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Hatchetman Arrives On The Battlefield


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#41 Burktross

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Posted 21 January 2015 - 12:17 PM

TONS FOR THE TON GOD.
MELEE FOR THE GAMEPLAY.

#42 STEF_

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Posted 21 January 2015 - 12:21 PM

View PostEscef, on 20 January 2015 - 07:20 PM, said:


Dude, I would love to have the Chameleon. People gush about the Phoenix Hawk, but neglect the fact that the Chameleon is better armed, has more robust structure, has better armor placement in TT, and the same speed.



And it's the first mech piloted by me in TT.
Looooooong time ago..... awwwwww

#43 Weeny Machine

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Posted 21 January 2015 - 12:39 PM

View PostDawnstealer, on 20 January 2015 - 05:21 PM, said:

Let's make this happen, people. We only need to get this thing up to hundreds of pages and keep it going for 700+ days.

Only YOU can make HATCHETMAN happen.

Posted Image

Sure, if I get a Berserker. 100 tons of axe-wielding fun!...with MASC

#44 MauttyKoray

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Posted 21 January 2015 - 08:08 PM

View PostAccused, on 20 January 2015 - 07:12 PM, said:


Not sure about melee per say, I do remember death from above being in though.

Oh, well that's just collision... hopefully we get it back soon.

#45 DjPush

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Posted 21 January 2015 - 08:48 PM

Who brings an axe to a gun fight?

#46 Escef

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Posted 21 January 2015 - 08:57 PM

View PostDjPush, on 21 January 2015 - 08:48 PM, said:

Who brings an axe to a gun fight?

The first axe mechs were urban specialists, long range isn't much of a thing there (though the AC10 helps out at range when it does happen). The scary ones are fast, though. Especially the 100-ton Berzerker, by MWO standards it can hit 89 kph in short bursts, has ECM, 3 big energy weapons (2xLPL, 1xERPPC stock) and carries a hatchet that hits like an AC20. (The Triple Strength Myomer version is just as fast, and the hatchet hits twice as hard.)

#47 Scrawny Cowboy

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Posted 21 January 2015 - 08:58 PM

If the Hatchetman is in, my Atlas better be able to rip off limbs and beat their owners with em
Seems fair right? ;)

#48 Dawnstealer

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Posted 05 February 2016 - 10:30 AM

Sooooooooooooooooooooo...now that there's a Kodiak, will there be a Hatchetman? WILL THERE?











...because there should be.

#49 1453 R

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Posted 05 February 2016 - 10:31 AM

Do you want a Hatchetman without melee?

Sad but true - Piranha's not going to open the melee combat can-of-worms pretty much ever, and without melee, a Hatchetman is just a Man.

#50 Dawnstealer

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Posted 05 February 2016 - 10:45 AM

I do - as mentioned earlier. It would definitely be cooler with melee, but even without, it fits a pretty nice niche. Add to that it could be a 45 ton mech with Spider-like hitboxes.

#51 1453 R

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Posted 05 February 2016 - 11:09 AM

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.....................

Honestly if I were a Hatchetfan, I wouldn't accept an axeless facsimile. Heh, maybe if you get to a hundred pages and seven hundred days this time, you can convince some Piranha animators to set up an animation rig specifically for axe 'Mechs. General melee is going to be pretty much off the table forever, methinks, but it might be on the very outside edge of possible to convince Piranha to do melee-weapon specialists the same way they do M.A.S.C. units.

Probably not. But if ye're shooting for the Hatchetman, ye may as well shoot for the moon.

#52 wanderer

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Posted 05 February 2016 - 12:41 PM

Amusing note: The first edition Hatchetman didn't actually have weight allocated for a hatchet, as the rules didn't exist yet. The "-NC" is technically still canon, having extra armor instead of the hatchet and being the Kuritan "we don't do hatchets" version that was used until the sword-wielder variant was made.

That being said, it's the only possible HCT at this point, although the -5S is in-timeline... since we lack melee.

It really is something worth doing, though. Melee is basically a very short-range, universal weapon to all 'Mechs in some degree, with hatchet/sword types having that little something extra.

