mogs01gt, on 19 January 2015 - 10:26 AM, said:
So you issue is that players wanted to play a game mode that has a high probability of winning, getting a kill and an assist? Im confused on why that is a bad thing. That simply shows how bad CW is for PUGs.
think the point is more along these lines: CW, at the best of times, requires a heck of a lot more time per drop. Because the rewards are the same, whether one drops public, or CW, those interested in the chassis, largely played public.
What would have made more sense, is since CW matches take up to twice as long to play (30 minute counter) and generally far longer to queue up and drop, the rewards should have been commensurate, to make CW equally attractive for those competing.
The average Public match is all of what, 5 minutes, win or lose? Whereas the average cw match is 15-20.
Hence, what would make sense, if PGI wants all queues seriously populated, is to increase the requirements for CW (4 mechs each after all) to be 3 kills, 3 assists, and the win but also get 3 pts. Or something like this.
The idea being, if the event is open to all sorts, it should be equally attractive to play. CW, was not a good option for this event, and whatever your personal opinion may be, it should have been just as attractive.