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So The Tb Erppc Is 'okay' Russ? Should We Just Remove The Awesome From Mwo Then?


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#1 MauttyKoray

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Posted 19 January 2015 - 12:55 PM

Seriously. The Awesome is meant to be THE IS (ER)PPC boat with the current line up of mechs available. But this Thunderbolt quirk pass has made the Awesome USELESS. Not only does the Thunderbolt generate LESS heat than the Awesome with the same number of ERPPCs but all of its hardpoints are clustered in a way that make the Thunderbolt equivelent to a zombie mech and almost as bad as the jump sniper meta we had to deal with prior.

So Russ, since the Thunderbolt is apparently great where it is, where is my -70% ERPPC Heat Gen quirk for the Awesome, huh?

Edited by MauttyKoray, 19 January 2015 - 02:02 PM.


#2 LordKnightFandragon

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Posted 19 January 2015 - 12:59 PM

and seriously, just power creeping everything forward is not the way to go.....it really isnt.

It just means when we get like Heavy large lasers they are 30dmg/35 heat, then when we get Railguns, they are going to be 67dmg/35heat, massive CD quirks...and no...

Just tone the TB back and keep balance somewhere around reasonable...

The TB needs to be toned down, not the Awesome buffed, though the Awesome should be buffed somewhat.

#3 Lily from animove

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Posted 19 January 2015 - 01:03 PM

View PostLordKnightFandragon, on 19 January 2015 - 12:59 PM, said:

and seriously, just power creeping everything forward is not the way to go.....it really isnt.

It just means when we get like Heavy large lasers they are 30dmg/35 heat, then when we get Railguns, they are going to be 67dmg/35heat, massive CD quirks...and no...

Just tone the TB back and keep balance somewhere around reasonable...

The TB needs to be toned down, not the Awesome buffed, though the Awesome should be buffed somewhat.


why not, once every mech is a one shot to death machine we reached perfect balance.

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#4 Xavier

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Posted 19 January 2015 - 01:03 PM

Having played both sides of the CW line I can honestly say the TB is not overpowered Clans still have the advantage over this mech, when we face TB strats in game as clans its not that hard to defeat. The IS has to have a way to compete and the TB gives IS players a hope of competing both the 9S and 5SS are exactly what Quirks should do for a mech.

#5 norus

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Posted 19 January 2015 - 01:08 PM

View PostXavier, on 19 January 2015 - 01:03 PM, said:

Having played both sides of the CW line I can honestly say the TB is not overpowered Clans still have the advantage over this mech, when we face TB strats in game as clans its not that hard to defeat. The IS has to have a way to compete and the TB gives IS players a hope of competing both the 9S and 5SS are exactly what Quirks should do for a mech.

Careful, you're gonna get lynched for not going with popular opinion.

#6 Haakon Magnusson

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Posted 19 January 2015 - 01:15 PM

I'd agree with TB nerf, and if it is not overpowered, then please do bumb up AWS slightly better

#7 Lily from animove

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Posted 19 January 2015 - 01:18 PM

View PostXavier, on 19 January 2015 - 01:03 PM, said:

Having played both sides of the CW line I can honestly say the TB is not overpowered Clans still have the advantage over this mech, when we face TB strats in game as clans its not that hard to defeat. The IS has to have a way to compete and the TB gives IS players a hope of competing both the 9S and 5SS are exactly what Quirks should do for a mech.



No quirks should not do this to a mech, its overdone, further they obsolete the PPC quirked cata, and the awesome. this is how balance by quirks should look like? not really. and yes the SCR and TBR are good bunch above othe mechs, or do you think their omnipresence is because people just like them? Especially the SCR which is one of the most fugly mechs in the whole BT universe.
Competetive quirked mechs should not be a brainstupid erppc spam nonsense.

the quirkening went a bit out of hand. Mainly because PGI tried to pull all other mechs on tbr and scr level.

Edited by Lily from animove, 19 January 2015 - 02:41 PM.


#8 Phashe

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Posted 19 January 2015 - 01:33 PM

'TB' ? TBR? TBT? TDR I am guessing. Yes, I agree the TDR edged the AWS out in the PPC use. AWS still needs love.

#9 MauttyKoray

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Posted 19 January 2015 - 02:03 PM

View PostXavier, on 19 January 2015 - 01:03 PM, said:

Having played both sides of the CW line I can honestly say the TB is not overpowered Clans still have the advantage over this mech, when we face TB strats in game as clans its not that hard to defeat. The IS has to have a way to compete and the TB gives IS players a hope of competing both the 9S and 5SS are exactly what Quirks should do for a mech.

Please point out where I referenced CW or the Clan vs IS balance at all? This is about the Thunderbolt's ERPPC quirk being ridiculous and knocking the Awesome out of its niche because of that imbalanced quirk.

#10 Brody319

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Posted 19 January 2015 - 02:05 PM

I demand the Awesome be Awesome once again!

#11 Fate 6

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Posted 19 January 2015 - 02:19 PM

View PostXavier, on 19 January 2015 - 01:03 PM, said:

Having played both sides of the CW line I can honestly say the TB is not overpowered Clans still have the advantage over this mech, when we face TB strats in game as clans its not that hard to defeat. The IS has to have a way to compete and the TB gives IS players a hope of competing both the 9S and 5SS are exactly what Quirks should do for a mech.

