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The Unintended Consequences Of The Like A Champion Challenge


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#1 GrizzlyViking

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Posted 19 January 2015 - 10:15 AM

The Like a Champion challenge was heavily weighted in favor of the public queue. This caused two unintended results. The first is that it pulled too many players out of CW because they were trying to complete the challenge. This unintended consequence left lower population factions struggling to fill out Companies for CW giving a huge advantage to factions with the most large Merc units. CW should not have to compete with Public Queue for players due to challenges that favor Public Queue play.

The second unintended consequence is that hard core CW players like me could not complete the challenge by playing CW alone. In my entire time here I this is only the second challenge I could not complete and the only other one was due to going out-of-town on vacation. I couldn't complete this challenge because I was spending all my time in-game trying to gather people to play CW who were grinding for the challenge in the public queue. I can say that if we have any other challenges like this I will just abandon playing CW until I have finished the challenge.

Edited by GrizzlyViking, 19 January 2015 - 10:17 AM.


#2 Yokaiko

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Posted 19 January 2015 - 10:17 AM

View PostGrizzlyViking, on 19 January 2015 - 10:15 AM, said:

The Like a Champion challenge was heavily weighted in favor of the public queue. This caused two unintended results. The first is that it pulled too many players out of CW because they were trying to complete the challenge. This unintended consequence left lower population factions struggling to fill out Companies for CW giving a huge advantage to factions with the most large Merc units. CW should not have to compete with Public Queue for players due to challenges that favor Public Queue play.

The second unintended consequence is that hard core CW players like me could not complete the challenge plying CW alone. In my entire time here I this is only the second challenge I could not complete and the only other one was due to going out-of-town on vacation. I couldn't complete this challenge because I was spending all my time in-game trying to gather people to play CW who were grinding for the challenge in the public queue. I can say that if we have any other challenges like this I will just abandon playing CW until I have finished the challenge.


Its just a Phract, who cares.

.....better yet who DOESN'T have a -3D mastered that plays even remotely competitively.

#3 Triordinant

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Posted 19 January 2015 - 10:20 AM

I just did this instead.

#4 GrizzlyViking

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Posted 19 January 2015 - 10:24 AM

View PostTriordinant, on 19 January 2015 - 10:20 AM, said:

I just did this instead.


Well, that's the point. People had to make these kinds of choices, but they shouldn't have to do that.

View PostYokaiko, on 19 January 2015 - 10:17 AM, said:


Its just a Phract, who cares.

.....better yet who DOESN'T have a -3D mastered that plays even remotely competitively.


Thanks for the encouraging words! You are improving.

Edited by GrizzlyViking, 19 January 2015 - 10:23 AM.


#5 mogs01gt

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Posted 19 January 2015 - 10:26 AM

View PostGrizzlyViking, on 19 January 2015 - 10:15 AM, said:

The Like a Champion challenge was heavily weighted in favor of the public queue. This caused two unintended results. The first is that it pulled too many players out of CW because they were trying to complete the challenge. This unintended consequence left lower population factions struggling to fill out Companies for CW giving a huge advantage to factions with the most large Merc units. CW should not have to compete with Public Queue for players due to challenges that favor Public Queue play.

The second unintended consequence is that hard core CW players like me could not complete the challenge by playing CW alone. In my entire time here I this is only the second challenge I could not complete and the only other one was due to going out-of-town on vacation. I couldn't complete this challenge because I was spending all my time in-game trying to gather people to play CW who were grinding for the challenge in the public queue. I can say that if we have any other challenges like this I will just abandon playing CW until I have finished the challenge.

So you issue is that players wanted to play a game mode that has a high probability of winning, getting a kill and an assist? Im confused on why that is a bad thing. That simply shows how bad CW is for PUGs.

#6 GrizzlyViking

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Posted 19 January 2015 - 10:29 AM

View Postmogs01gt, on 19 January 2015 - 10:26 AM, said:

So you issue is that players wanted to play a game mode that has a high probability of winning, getting a kill and an assist? Im confused on why that is a bad thing. That simply shows how bad CW is for PUGs.


That simply is faulty thinking on your part. You should join House Marik to find out how competitive CW PUGs really are. The key is coordination and VOIP, which we have. You can join at http://www.house-marik.com

Edited by GrizzlyViking, 19 January 2015 - 10:30 AM.


#7 Fate 6

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Posted 19 January 2015 - 10:30 AM

View PostYokaiko, on 19 January 2015 - 10:17 AM, said:


Its just a Phract, who cares.

.....better yet who DOESN'T have a -3D mastered that plays even remotely competitively.

I don't! Cuz I was a SHD pilot :D
I actually could care less about the mech itself, I really just wanted the damn mechbay and 1mil CBills from scrapping it.

