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Attacker Wins......everytime?

Balance

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#1 Lightfoot

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Posted 11 December 2014 - 08:46 PM

So after a 20 minute wait we defending PUG-ies dropped against a 12 player team, surely on comms. We got 17 kills to their 5 kills, but they won. They won because the Attackers are tasked with only Capping while the defenders are tasked with killing 48 mechs... to defend the Generators and Base. It's just balance maybe, but they destroy the Generators in about one minute and the Generators are outside of the base defensive walls. Well, they have to be, but taking out the generators is not any problem. It's didn't seem to be a challenge for the attackers.

I don't have any answers yet, but just checking the Planetary records reveal that the Attackers are usually winning. Someone said the successful Defenses are calculated as minus one attack.

It will take a few days for players to learn successful tactics either way.

Edited by Lightfoot, 11 December 2014 - 10:16 PM.


#2 Brody319

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Posted 11 December 2014 - 08:48 PM

the flying **** are you talking about. I've only won once as the defenders, every attacking game has been a loss either as a stomp or a close game of like 30-48

#3 Kavoh

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Posted 11 December 2014 - 08:49 PM

A coordinated deathball against a uncoordinated pug defense can win. But defense (especially on the non snow maps) have a huge advantage.

A majority of the defense games won btw. Its tug-o-war on the planetary records and every time defense wins the attackers number goes back down towards 0 I do believe.

#4 orcrist86

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Posted 11 December 2014 - 08:49 PM

negative yo. a whole lot of planets successfully defended

#5 BourbonFaucet

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Posted 11 December 2014 - 08:50 PM

I can't tell... I just can't tell.

7/10, I read, replied, and can't tell if this is a troll post or not.

#6 Lightfoot

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Posted 11 December 2014 - 08:55 PM

Just scanning the planetary records show no Planet was defended. That's all. Maybe the interface is wrong.

View PostKavoh, on 11 December 2014 - 08:49 PM, said:

A majority of the defense games won btw. Its tug-o-war on the planetary records and every time defense wins the attackers number goes back down towards 0 I do believe.


Thought that might be the case, but there was no planet that said "Defended", either. And if the Defenders had been winning all the planets would say "zero" attacks. Right? Instead they mostly say 7-14 Attacker wins. There are a few planets with zero attacks though.

I guess we'll see in a week or so how it's going. It's too new to tell much right now.

Edited by Lightfoot, 11 December 2014 - 09:11 PM.


#7 Felio

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Posted 11 December 2014 - 09:00 PM

I have played one match so far, and I was on the defender side. We won something like 11-48.

I'm sure one side does have an advantage, though, and I'm sure PGI is already looking at the win/loss data.

#8 Angel of Annihilation

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Posted 11 December 2014 - 09:05 PM

Yeah I was a little disappointed in the loss of my first match and I guess part of it was that I didn't understand things. First it was a 12 man vs 2-3 groups and a few pick up soloist like me so I thought we were done for however we kicked the everliving snot out of them and massively had them on the ropes with only 5 mins left. We had lost only one gate and out of the 3 generators only one was about 3/4 captured so obviously they failed right? Wrong!

They all of a sudden they rushed in 12 light mechs and just avoided all the defenders and ran over to the ONE generator that was 3/4 of the way captured. 2 min left and I was like, "Great....they didn't even so much as touch those other two capture points so no way hell they can take them both out prior to the end of the match...game over we win!!!" Well I got the game over part right because as soon as the captured the ONE generator they won....WTF!!! I mean shoudln't they have to at least cap 2 out of the 3 points? I mean it was pretty crappy to have played that well and see almost all blue across the top of my screen only to lose to a last minute zerg rush that only capped 1 out of 3 objectives.

Edited by Viktor Drake, 11 December 2014 - 09:06 PM.


#9 Master Pain

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Posted 11 December 2014 - 09:20 PM

ive had 4 matches, 2 as attacker, 2 as defender. As attacker i have 1 win, 1 loss. As defender i have 1 win, 1 loss. Both of the defender matches was against a 12 as a pug.

#10 Sandpit

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Posted 11 December 2014 - 09:29 PM

I just KNEW as soon as I read title it was gong to be yet another blanket hyperbole statement.

Guys, seriously. Lets try to give some constructive non-hyperbole feedback on this. You can't expect anyone to take "xx always wins/loses/whatever" seriously.

Another thing
Can we drop the "12mans picking on whoever" implications?
There's no Elo matching.
This has been known for months.
So lets not even start with that.

I'd be more interested in hearing HOW teams are winning or losing as far as mentioned a few times in this post. Cap requirements, stuff like that. That's how we can look for ways to help PGI improve anything that's really unbalanced.

