominates the score with most ppl not mananing to get 1 tenth of the dmg you did then you just feel like 'Whatever....wouldnt have mattered how I played. I concentrated all game, killed 2 guys, did 600 dmg, but 6 ppl died after 2 mins and all of them - together - accumulated 311 dmg.'

Haha. I mean I dont know about you. but thats just not a lot of fun.

But if its a hard battle, a lot of pretty good players that all get at least 300 - 400 dmg and you lose like 8 : 12 or 10 : 12 then that is fantastic. I dont even mind losing then. It was a hard battle and your ppl faught just as much as you did and got kills and did damage. They covered you and reacted smartly but the other guys were simply a little better.

GG all. Lets do that again right now. That was great.

That's what I wanted to say. Its just boring and frustrating to play with ppl that are simply not on your level. No matter if you are an experienced or new player. You want to play with ppl that play like you.

Simple as that.

#46 Bishop Steiner

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Posted 18 January 2015 - 07:28 PM

View PostDeathlike, on 18 January 2015 - 03:27 PM, said:


Sure.



You're not wrong, but as I said... if you're not adept at getting a kill given in any given game (within reasons, barring roflstomps), then people tend to "press" to get that to occur.

I would say that many (average) people's K-D ratios above 1 tend to have MANY 0 kill games, despite winning a fair portion of them. I might get the occasional multi-kill game, but that's offset by having so many deaths (good and bad) in various situations.

Having the kill (in the process of winning) is not easy for some people than others.






I can't believe it's that hard. I'd guess a minimum of 3 out of 4 games I get a kill (even if I die in the process), and probably closer to 8 out of 10. Are people really THAT bad? (and did that sound as rude as I think? :huh: )

#47 TLBFestus

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Posted 18 January 2015 - 07:45 PM

View PostLily from animove, on 18 January 2015 - 09:09 AM, said:

First don't blame the team at all, yes they are sometimes the issue, but usually you are grouped with people of your kind, except a few occosions.

The true dealbreakers why suddenly people think the "challange" is the issue.

YOU NEED A KILL.

And for some reasons this seems to trigger some weird behavior in peoples mind.

1. People start to rush into the battle faster. anmd they leave the assauls behind. Yes this happens a few times in some matches, but this increased a LOT during the challange.

and the effect? you lose dmg at the first contact horribly, or even worse, the opponent team smokes your assaults in 2 minutes after the start. Well done, you tried to got for the kill and failed to win the match.

2. I need kills!!!
what also increased a LOT is the way people try to go for a kill. Situation is as usual, peeka boo.
Suddenly a cherry red torso appears and retreats. Some kill greedy carrions follow it, and DANG - around the next corner are 6 mechs shredding them by being outnumbered. Under normal circumstances people don't do this, but the need for kills triggers that stupid behavior, and again a kill is gone and very likely the entire match.

3.lrms the open and you.
it happens here and there that people die by lrms. but the constant greed for kills is so massive that people expose themselves a lot more, checking via locking who is wounded, and so they use cover a lot less and eat laods of lrms more than usal.

4. sticking together.
triggered by the same reason as number 2 similar effect.

5. try to kill efficiently.
do not hold damage back when you see a non cored heavy damaged opponent. Some people wait for the teammates to core them, and then trying to be the last shot. This is again a behavior that can lead to losses. Because when you allow to fart out another 50 or even 80+ alpha for your opponent this can change matches.

Advice:
Stop going for kills in first place. Winning is also a condition, going rambomode to make a kill and 300dmg then dying and hoping the team does the rest is not how it works.

Go for the win, because killing 12 mechs is most often the win trigger and then your chance to get a kill also increases.

Stop using support and second line mechs, bring something that can kill (and no lrm's don't count, they are unreliable). The heavy queue increased in the event and the Usual mechs you may use work a lot less efficient.

