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Certain Factions Creating Spoof Accounts

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#441 RG Notch

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Posted 23 January 2015 - 03:40 PM

View PostJoseph Mallan, on 23 January 2015 - 12:10 PM, said:

Meh
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#442 pwnface

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Posted 23 January 2015 - 04:52 PM

View PostAlexander Steel, on 23 January 2015 - 12:41 PM, said:

This thread is about people making alt characters to attack and try to destabilize alliances. A 1 million c-bill match could not be done that way because those attacks are all Turret Drops. You are thinking of something else and there is a thread about that issue.

This is what you are thinking of and could indeed be farmed for money.

http://mwomercs.com/...elves-cheating/


People don't necessarily have to be ghost dropping in alt accounts. I'm pretty sure there are a lot of units who could smash a pug group in all trial mechs...

#443 Yokaiko

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Posted 23 January 2015 - 05:49 PM

View PostJoseph Mallan, on 23 January 2015 - 11:30 AM, said:

There was a player bragging up a 1 million +C-bill CW match. It was impressive, Could be done legally or by what this thread suggests.



Turret drops make less than a pub queue loss.....a bad one at that.

#444 Alexander Steel

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Posted 23 January 2015 - 06:29 PM

View Postpwnface, on 23 January 2015 - 04:52 PM, said:



People don't necessarily have to be ghost dropping in alt accounts. I'm pretty sure there are a lot of units who could smash a pug group in all trial mechs...


But if the objective is to make money they could smash pug groups faster on their main's with tricked out mechs and full maxed out skills.

#445 Yokaiko

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Posted 23 January 2015 - 06:33 PM

View PostAlexander Steel, on 23 January 2015 - 06:29 PM, said:

But if the objective is to make money they could smash pug groups faster on their main's with tricked out mechs and full maxed out skills.



If the objective is money you just play the pub queue.

#446 Alexander Steel

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Posted 23 January 2015 - 07:49 PM

Exactly, the idea that they were doing this to make money is silly.

#447 Dimento Graven

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Posted 24 January 2015 - 05:38 AM

View PostDarthRevis, on 23 January 2015 - 11:48 AM, said:

So first your DON'T think this will have any impact on anyone and is a waste of time, then you flip flip and say that it ISN'T a waste of time and it helps the PRIMARY FACTION?

Why the sudden change of heart halfway through the post?

And why are you fighting so hard to stop this? Seems like you have the most to gain from stopping this? Or are we trying to hide a hidden agenda?

LOL please excuse my tinfoil hat.... :D
No, that's an understandable reading comprehension fail on your part. I find it BS that he actually believes that actions taken place on the throw away accounts that actually benefit his primary account's faction, are actually in some bizarre twisted reality actually hurting his primary account's faction.

That's why you misunderstood what I was saying, because what HE was suggesting is so f'ing preposterous.


#448 Joseph Mallan

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Posted 24 January 2015 - 05:47 AM

View PostYokaiko, on 23 January 2015 - 05:49 PM, said:



Turret drops make less than a pub queue loss.....a bad one at that.

Didn't I read that CW doesn't count against our W/L?

A turret drop is a easy 50K and can be "won" in a matter of minutes. Easy money for the patient.

View PostRG Notch, on 23 January 2015 - 03:40 PM, said:


Facts:

1. Ninjas are mammals. True
2. Ninjas fight ALL the time. False
3. The purpose of the ninja is to flip out and kill people. Semi true. Ninjas are spies and assassins so they do kill people but not cause they flip out! My favorite story was the ninja who worked his way into the enemy Warlord's stronghold. Crawled into the space above teh lords bed. Waited til he slept, ran a string to the lords mouth and dripped poison into his sleeping mouth.

I was a Ninja Fan Slightly before they became popular in teh early 80s!

Edited by Joseph Mallan, 24 January 2015 - 05:49 AM.


#449 Astrocanis

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Posted 24 January 2015 - 07:05 AM

View PostDimento Graven, on 20 January 2015 - 09:00 PM, said:

There's an issue that we've noticed with a certain "unit" claiming Davion loyalty constantly attacking Steiner worlds.

They are a relatively new unit (not on any previously posted unit lists), and the members that we've been able to search on this forum to attempt to find forum profiles for, don't appear to exist.

Before I name and shame, I want to know what PGI thinks of this sort of activity, the creation and use of alt accounts to have one faction attack an allied faction?

Is this a valid tactic?


Is it not possible that perhaps they don't frequent the forum and don't know about cease-fires?

I find it very believable that units will attack across cease-fires and borders. Border disputes are common both in the real world and in the BT universe.

#450 Alexander Steel

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Posted 24 January 2015 - 07:07 AM

Quote

A turret drop is a easy 50K and can be "won" in a matter of minutes. Easy money for the patient.


It takes 10 minutes just for the count down. So it's slower than even a loss in the non-CW game. It's not easy money for the patient, it's slower, less money for those who have no clue how the game works.