#8 Yokaiko

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Posted 19 January 2015 - 10:33 AM

View PostFate 6, on 19 January 2015 - 10:30 AM, said:

I don't! Cuz I was a SHD pilot :D
I actually could care less about the mech itself, I really just wanted the damn mechbay and 1mil CBills from scrapping it.



My thought as well, but I was gone most of the weekend so I logged in with 2 hours and 24 points :( got done in by a 5 game losing streak two of which should have been wins.

FIninshed with 28 le sigh

#9 Weeny Machine

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Posted 19 January 2015 - 10:34 AM

There should be a CW mode for PUGs. Without such a mode CW will struggle.

#10 Yokaiko

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Posted 19 January 2015 - 10:37 AM

View PostBush Hopper, on 19 January 2015 - 10:34 AM, said:

There should be a CW mode for PUGs. Without such a mode CW will struggle.



.....CW is fine for PUGs, it takes maybe a lance with a clue and someone that can type 80 words a minute.

For solo? Meh, there is NO reason whatsoever to do CW, I don't even drop CW solo, I could play three games just waiting to find a match and then 4 more while the invasion mode is actually playing.

It makes literally NO sense to solo drop invasion mode, none. Its quite literally a waste of time in money, XP and every other metric.

#11 Brody319

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Posted 19 January 2015 - 10:49 AM

Yea. This challenge is encouraging people to play the game exactly how they normally do.
shoot the enemy
make them die
win.

#12 Ghogiel

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Posted 19 January 2015 - 11:46 AM

I did about half my wins in CW, Finishing them mostly in 10-15mins, every game was a qualifying win. It was basically pug stomping> half the teams had at least a couple trial mech users, only caught a couple 12 mans. Had short wait times too. Guess I was lucky

I think it worked out pretty quick considering all were wins and it's impossible to not get a kill + assist in CW.

#13 Bishop Steiner

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Posted 19 January 2015 - 11:53 AM

View Postmogs01gt, on 19 January 2015 - 10:26 AM, said:

So you issue is that players wanted to play a game mode that has a high probability of winning, getting a kill and an assist? Im confused on why that is a bad thing. That simply shows how bad CW is for PUGs.

think the point is more along these lines: CW, at the best of times, requires a heck of a lot more time per drop. Because the rewards are the same, whether one drops public, or CW, those interested in the chassis, largely played public.

What would have made more sense, is since CW matches take up to twice as long to play (30 minute counter) and generally far longer to queue up and drop, the rewards should have been commensurate, to make CW equally attractive for those competing.

The average Public match is all of what, 5 minutes, win or lose? Whereas the average cw match is 15-20.

Hence, what would make sense, if PGI wants all queues seriously populated, is to increase the requirements for CW (4 mechs each after all) to be 3 kills, 3 assists, and the win but also get 3 pts. Or something like this.


The idea being, if the event is open to all sorts, it should be equally attractive to play. CW, was not a good option for this event, and whatever your personal opinion may be, it should have been just as attractive.

#14 GrizzlyViking

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Posted 19 January 2015 - 01:07 PM

View PostBishop Steiner, on 19 January 2015 - 11:53 AM, said:

think the point is more along these lines: CW, at the best of times, requires a heck of a lot more time per drop. Because the rewards are the same, whether one drops public, or CW, those interested in the chassis, largely played public.

What would have made more sense, is since CW matches take up to twice as long to play (30 minute counter) and generally far longer to queue up and drop, the rewards should have been commensurate, to make CW equally attractive for those competing.

The average Public match is all of what, 5 minutes, win or lose? Whereas the average cw match is 15-20.

Hence, what would make sense, if PGI wants all queues seriously populated, is to increase the requirements for CW (4 mechs each after all) to be 3 kills, 3 assists, and the win but also get 3 pts. Or something like this.


The idea being, if the event is open to all sorts, it should be equally attractive to play. CW, was not a good option for this event, and whatever your personal opinion may be, it should have been just as attractive.


Very good points! Each CW match technically equals up to 4 Public Queue drops in a single match. CW matches should provide the opportunity for up to 4 points (ex. 4 kills + 4 assists + win = 4 points). There are 4 Mechs in the CW drop deck, which is the same as 4 Public Queue drops. Makes sense to me.

#15 Lily from animove

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Posted 19 January 2015 - 01:13 PM

View PostYokaiko, on 19 January 2015 - 10:17 AM, said:


Its just a Phract, who cares.

.....better yet who DOESN'T have a -3D mastered that plays even remotely competitively.


I, because I only had the X-series of them so far.
the only times I palyed the 3D as in the steiner challange with the trial 3D(C), it is stock an alerady well built mech, so I could instant unlock the basics now.





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