Stop complaining and go on, especially leave the match ofter you died and instant try again, don't waste time by watching the match if you died early. But don't rush for a kill and die to make a new match, this is very likely not the way to achieve a win for your team. Especially not when you are one of the better guys amongst your team.

No. 4, 5 and 2 can be ignored if you have a BIG advantage in the battle but being only 3 mechs advanced in the killcounter is not a big advantage. Especially not when its 0 3

and further, keep calm, the more you get upset the morelikely will stuff fail.



Spend less time in MWO and more time in spelling class.

#48 Bishop Steiner

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Posted 18 January 2015 - 08:00 PM

wonder if this would be going faster for me if I stopped running a stock Summoner?

#49 Fiona Marshe Pureborn

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Posted 18 January 2015 - 08:03 PM

15 matches, THREE wins, only TWO points.

Every time I look up, one of the lances has suicided into the enemy and we're 5 deaths down. Hard to come back from that.

#50 Deathlike

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Posted 18 January 2015 - 08:09 PM

View PostBishop Steiner, on 18 January 2015 - 07:28 PM, said:

I can't believe it's that hard. I'd guess a minimum of 3 out of 4 games I get a kill (even if I die in the process), and probably closer to 8 out of 10. Are people really THAT bad? (and did that sound as rude as I think? :huh: )


It actually took a while for me just to get over a 1+ K-D ratio from way back when... let alone a 1+ W-L ratio.

It's harder than you think. The better you are, the less difficult this appears to be... this includes just getting C-bills to have a decent warchest of equipment and weapons.

I can understand why the complaints come.. but it is what it is.

#51 Bishop Steiner

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Posted 18 January 2015 - 08:12 PM

View PostDeathlike, on 18 January 2015 - 08:09 PM, said:


It actually took a while for me just to get over a 1+ K-D ratio from way back when... let alone a 1+ W-L ratio.

It's harder than you think. The better you are, the less difficult this appears to be... this includes just getting C-bills to have a decent warchest of equipment and weapons.

I can understand why the complaints come.. but it is what it is.

:wacko:Wow. OK. I guess....huh. Nope, I got nothing. I'm by no means "good" at this game......but...dang.

#52 TripleEhBeef

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Posted 18 January 2015 - 08:12 PM

View PostFiona Marshe STOCK, on 18 January 2015 - 08:03 PM, said:

15 matches, THREE wins, only TWO points.

Every time I look up, one of the lances has suicided into the enemy and we're 5 deaths down. Hard to come back from that.

I've been in that same boat all night.

I think the matchmaker just outright hates me right now. All the ECM mechs, PPFLD mechs, and LRM boaters get put on the other team. While on our side the Assault lance tries to chase down a Locust...

Maybe it thinks I slept with its daughter or something.

Eh, can't stand Cataphracts anyways. And I think it's locked to its mechbay, so all it will do is just gather dust.

Edited by TripleEhBeef, 18 January 2015 - 08:13 PM.


#53 Wildstreak

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Posted 18 January 2015 - 08:22 PM

The only thing I don't like about this weekend is that this contest showed up the same day the Davion sale did. I finally got a JagerMech-DD but had a rough time using this new to me Mech because everyone brought out their best for a free Phract.

Without trying I hit the level for 3 days Premium Time but it has sat there counting away since yesterday and only occurred after a lot of matches. I would have continued for getting the Jager-S and -A if not for this contest.

Add onto that matches have a mix of people more focused on getting kills and I mean more than 1 compared to people trying to do teamwork. One match a guy complained he needed a bunch of kills in ONE match for this contest showing he did not understand the rules.

One match half left the Assaults behind who got wiped easy, I was the one Heavy with them.

Some people are playing Conquest as Skirmish insisting the whole 12 man team stick together while the opposing team Lights win through caps. I saw a LOT of Conquest matches before I unchecked the box because I couldn't stand the behavior.

Once a guy tried to convince the entire 12 man team to all go through Crimson Strait tunnel just like a whole team will crowd one entrance to Terra Therma center and get wiped. Luckily I mentioned why they shouldn't do that then got killed showing him because he would not back off in chat, only after I died did the, "plan," change.