Edited by Alexander Steel, 24 January 2015 - 07:08 AM.


#451 Joseph Mallan

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Posted 24 January 2015 - 10:20 AM

View PostAlexander Steel, on 24 January 2015 - 07:07 AM, said:

It takes 10 minutes just for the count down. So it's slower than even a loss in the non-CW game. It's not easy money for the patient, it's slower, less money for those who have no clue how the game works.

You take what you get IF you wanna play CW.

#452 Saint Scarlett Johan

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Posted 24 January 2015 - 11:05 AM

View PostVlad Ward, on 22 January 2015 - 12:28 AM, said:



Well, PGI has already said straight up that no units will be getting total control over a faction, so I highly doubt there will be a fair way to decide who gets to assign LP bonuses to other units. I'm thinking strictly in terms of one unit removing money from their coffer to be given to members of another unit, or added to another unit's coffer.

It's true that a unit the size of HHOD or RRB can probably grind enough money in a week to have 400m to spare, but what will that get them? A week of the services of a mid-range 20-man unit? What kind of money will it take to buy the services of larger, stronger merc groups? What about a behemoth like MercStar? They probably gross billions of c-bills a week. Will 400m split among all of their members mean anything to them?

Unless PGI gives faction units access to some sort of "House Bank" to pay units from, which I really hope they don't do for obvious reasons, Faction units can't afford Mercs.


I pull 30mil a week from CW. Just me. We have about 30 full timers in QQ who pull more in a week than I do. But if all pulled just 30mil, that'd be 900mil a week minimum. So merc units like QQ, 228, SJR, Lords, MS... essentially the best units money can buy cost in the billions weekly, I don't think anything but the most populous of Loyalist units could afford us.

I don't think the big Zerg units should be able to levy that level of buying power. Not in this game, that would end MWO by the end of the month.

#453 Lukoi Banacek

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Posted 24 January 2015 - 11:22 AM

Whatever happens with Loyalist units impacting Mercs should be as someone previously noted "all carrot - no stick" imo.

I envision an MRBC like function where a periodic vote occurs.

So, at the culmination of a merc contract, loyalists see the option under the faction tab to vote on the units they want to vote on.

Don't know how granular the scale needs to be in terms of good/bad but that's something to tinker with.

Anyway....units meeting some PGI-arbitrarily determined threshhold get X-bonus on top of whatever % bonus they are getting for joining said faction. Those meeting lesser threshholds, get a lesser bonus and those meeting none get no additional bonus.

Whether that bonus is purely LP, C-bills, gear, mechbays or some combination is something to figure out later.

Point being....

PGI offers units XX% to come to a faction to help that faction that's suffering either in performance or numbers or both.

MRBC voting can increase that % determined by the loyalist player base.

If a unit has no history with a faction, they'd have no increase...they've never been voted on by that faction. Units returning or habitual likely would and could have their earnings increased for working with the loyalists. But in the end it's all carrots. A Merc unit can never earn less than PGI's offered bonus.

And loyalists should earn more %/C-bill/whatever for only that specific faction, than any merc. That being said....a merc unit that has a really strong relationship with a faction could theoretically earn almost as much. This would do well to replicate those merc units that never moved much or really staunchly defended certain Houses, such as the Northwind Highlanders or the GDL.

The MRBC voting wouldn't occur until a unit's contract expired. So..they dabble their feet in the waters of a faction maybe for 7-days....like it, work great with the faction, upon getting upvoted in the MRBC system, renew their contract with a pay bump. I would warrant the contract period being voted on impacts the %....so a ton of upvotes on a 7 day contracted unit would pay out differently than a 28 day contract with similar upvotes.

Who gets to vote? Who knows. To stop account-boosting, PGI might elect to set a minimum unit size (say 10 pilots or more) and since it's only involving permanent contract loyalists, that might help prevent alt-account upvoting. The reality is, truly dedicated "boosters" will still do it, but.....against the volume of actual players voting, it might not be worth that much time ultimately.

This could be further restricted from abuse by limiting the capped % bonus by some factor determined by how often and to how many factions a unit hops around.

Anyway, nothing firm, nothing arbitrary above. Just some ideas to help with the concept of Mercs and Loyalists being distinct entities. Right now, they really are not. Loyalists bonuses are fairly tepid compared to Merc and at the cost of tech and corridor flexibility.

It's a no brainer that most players will be mercs or in merc units given the current ruleset and I certainly do not blame them for wanting the most bang for their buck.

Edited by Lukoi Banacek, 24 January 2015 - 11:23 AM.


#454 Alexander Steel

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Posted 24 January 2015 - 12:36 PM

View PostJoseph Mallan, on 24 January 2015 - 10:20 AM, said:


You take what you get IF you wanna play CW.


Yeah, it's clear you have no idea what you are talking and aren't even trying to follow the conversation.

