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So The Tb Erppc Is 'okay' Russ? Should We Just Remove The Awesome From Mwo Then?


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#21 uebersoldat

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Posted 19 January 2015 - 03:04 PM

Didn't they tweak the Awesome hitboxes last year?

Awesome is just a big fat fatty, not sure what else can be done. It's one of those 'mechs people play because they like the look. They can be effective, just not as effective as other assaults.

#22 LordKnightFandragon

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Posted 19 January 2015 - 03:06 PM

View PostDeathlike, on 19 January 2015 - 02:56 PM, said:

If PGI ever decided to "fix" the Awesome in its entirety... that would be a far better solution... and that begins with it stop being "the broadside of a barn".


The Mechcommander Awesome Looks like its a bit narrower then the PGI Awesome. Idk why alot of PGI mechs stand so wide. Atlas, Centurion and Awesome could all shed a few inches and stand a bit narrower...maybe the Atlas could also come down a few meters..

Edited by LordKnightFandragon, 19 January 2015 - 03:06 PM.


#23 Mechwarrior Buddah

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Posted 19 January 2015 - 03:09 PM

View PostBishop Steiner, on 19 January 2015 - 02:40 PM, said:

that would imply it was ever awesome?


I liked when they had huge heads XD

#24 Black Arachne

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Posted 19 January 2015 - 03:11 PM

Good News - so when is the Awesome and Warhawk getting the same quirks?

#25 DivideByZer0

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Posted 19 January 2015 - 04:49 PM

I'm not against quirks, but I think the current system went just a *little* overboard. I don't think any mech should have more than 1 quirk.

My personal opinion: Quirks were put in as some kind of misguided attempts to balance IS vs. Clan
It kind of makes sense on the hero mechs, but even then, many have a laundry list of quirks.

Now PGI has to deal with the monster they have unleashed for the lifecycle of the game.
Kind of like dating a high maintenance girlfriend. She's really hot, but she has these quirks, which seem okay at first, but they start to drive you crazy over time attending to them.

People always seem to forget, in BT, there were many mechs that just didn't get used that often. They just didn't make sense outside of very specific roles.

Edited by DivideByZer0, 19 January 2015 - 04:49 PM.


#26 Augustus Martelus II

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Posted 19 January 2015 - 04:56 PM

I m a clan Pilot but i also drive IS mechs. I m not using my awesome 8Q anymore since the TB 9s do the job on a higher level. Would just like if it was the awesome that could be that er ppc death machine 9S could have a quirk but not like it have now.

My 8Q is dead till it is bring back to is Role.

And The Warhawk need some love too.

View PostDivideByZer0, on 19 January 2015 - 04:49 PM, said:

I'm not against quirks, but I think the current system went just a *little* overboard. I don't think any mech should have more than 1 quirk.

My personal opinion: Quirks were put in as some kind of misguided attempts to balance IS vs. Clan
It kind of makes sense on the hero mechs, but even then, many have a laundry list of quirks.

Now PGI has to deal with the monster they have unleashed for the lifecycle of the game.
Kind of like dating a high maintenance girlfriend. She's really hot, but she has these quirks, which seem okay at first, but they start to drive you crazy over time attending to them.

People always seem to forget, in BT, there were many mechs that just didn't get used that often. They just didn't make sense outside of very specific roles.


But when you show the ''D'' she lose those ''quirks'' ;)

#27 MauttyKoray

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Posted 19 January 2015 - 06:25 PM

Let me reiterate my stance on this issue. I'm not against the 9s getting an ERPPC quirk, at all. But between its quirk that SURPASSES the one given to the 8Q (the mech literally designed to more efficiently cool (ER)PPCs), the high mounted Energy hardpoints, and its structural integrity boost, the 9s is literally BETTER IN EVERY WAY now.

A reduction to the ERPPC boost (sub-8Q I would suggest as it should not surpass the mech that is meant to be better than it at carrying that loadout) in my opinion would reduce the mass use of it in CW and bring it a more diverse build setup. Because, as I remember correctly from what Russ said before, the point of Quirks wasn't to make less builds viable, but to rewards players for using specific builds that fit the mech's role. A 3 ERPPC Thunderbolt is not fulfilling the mech's role, its stealing the 8Q's role.

#28 Jon Gotham

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Posted 19 January 2015 - 06:59 PM

View PostLordKnightFandragon, on 19 January 2015 - 12:59 PM, said:

and seriously, just power creeping everything forward is not the way to go.....it really isnt.

It just means when we get like Heavy large lasers they are 30dmg/35 heat, then when we get Railguns, they are going to be 67dmg/35heat, massive CD quirks...and no...

Just tone the TB back and keep balance somewhere around reasonable...

The TB needs to be toned down, not the Awesome buffed, though the Awesome should be buffed somewhat.

What they should do is disable the quirk for the Er ppcs if you mount THREE of them......

#29 MauttyKoray

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Posted 19 January 2015 - 07:04 PM

View Postkamiko kross, on 19 January 2015 - 06:59 PM, said:

What they should do is disable the quirk for the Er ppcs if you mount THREE of them......

An Awesome carries 3 and has a hard time alpha'ing twice before needing to cool. I see no reason the quirk should be more than the Awesome's to accommodate up to 2 ER PPCs on it. Carrying 3 on the Thunderbolt is just unreasonable.

#30 Pahrias

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Posted 19 January 2015 - 07:04 PM

yeah i agree better heat quirks for the aws chassis. not just ppc, make it varient specific.