I really don't care about a free Phract, they are not on my priority list for Mechs to get. I just hate having the best chance to get discount Jagers ruined from this and now wonder if I should even keep the DD with only half the Basics unlocked.

Call me when this is over if I am not too busy, I spend my time more productively doing something else to get funds for game purchases.

#54 Commander A9

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Posted 18 January 2015 - 09:25 PM

I went for the win; the kills came eventually. Was a struggle due to collective incompetence...

And the intentional legging of allies...

And teammates deliberately getting in front of each other to stop them from getting a kill...

And kill-stealing...

Wow...we really need challenges that focus on team performance rather than individual effort...

Edited by Commander A9, 18 January 2015 - 09:27 PM.


#55 Saint Scarlett Johan

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Posted 18 January 2015 - 10:58 PM

Reading this, I didn't realize people were having this much trouble. It only took me 46 matches to get my Phract. I've only ever had difficulty with the challenge involving the Victor, and that one only took 56 matches. I never change what I do, I don't play specific mechs, or change how I play. I just do what I always do and let the qualifying matches roll in.

#56 Karl Marlow

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Posted 18 January 2015 - 11:01 PM

I struggle with the challenge because I only really play in CW now. I dont know that I even have 10 matches let alone 30 and I dont even think I would qualify for all 10 of the ones I did do.

#57 Lily from animove

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Posted 19 January 2015 - 02:10 AM

View Postoneda, on 18 January 2015 - 06:47 PM, said:

You misunderstood me. I didnt mean to brag. At all.

But if you played for a long time and played many games before mwo then you will have some sort of skill. Its just natural. Anybody would.

For me - and prolly the majority of average/more or less experienced players - an okayish game would be like 300 dmg, with maybe 0 - 1 kills and a few assits. I consider those games to be not that great but at least you did some dmg, some assists and prolly actually put some hurt on a few guys so your team members could more easily take them down.

A good game starts at 500 - 600 dmg, with like 1+ kills and several assists. Great games are 800 + dmg, and can get quite a few kills and often times 9 + assists.

And come on. If you have played hundreds or thousands of games in some of your favorit mechs then its really nothing special to get 500 dmg and a few kills. You get those games all the time if you have played mwo for a while.

If you then look through the scores and see an entire lance getting between 0 and 100 dmg tops, then you actually did more than those 4 mechs did. And that doenst mean you are a jedi knight. It means they are just completly new or have never played any games before in their lifes. Maybe they are very young or god knows what.

Its perfectly fine. Its just frustrating if you dont play with ppl that are actually more or less as experienced as you. Because it feels there is nothing you could do to change the outcome of the game if ppl die like flies not achieving anything. If I cross the canyon in lets say the timberwolf to shoot at the other team from a differnt angle, so they are more reluctant to peek around the corners, then i dont even have to say anything in a pug game.

One of them immediatly joins me or covers me while I cross. The rest see what I do and start to move in on the sides as they have the advantage or they somehow react in a meaningful way or at least acknowledge my new position or the changing positions of other teammembers. All the while staying in los cover. Moving and playing with a sense of purpose.

Thats just standard, smart, normal strategies. To me thats just obvious and you dont even have to communicate.

But this is like higher mathematics for some ppl. They dont take advantage of each other they dont even know theres a radar and if they know they stoically ignore it.

Thats pefectly fine. If 24 very new players duke it out then theyll have a blast and wont feel at a disadvantage. They can slowly learn and get kills too cause the other team does totally weird stuff too lol.

But if you want a good game and drop with that kind of player it feels....unsatisfactory. And yes, I do have those kind of teams very, very often. Too often.

A football team that plays just for fun but has been playing for like 4 years doenst want to constantly play with ppl that never touched a ball in their life. Yeah, sure, you help some new friends of yours, let them join the game, try to get them to play the game and sometimes its just funny to shoot a new/poor soul from higher ground and he turns and turns and turns and wont find you.