#11 Mad Porthos

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Posted 11 December 2014 - 09:34 PM

First CW drop, were were dropping on the Borealis map, defending. We won. 48 kills in the end. Defended against their waves, pushes and artillery barrages. Eventually pushed out since most of us had survived several waves in relatively undamaged mechs, and started attacking the arriving mechs from drop ships, staying back by the split point but still on the attacker side. It was effective to work well together and I think we had perhaps 5 or 6 in comms only, rest were pick ups.

#12 Kiiyor

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Posted 11 December 2014 - 09:40 PM

lol - i've defended successfully twice, and attacked successfully once. Sample size is far too small to make a definite prognosis, BUT THIS IS THE MWO FORUMS, SO EVERYTHING IS BROKEN! BLAAAAAARGLEWARGLEWAWAWAWAWAWAWAaaaaaaaaa

#13 Wintersdark

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Posted 11 December 2014 - 09:48 PM

I'm not sure if this is a trolling thread or not, UT I'll assume not.

All else being equal (pug v pug, team v team) the defenders have an enormous advantage. When things are *not* equal,though, pugs can defend vs teams a hell of a lot better than vice versa, as defending is obvious and cautious, cowardly play is less punished.

Attacking successfully requires coordination while defending successfully only requires holding off the opposing team. Defending respawns appear very close to the group, while respawning attackers have to walk. It's easy for the attackers to be spread out, while the defenders can just cower around their LL turrets and camp.

But, sample size is way too small. We need a lot more matches before any definitive statements can be made. Gotta give everyone a chance to figure out what's going on.

View PostSandpit, on 11 December 2014 - 09:29 PM, said:

I just KNEW as soon as I read title it was gong to be yet another blanket hyperbole statement.

Guys, seriously. Lets try to give some constructive non-hyperbole feedback on this. You can't expect anyone to take "xx always wins/loses/whatever" seriously.

Another thing
Can we drop the "12mans picking on whoever" implications?
There's no Elo matching.
This has been known for months.
So lets not even start with that.

I'd be more interested in hearing HOW teams are winning or losing as far as mentioned a few times in this post. Cap requirements, stuff like that. That's how we can look for ways to help PGI improve anything that's really unbalanced.

Excellent post.

#14 DONTOR

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Posted 11 December 2014 - 09:49 PM

Earlier today it was the other way around... which must mean its balanced! :o Some are winning alot on defense some are winning alot on attack! WTF IS GOING ON HERE!

#15 kf envy

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Posted 11 December 2014 - 10:13 PM

no attackers done win 100% of the time the side with better team work wins. or for IS who brings the most crabs wins

#16 Lightfoot

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Posted 11 December 2014 - 10:14 PM

I look at it the other way around. Once the generator and gate are down all the attackers have to do is zerg-rush successfully once, they really don't even need to shoot much until they are at the capture point. They don't need to conserve their mechs, or so it seems. Anyway, I was just exploring the interface and about all I saw was planets with 5 to 14 successful attacks on them.

#17 Mazikar

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Posted 11 December 2014 - 10:24 PM

what is all this talk of fighting... been waiting 20 min in a room that popped up that attackers are needed... haven't even had a drop yet

#18 DasSibby

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Posted 11 December 2014 - 10:28 PM

I went up against the B33F's team... and it was a 12 light/max jumpjet mech swarm. They jumped straight over the wall and capped our base within 2 minutes.

We killed two on the way to our base.

*shakes head*

Also... I've been waiting 45 minutes for a game now. Getting tired of this. (We need a "mechs needed" count, or something!)

#19 Fate 6

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Posted 11 December 2014 - 10:34 PM

View PostLightfoot, on 11 December 2014 - 08:55 PM, said:

Just scanning the planetary records show no Planet was defended. That's all. Maybe the interface is wrong.



Thought that might be the case, but there was no planet that said "Defended", either. And if the Defenders had been winning all the planets would say "zero" attacks. Right? Instead they mostly say 7-14 Attacker wins. There are a few planets with zero attacks though.

I guess we'll see in a week or so how it's going. It's too new to tell much right now.

Attackers win when they drop in a game that is 12 against 0. I dropped 2 matches in a row where there literally was not a defending team. Once you get in a 12 man lobby the game starts after 5 minutes whether there is an opposing team or not.

#20 Mazikar

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Posted 11 December 2014 - 10:38 PM

View PostFishbulb333, on 11 December 2014 - 10:30 PM, said:


The map only seems to track the number of succesful attacks, not the number of succesful defenses.

I'm not 100% sure yet, but I believe each "attack phase" lasts 10-15 hours, a planet must be succesfully attacked 10 times within that time, if that happens control of the planet flips to the attacking faction, if not the defending faction keeps it.



Well, this explains a lot. Here's a crazy idea - actually play the game before passing judgement on it!



What on earth are you talking about???? I made no judgement at all.... please pass me what you are smoking





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