#31 Phashe

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Posted 19 January 2015 - 07:13 PM

View PostPahrias, on 19 January 2015 - 07:04 PM, said:

yeah i agree better heat quirks for the aws chassis. not just ppc, make it varient specific.


Make it general energy weapon heat management for 9M & 8Q. Then we are talking a 'fair mech' at least.

#32 Artgathan

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Posted 19 January 2015 - 07:20 PM

View PostLily from animove, on 19 January 2015 - 02:46 PM, said:

the game already has doubled armor, and mechs got hp buffs for being pointless, now we raise and raise and raise more and more mechs making all these soon invalid retuning to day 0 with all its porblems. the only difference is, the dps has doubled and the armor values.


The game also tripled (at least) the fire rate for most guns and gave us perfect weapon convergence. I think that if anything doubled armor wasn't enough.

Consider that without doubled armor, an Atlas would have 93 armor on it's CT (if the pilot put everything in the front), while 50 tonners would be almost one-shotable through the CT with an AC40 (they'd range from dead to 8 HP left depending on how much armor the pilot put on the front). Dual Gauss/PPC builds would be able to one-shot anything less than 55 tons, and two-shot everything else.

#33 MauttyKoray

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Posted 19 January 2015 - 07:27 PM

View PostArtgathan, on 19 January 2015 - 07:20 PM, said:


The game also tripled (at least) the fire rate for most guns and gave us perfect weapon convergence. I think that if anything doubled armor wasn't enough.

Consider that without doubled armor, an Atlas would have 93 armor on it's CT (if the pilot put everything in the front), while 50 tonners would be almost one-shotable through the CT with an AC40 (they'd range from dead to 8 HP left depending on how much armor the pilot put on the front). Dual Gauss/PPC builds would be able to one-shot anything less than 55 tons, and two-shot everything else.

ideally only the largest of mechs should even be able to fire more than 1 Gauss. From what I've learned the Gauss takes enough energy from a mech to pretty much cause its other weapons to be unable to fire during the gauss charge/use and then requires a moment to bring other weapons back online.

#34 FupDup

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Posted 19 January 2015 - 07:28 PM

View PostMauttyKoray, on 19 January 2015 - 07:27 PM, said:

ideally only the largest of mechs should even be able to fire more than 1 Gauss. From what I've learned the Gauss takes enough energy from a mech to pretty much cause its other weapons to be unable to fire during the gauss charge/use and then requires a moment to bring other weapons back online.

And yet the Gausszilla exists...

#35 MauttyKoray

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Posted 19 January 2015 - 07:35 PM

View PostFupDup, on 19 January 2015 - 07:28 PM, said:

And yet the Gausszilla exists...

A mech specifically made to carry that many, yes. Just like the Awesome was created to hold 3 ER/PPC. Meanwhile the Thunderbolt can carry 3 ERPPC, which it was NEVER intended to do, and do it more effectively than the Awesome, the mech created specifically to cool 3 of them. This game's mechanics don't exactly work right... Even then, I don't believe the Gausszilla fires all 5 at once.

#36 Artgathan

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Posted 19 January 2015 - 07:46 PM

View PostMauttyKoray, on 19 January 2015 - 07:27 PM, said:

ideally only the largest of mechs should even be able to fire more than 1 Gauss. From what I've learned the Gauss takes enough energy from a mech to pretty much cause its other weapons to be unable to fire during the gauss charge/use and then requires a moment to bring other weapons back online.

View PostMauttyKoray, on 19 January 2015 - 07:35 PM, said:

A mech specifically made to carry that many, yes. Just like the Awesome was created to hold 3 ER/PPC. Meanwhile the Thunderbolt can carry 3 ERPPC, which it was NEVER intended to do, and do it more effectively than the Awesome, the mech created specifically to cool 3 of them. This game's mechanics don't exactly work right... Even then, I don't believe the Gausszilla fires all 5 at once.


There's a mech (the Devastator I think) that comes stock with 2 Gauss and 2 PPC (it also has 4 ML because why not).

You are correct that in lore mechs could only fire one at a time because of the "energy drain" (I always found that odd - since the power draw for a weapon is what generates heat, why is the Gauss Rifle one of the coolest weapons in the game if it has one of the highest power draws?).

That said, 2 AC/20 + PPC would be just as devastating (albeit at shorter ranges). A typical 'laser vomit' build would shred most targets Alpha (TBR pumps out 50 damage a blast with 2 ERLL, 4ERML).

#37 WVAnonymous

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Posted 19 January 2015 - 08:05 PM

AWS-8R is a nicely effective LRM boat. I think the suggestion for a "general" heat reduction for energy weapons of 20-25% for any with another 20-25% for the stock weapons would be similarly useful.

#38 CocoaJin

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Posted 19 January 2015 - 08:15 PM

If you like the damn Awesome, then run the damn Awesome! Stop worrying about how your little brother got a cookie too.

#39 Bellum Dominum

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Posted 19 January 2015 - 08:50 PM

View PostBrody319, on 19 January 2015 - 02:05 PM, said:

I demand the Awesome be Awesome once again!


New player? The Awesome has never been awesome. Used to be you could shoot it in the heels from behind and get front side CT hits.

#40 Brody319

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Posted 19 January 2015 - 08:56 PM

View PostBishop Steiner, on 19 January 2015 - 02:40 PM, said:

that would imply it was ever awesome?



I found it pretty awesome in MW4:Mercs





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