#455 WarZ

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Posted 24 January 2015 - 09:20 PM

View Postwanderer, on 22 January 2015 - 09:23 PM, said:

You can be Black Dragon. I can't have the option of disagreeing by shooting you in the face for doing it. You get all the carrots, no fear of sticks.


Except the simple counter to that is you can deliver the stick correct ? And if you can't, then the enemy executed their play properly.

You have destabilizing forces conducting destabilizing campaigns. To bring them to "your justice", aside from meeting them on the field of battle (which you can do now), you would have to have total and complete proof of the identities of your destabilizing forces and their motivations. And in all truth even if you know 100% the identity and motivation, the only real way to bring them to justice would be to still fight them on the field of battle. No one is going to apologize. No one is going to surrender to you. You will have to fight them to bring them to heel. WHICH YOU CAN DO NOW.

If the enemy properly executes their program of destabilization against you, you simply wont know who is behind it in the end. They will cause these destabilizing attacks, you will be scratching your head as to who did it, and of course attempting damage control to reduce the effect of the destabilizing attacks (denouncing their actions, etc, etc). Basically you dont have the option to use the "stick".

All of this is fitting in perfectly with a role playing aspect. Fully explainable.

Edited by WarZ, 24 January 2015 - 10:20 PM.


#456 WarZ

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Posted 24 January 2015 - 09:57 PM

View PostDimento Graven, on 23 January 2015 - 07:12 AM, said:

Not insulting you. Insulting the stupid idea you presented.


Which is why you come across as an absolute douche, instead of a rational debater. You ignore other peoples points when it suits you. Call them stupid when you have to answer them and dont agree with them. Becoming hostile, ranting, and calling other people stupid is why YOU end up looking stupid. Sorry thats just fact. Learn to play.

Quote

Again, you're telling me 12 people decide they don't like Faction A's politics against Faction B, create throw away accounts to join Faction C, to attack Faction B, and that is somehow supposed to cause Faction A some sort of inconvenience?!?!


Bit of simple logic here: You have 12 people playing and building up 2nd accounts. That they are playing completely independently of their main accounts. With apparently different goals and supporting different factions than their main accounts. What does that give you in terms of game mechanics and actual man power ???

Answer: It gives you the IDENTICAL effect in game, as if those alt accounts are 12 DIFFERENT / new players. You can't share money, mechs, or equipment. So you cant sugar daddy a 2nd account. So all the hours they put into those accounts, cbills they earn, all of it ... ARE JUST FOR THOSE ACCOUNTS. The two accounts (main and alt) are so COMPLETELY independent of each other as to be TWO COMPLETELY DIFFERENT PEOPLE.

In one persona / acct they are a house loyalist. In another persona / acct they are loyal to a different house and / or are the rebels. IT DOES NOT MATTER IN GAME. NOT AT ALL.

You perspective is soo completely gone, your hunger to bring other players to your whims is so strong, that you rage that someone would have the nerve to NOT play the game as you want.

There is all kinds of solid reasoning why this situation works. From role playing. Battletech lore. Game mechanics. The ability to be different persona's.

YOU JUST DONT LIKE IT. So you rage, you whine, and come up with basically BS excuses why YOUR WAY is the only way. "Petty" and "petulant child" are the terms that come to mind.

Edited by WarZ, 24 January 2015 - 09:59 PM.


#457 Joseph Mallan

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Posted 25 January 2015 - 10:54 AM

View PostAlexander Steel, on 24 January 2015 - 12:36 PM, said:

Yeah, it's clear you have no idea what you are talking and aren't even trying to follow the conversation.

This is cause I am here to play the game and not so much worry how much I can make waging war, Just wanna get to the waging!

I have 4 House specific Alts. they are specifically when I wanna be in a different faction.

Edited by Joseph Mallan, 25 January 2015 - 10:58 AM.


#458 Alexander Steel

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Posted 25 January 2015 - 12:48 PM

If you are here to play the game, why are you posting in this thread? :D

#459 Joseph Mallan

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Posted 26 January 2015 - 03:28 AM

View PostAlexander Steel, on 25 January 2015 - 12:48 PM, said:

If you are here to play the game, why are you posting in this thread? :D

I'm here to fill the time at work, when I am home I hardly post here. :P
Remember I operate CnC machinery. I have 8 minutes to 3 hours or more between cycles.

#460 HARDKOR

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Posted 26 January 2015 - 07:32 AM

View PostJoseph Mallan, on 25 January 2015 - 10:54 AM, said:

This is cause I am here to play the game and not so much worry how much I can make waging war, Just wanna get to the waging!

I have 4 House specific Alts. they are specifically when I wanna be in a different faction.


So, WTF is the difference when you play a different faction? I feel like it's nothing but window dressing at the moment. All IS houses have the same clan battles and there's rarely anything going on on the IS borders, and when there is, there is nothing to make it feel more like I am fighting Dave or the dragons or the pidgeon. Same stuff, different icon.

I'm amazed people manage to get so butthurt over a half baked watered down test run that has little to no faction flavor.





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