#53 RoboPatton

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Posted 05 February 2016 - 12:50 PM

If they release the hatchetman w/o melee in the game, I will take another "extended break" from mwo. I don't think my fragile psyche could handle it.

YUS melee was fun in TT days and I think would make big stompy robots feel like... big stompy robots, instead of legged tanks we have now.

#54 Revis Volek

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Posted 05 February 2016 - 01:18 PM

View Postkf envy, on 21 January 2015 - 10:37 AM, said:

you get your hatchetman as soon as i get some elementals with battle claws or even some omni pods that have claws and or talons hard points

Wha


So now adding new mech is on par with adding a mechnic they are having trouble with?
Did you not read anything this thread had in it? Its currently 3 pages of melee talk and why it wont work.

Settle down bud, Having elementals, axeman, hetchetmen is one thing but having Claws on mechs THAT ACTUALLY WORK is a whole other ball of wax.

#55 patataman

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Posted 05 February 2016 - 01:31 PM

Why smash an enemy mech with an axe when you can do it with your own arms?

Posted Image

Spoiler


#56 wanderer

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Posted 05 February 2016 - 01:33 PM

I don't see a "why it won't work" here in the least.

It's a very short-range "shot". If you really wanted to, you could even do an anime-style "weapon trail effect" to represent a punch or kick vs. doing full animations. Although speaking of the Kodiak, it's claws are purely cosmetic...though there are rules for damaging claws in the game.

I get the feeling that melee weapons would be "hardwired" into a 'Mech, much like MASC for MWO's purposes as it might be tougher to do otherwise.

#57 1453 R

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Posted 05 February 2016 - 01:49 PM

As I recall, the "why it wont work" thing is Piran ha has gone on record as saying that their current animation rigs for 'Mechs can't be flexed far enough to account for melee attacks. Legs don't have enough range of motion for kicks, shoulders don't have enough range of motion for punches. Even ignoring kick attacks (which, let's be realistic, would be a good idea for game reasons - we're walking with those legs, do you really want to see what happens when some nitwit decides to try and dropkick a Stormcrow at 90kph? ...yes, I actually do. But it would be an awful idea anyways, if also a hilarious YT video), shoulders are supposedly the next best thing to frozen in place, with all the aiming/arm motion done at the elbow.

They'd have to rerig every single 'Mech in the game to allow for bare-fist combat, and let's be realistic once more - Piranha is not going to rerig every 'Mech in the game. You might be able to make a case for some new rigging for melee-weapon 'Mechs like the Hatchetman, and keeping melee weapons/attacks exclusive to those 'Mechs as a sort of cool niche trick (and a nod to the fact that the Clans hate physical combat while the Sphere are too caveman to not go in for physical combat), but you're pretty much flat never going to see a general melee system because it'd either be immersion-breaking ugly-as-sin 'Mech Hadoukens, or they'd have to redo their 'Mech animation system from the ground up.

Sucks, but it is what it is.

#58 Davegt27

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Posted 05 February 2016 - 01:53 PM

I don’t think knock downs is a good idea

Saw a YouTube video its time frame was back in beta days (I think)

These players had stripped the weapons off this Mech and they were taking turns knocking it down

They were laughing it up but I am pretty sure the other player did not think it was so funny

Pretty pitiful display

Knock downs would not add anything to the game


#59 wanderer

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Posted 05 February 2016 - 03:01 PM

Quote

They'd have to rerig every single 'Mech in the game to allow for bare-fist combat


You don't. You simply show it like this:

Posted Image

instead of doing a full arm animation. (Well, depending on the 'Mech that'd be smaller)

Same thing with kicks. If you "hardwire" melee weapons, that'll mean they're rigged properly from day 1 on the 'Mechs that come with them.

Quote

These players had stripped the weapons off this Mech and they were taking turns knocking it down


Ah, Goons <3 Paul. A classic, and it was done to show Paul how badly the then-current system was broken.

Rather than fix it, he removed knockdowns entirely.

#60 CMDR Sunset Shimmer

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Posted 05 February 2016 - 03:22 PM

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