Egomane, on 21 January 2015 - 04:35 AM, said:
And I don't see "whole factions" wanting something. I see a bunch of players declaring themself as THE FACTION. They are not. All they are doing is informal and at best appliable on a unit level. They can not force their will on others, who don't want to follow their lead. They have no authority to lead. They might claim it, but they still don't have it.
I understand some of your point, I don't want some wannabe 16 year old dictator in training telling me how to play a game. That said, it is Community Ware-fare not "individual" war-fare and I can vote with my feet if I don't like the faction i am playing with or don't agree with it's goals.
If you(read PGI) require factions as a prerequisite of playing the mode, then there is an understanding that teamwork will be part of the overall experience. Some of the players complaining loudest about being told what to do are telling their units (mini factions?) what to do, such is life.
Leadership is earned, if players in this "Game" want to follow a leader to whatever ends then that should be their option. If you want to attack wherever you want to then that is certainly a choice at the moment, there needs to be a corresponding choice to defend anywhere your faction is attacking. Those who just want to "Play" CW could drop against each other for fun as they see fit, "practicing" or just enjoying the mode while those into a more RP frame of mind could counteract what they see as a breach of their faction goals.
This should achieve the oft stated goal of wanting to play however individuals want to without subjecting everyone to the whim of whoever thinks they are in charge that week and increase the amount of potential matches because "Loyalists" could defend against those pesky faction hopping "Mercs" attacking their "Allies" boarder from within.