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Analysis of the piloting skills observed in the leak footage.


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#1 DeathStalker13

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Posted 27 June 2012 - 03:34 PM

Anyone want to give an analysis of the strategy and piloting skills observed in the leak beta footage? As a light mech/scout, I saw a lot of things the pilot did wrong. What do you think?

#2 Pax Noctis

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Posted 27 June 2012 - 03:43 PM

I assume you're talking about the Jenner video and not the Hunchback one since you mentioned scouting.

Towards the end of the video he hilariously jump-jetted into 2 catapults and a commando (I think it was a commando) and somehow survived it. I actually thought he did a good job of early scouting (the part where he jetted to that tunnel and reported something in chat -- I'm assuming it was a backdoor route on that map or something), then transitioned into more a harrasser as the fighting moved into the city where he had stuff to run around. As a pure scout he wasn't perfect with keeping good line of sight on targets but the Jenner is more of a fast brawling scout than a flyweight scout and I actually think the guy did a pretty good job, at least relative to his opponents (I mean, *** Catapults, you have medium lasers, use them when a light mech offers itself up on a buffet platter to you).

Edited by Pax Noctis, 27 June 2012 - 03:43 PM.


#3 Chiyeko Kuramochi

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Posted 27 June 2012 - 03:47 PM

Think those catapults where a bit to focused on the other catapult and than where surprised about a jenner in their mids.

#4 xxx WreckinBallRaj xxx

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Posted 27 June 2012 - 03:50 PM

Well I'm assuming it is "ok" for us to talk about it since we weren't the ones that leaked it and aren't posting it here...

Anyway, I think the pilot handled himself well in a Light Mech. He stayed on the move and enemies couldn't ever get a focus or sustained fire upon him. They eventually wore him out but he managed to survive. His survival looked like luck at the end but even if he died his team would have still won. You can tell the map itself isn't finished but it looks promising. I hope they expand upon it some for release though and make it bigger because it looks small and Russ himself said it was small in the "Frozen City" interview.

#5 FactorlanP

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Posted 27 June 2012 - 03:51 PM

I thought he should have used his Jump Jets more to come at his opponents from different angles. Like, near the end when he is running around the building plinking at the two Cats, a quick squirt of his jump jets and he would have been on that buildings roof and coming from a less expected direction.

#6 Pax Noctis

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Posted 27 June 2012 - 03:54 PM

View PostChiyeko Kuramochi, on 27 June 2012 - 03:47 PM, said:

Think those catapults where a bit to focused on the other catapult and than where surprised about a jenner in their mids.


A Wild Jenner has appeared.
You fail your surprise check.

#7 Chiyeko Kuramochi

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Posted 27 June 2012 - 03:57 PM

Just saying, look at how many shots people need to take out a T50-2 in wot when it suddenly shows up in the middle of their base....

#8 SinnerX

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Posted 27 June 2012 - 03:59 PM

I thought attacking Catapults at close range was a good thing due to their LRMs not being able to lock that close.

#9 Reported for Inappropriate Name

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Posted 27 June 2012 - 04:01 PM

View PostDeathStalker13, on 27 June 2012 - 03:34 PM, said:

Anyone want to give an analysis of the strategy and piloting skills observed in the leak beta footage? As a light mech/scout, I saw a lot of things the pilot did wrong. What do you think?

every time the jenner used his jump jets I could feel my teeth grinding. he also played a little too reckless for his armor rating

#10 Pax Noctis

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Posted 27 June 2012 - 04:03 PM

View PostSinnerX, on 27 June 2012 - 03:59 PM, said:

I thought attacking Catapults at close range was a good thing due to their LRMs not being able to lock that close.


Attacking one Catapult close up in something like a Jenner is a great idea. Leeroying into a gaggle of them with close-fire support nearby? Maybe not. But considering that it worked out for him, maybe he's just that slick.

#11 Hikaru

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Posted 27 June 2012 - 04:06 PM

I'm not concerned with how one player plays a single match.

My bigger concern is all the visible warping/teleporting in a 12v12 game. I'm concerned as to how they calculate weapon collision with high latency/packet loss.

#12 WardenWolf

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Posted 27 June 2012 - 04:06 PM

View PostBattlecruiser, on 27 June 2012 - 04:01 PM, said:

every time the jenner used his jump jets I could feel my teeth grinding. he also played a little too reckless for his armor rating

Yeah, he damaged his legs pretty badly on two particular jumps. Hint: only use about 75% of your jump jets for the main jump, and then keep the rest to help soften your landing :)

I also think he was more in the thick of things at the end than he needed to be, but at the same time victory was a foregone conclusion at that point, so he may have just wanted to get it over with and on to the next match :P

#13 killer panzer

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Posted 27 June 2012 - 04:08 PM

from the several leaks ive seen, i think a great majority need to learn how to pilot. i cant find the video, but a scout mech went into what looked like a cave, and ran past an atlas. the atlas shot the back and it just stoped. turned around, got shot again. after that it turned (forward) and ran away. didnt even shoot. i would have shot at least whyle running

#14 killer panzer

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Posted 27 June 2012 - 04:14 PM

sorry, wrong forum. what i get for having 3 up at one time.

Edited by killer panzer, 27 June 2012 - 04:16 PM.


#15 Jason1138

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Posted 27 June 2012 - 04:14 PM

well given that we dont know what lag or whatever is like its hard to say how good or bad any of those guys are

i understand from dev interviews that the map in question requires you to use thermal vision in some places to see enemies, so maybe the guy running past just didn't see the atlas? who knows

over all i thought the scout in the vid did a good job but i dont see how he made it out alive at the end there

#16 Paullus Valcerus

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Posted 27 June 2012 - 04:22 PM

Posted Image

#17 DeKamme

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Posted 27 June 2012 - 05:17 PM

Good:
- using shortcuts to scout
- moving towards pockets of enemies to scout, but staying out of range
- keeping up with the team, to not get singled out, circling around them to spot

bad:
- standing still a lot
- shooting heavy or assault mechs without circle strafing (to outrun their torso twist & turn speed)
- coming out of cover, shooting, and just remain there - ideally you shoot when already moving back to cover, not giving opportunity to retaliate
- Shooting heavier classes while there is a light class around, when you're not heavy yourself. He should have taken care of the commando at the end, not the 2 catapults.Only bite off what you can chew. Shooting them occasionally to confuse them and buy time for your teammate is OK.
- Not boosting right before landing after jump jet use
- inefficient heat management / weapon grouping. Cooling down for an alpha strike against a heavy won't do that much, just keep firing single blasts until you reach cover to recharge. Saw him running a lot while doing nothing or just shooting srm volleys (one srm4 won't do much).

#18 Teralitha

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Posted 27 June 2012 - 05:24 PM

I wasnt expecting to see a post like this.... but I know what I thought after seeing it... un-impressed... by all the players I could see.. Bunch of total noobs playing like the noobs they are, is what I saw. I do think more skilled players might locate hard to find bugs that a casual noob would not though. Hopefully the testing phase is not being wasted. I have a hunch that the beta will be extended.

#19 Skadi

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Posted 27 June 2012 - 05:28 PM

the catapults wre having a huge herpa derp moment in the corner of the map if you ask me.

#20 Stray Ion

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Posted 27 June 2012 - 05:41 PM

Beta's are not really about developing skill, they are about finding and reporting bugs/exploits. If I was in the beta, I would worry less about pew pew'ing and more on improving the game.

Now that I got that out, IMO a lot of shots were missed that should have landed due to range involved.





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