But every other or even third or even fourth game? Seriously? Dont you want good games that are challenging while not being totally unfair at the same time? Isnt that what you really like to see in a game where you enjoy playing as good as you can and then getting decent results?

Isnt it frustrating if you do your part and then you see 4 + mechs not managing to do what you - or any other average or decent player - can do by yourself without much effort simply because you shoot your friggin weapons, dont overheat, stay in cover and then easily land 10 - 20 alphas.

You want to engage a hostile, have an awesome brawl, get surprised by 2 lights to then realize that your team is actually there, snipes those lights and barely saves you.

Thats what feels awesome, that's what you want. You want some ppl that play with you and on your level. And you save them too and contribute.

If there's simply nothing coming from them because they simply havent learned yet then you dont want to constantly feel like you are fighting an uphill battle.

I think im pretty good. But all in all im prolly just the average guy. And if the average guy dominates the score with most ppl not mananing to get 1 tenth of the dmg you did then you just feel like 'Whatever....wouldnt have mattered how I played. I concentrated all game, killed 2 guys, did 600 dmg, but 6 ppl died after 2 mins and all of them - together - accumulated 311 dmg.'

Haha. I mean I dont know about you. but thats just not a lot of fun.

But if its a hard battle, a lot of pretty good players that all get at least 300 - 400 dmg and you lose like 8 : 12 or 10 : 12 then that is fantastic. I dont even mind losing then. It was a hard battle and your ppl faught just as much as you did and got kills and did damage. They covered you and reacted smartly but the other guys were simply a little better.

GG all. Lets do that again right now. That was great.

That's what I wanted to say. Its just boring and frustrating to play with ppl that are simply not on your level. No matter if you are an experienced or new player. You want to play with ppl that play like you.

Simple as that.


it's not about bragging, its about understanding the results of your games. if you have a greta game and achieve 800+ damage this is often not because you are amongst equally skilld players. because if you would be everyone would have similar results, which by the available mech Hp is impossible. So when you make these few awesome matches it is mostly because you are the big fish in the pool where most of your opponents and your teammates are small fishes.

and then igf you played hundrets or thousends of matches, you will know that playing a mech for hundrets of games. But this includes also knwoing what capabilities that mech has. and then you know there are better mechs than others. So just because you piloted that mech more often will not magically make it better than a mech outclassing it. It does achieve this only then, when the opposed pilot in said mech has less skill. And thats why if you WANT to beta the challange, youeither bring the best mech you have, or oyu have to deal with hte fact oyu make it harder, probably impossible for you.
And if you would drop with people on your level or above, you will very likely have more issues achiving the kill, because you have 11 competitive palyers or even better players trying to grab your candy.

being amongst the best players in your matchup is what makes you have an easier job achieveing the challange

go to your statistics analyse your success across different mechs, bring what is the best you do in if YOU WANT THE CHALLANGE. But if you drop in the mech you like for the fun, then you have to accept this may be a lot harder than it could be.

Now ask scarlett if he is one of the guys at the lower end of performance amongst his matchups, or at the top. The more noobs the matchmaker puts in both sides, the more easy it will be for you, given you optimised your playstyle by bringing your best mech.

View PostLord Scarlett Johan, on 18 January 2015 - 10:58 PM, said:

Reading this, I didn't realize people were having this much trouble. It only took me 46 matches to get my Phract. I've only ever had difficulty with the challenge involving the Victor, and that one only took 56 matches. I never change what I do, I don't play specific mechs, or change how I play. I just do what I always do and let the qualifying matches roll in.


I normally play the Nova, and Timberwolf, and both are worlds apart of how reliable they work. I also play as usual, except that I nearly only drop in the TBR when a challange pops up. simply because it is the better mech.