It's not just from a Clan vs IS standpoint though. Think of it in terms of IS vs IS. You HAVE to take the 9S if you wanna take PPCs of any kind (PPCs are obsoleted by this mech entirely because it has less heat on ERPPCs than mechs get with normal PPCs). The TDR-9S is bad from an IS vs IS standpoint because it is so much better than the rest of the IS PPC mechs. Not only that, but it is the best hill sniper overall because of the way it is shaped and the way its hardpoints are laid out - even the K2, if it had the exact same quirks, would be worse as an ERPPC mech.

I agree that the 9S doesn't seem OP compared to Clan mechs because it mostly trades evenly at long range. At medium range the 9S starts to get ridiculous because you are forced to leg it because its torsos are so resilient, and the 9S has all high-mounted weapons so it just sits with a hill blocking its legs. Now you have to strip both the torsos, which is difficult because it has fat arms and increased torso structure (quirk). When you get inside 200 or so meters it's not a huge issue because the fat legs are easy to hit. However, outside of that it's a bit too much to deal with.

I've 1v1ed one of the guys in my unit with him in a 9S and I have yet to beat it in any heavy mech. In 2v2s when he takes it it's not as big of an issue, but we always choose to focus his partner down first because it takes too long to deal with the 9S most of the time. The one time I took the 9S for a spin in 2v2s I killed both the enemy mechs by myself after my partner (Wubverine) lost his right arm right at the start. In all these matches, the Thunderbolt (either 5SS or 9S) was the mech that won or lost the game based on how well the pilot aimed his shots.



I don't think the 9S needs to be hit really hard with nerfs, but it definitely needs a bit of a toning down. If the ERPPCs had less cooldown reduction and slightly less reduced heat it would encourage pilots to bring some medium laser backups and then the mech would overall experience a more rounding out of its functionality.

Edited by Fate 6, 19 January 2015 - 02:23 PM.


#12 CygnusX7

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Posted 19 January 2015 - 02:22 PM

Wasn't the 9S an award for a contest at one time or another?
I find that ironic.

#13 kesmai

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Posted 19 January 2015 - 02:27 PM

cap the the summary of base and specific quirks at 30%. max. range and cooldown can be modded further by modules...

this means any mech quirk...
on all quirked mechs...



ps:
i like dots...

Edited by kesmai, 19 January 2015 - 02:28 PM.


#14 John80sk

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Posted 19 January 2015 - 02:35 PM

View Postkesmai, on 19 January 2015 - 02:27 PM, said:

cap the the summary of base and specific quirks at 30%. max. range and cooldown can be modded further by modules...

this means any mech quirk...
on all quirked mechs...



ps:
i like dots...

Don't you dare threaten my chaingun dragon.

#15 kesmai

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Posted 19 January 2015 - 02:39 PM

View PostJohn80sk, on 19 January 2015 - 02:35 PM, said:

Don't you dare threaten my chaingun dragon.

i recently acquired one,too.
i wont be struck if the cooldown would be 40% including a module...

Edited by kesmai, 19 January 2015 - 02:40 PM.


#16 Bishop Steiner

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Posted 19 January 2015 - 02:40 PM

View PostBrody319, on 19 January 2015 - 02:05 PM, said:

I demand the Awesome be Awesome once again!

that would imply it was ever awesome?

#17 Lily from animove

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Posted 19 January 2015 - 02:46 PM

View PostPhashe, on 19 January 2015 - 01:33 PM, said:

'TB' ? TBR? TBT? TDR I am guessing. Yes, I agree the TDR edged the AWS out in the PPC use. AWS still needs love.


and what then? if you buff them again, next we get is lights and mediums getting HP buffs because suddenly the low hap mechs die in 5 seconds by being spammed to death with PPC's.

the game already has doubled armor, and mechs got hp buffs for being pointless, now we raise and raise and raise more and more mechs making all these soon invalid retuning to day 0 with all its porblems. the only difference is, the dps has doubled and the armor values.

Edited by Lily from animove, 19 January 2015 - 02:47 PM.


#18 Deathlike

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Posted 19 January 2015 - 02:56 PM

If PGI ever decided to "fix" the Awesome in its entirety... that would be a far better solution... and that begins with it stop being "the broadside of a barn".

#19 Lily from animove

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Posted 19 January 2015 - 03:01 PM

View PostDeathlike, on 19 January 2015 - 02:56 PM, said:

If PGI ever decided to "fix" the Awesome in its entirety... that would be a far better solution... and that begins with it stop being "the broadside of a barn".


but cna the awesomes broadside be fixed and keep it being and awesome? I doubt. thast like trying to make the nova not broad as an assault. it would detsroy those mechs designs. the only way to buff this is proper hp compensation. and then this is also defining those mechs an own role, because they cna tank more damage than the tdr, and so making the aws a lower dps but more tanky mech.

#20 CaliburZero

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Posted 19 January 2015 - 03:03 PM

View PostDeathlike, on 19 January 2015 - 02:56 PM, said:

If PGI ever decided to "fix" the Awesome in its entirety... that would be a far better solution... and that begins with it stop being "the broadside of a barn".

QFT





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