View PostBishop Steiner, on 18 January 2015 - 08:00 PM, said:

wonder if this would be going faster for me if I stopped running a stock Summoner?


unless your stock summoner is the one you perform best in, you will do better in other mechs.
If you brign the bets you have you help way more in achieving kills and wins. And so it comes easier.

#58 Wildstreak

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Posted 19 January 2015 - 08:58 AM

View PostBishop Steiner, on 18 January 2015 - 07:28 PM, said:

I can't believe it's that hard. I'd guess a minimum of 3 out of 4 games I get a kill (even if I die in the process), and probably closer to 8 out of 10. Are people really THAT bad? (and did that sound as rude as I think? :huh: )

Only played the usual Queue lately?
I don't think it is rude what you posted because any response I could give like this one would be too and they are not.
However, we have been around long enough to know the game still does not reward some roles properly. Some of the more recent changes are kinda like a band-aid for that but not true Role Warfare rewards and even these band-aid rewards have their complainers that they should not exist.
Worse, only once have we had any sort of team based contest back around June and that one was limited to certain teams only.

View PostCommander A9, on 18 January 2015 - 09:25 PM, said:

I went for the win; the kills came eventually. Was a struggle due to collective incompetence...

And the intentional legging of allies...

And teammates deliberately getting in front of each other to stop them from getting a kill...

And kill-stealing...

Wow...we really need challenges that focus on team performance rather than individual effort...

I partially agree with this though I also know at times one person's view may be wrong when the other is not understood.

#59 Thunder Lips Express

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Posted 19 January 2015 - 09:02 AM

Guilty as charged. I'm usually an aggressive player but with a positive k/d ratio and a rather high average damage score. During this tournament I was doing well, 9 points in 12 games or something and then non for the rest of the weekend while barely being able to crack 400 dmg. I ended up frustrating myself do to my own inconsistent play and figured it would be best if I just forgot about it.

#60 Cmdr Kat

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Posted 19 January 2015 - 09:42 AM

My two cents...

I spent f'in ages Sunday/Monday playing in excess of 60 games to get what, 22 points.

Now some will say, 'Hey, but you started on Sunday when the challenge started Friday' and to those I say 'Well, firstly I was ill and bed bound until Saturday night when I saw the challenge posted,secondly, its not my ability that's at fault and third I work Saturdays and every second Sunday normally so this isn't the first time it's happened.

Too many games I have been grouped with, I'll put this politely, people better suited to World of Tanks or tiddlywinks than Mechwarrior Online. I've lost count of the number of matches I killed 1-4 mechs and came top scorer. 'Ooo, blowing his own trumpet' you might say but made WORSE by the fact I did this in a friggin MEDIUM mech. Hell, some matches the heavies/assaults didn't get much into double figures in damage done!!!!!!!! I may not be the best, but compared with others I've dropped with...

In this example, we were up right from the start...

Posted Image

And this is just to show the score wasn't a 'fluke' and that a lance working together can work well. You'll note the light lance I was with took half the kills...

Posted Image

So, with the matchmaker kicking you into groups of lower value to even out the ability (the ELO), how CAN you get a fair chance to get this?

Firsty, on challenge days, STOP allowing groups. Some may call 'UNFAIR' but it evens the challenge across everyone. If a team has more able pilots than normal, then how can it be fair for everyone else at the moment?

Second, STOP assuming everyone is in the same timezone and base the challenge start/end on your signed up geographic location. Reading the log in IP address and basing it on that would be better!

Third, why not have a mid-week challenge for a change instead of 'assuming' everyone doesn't work Saturday or Sunday?


I've seen myself getting so annoyed this weekend at the LACK of ability in team mates that I am really quite put off this challenge mode of play. I know I'm not alone as there have been too many people voicing the exact same concerns over the last three hours at the (lack) of quality in teams and the therefore inability to get points.

So, my two cents worth. Not read anything above bar the post starters post and had to laugh. Someone there who drops as a team obviously. So, go ahead flame, poke fun at, do whatever you want with this thread. I'm past caring now.





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