Vlad Ward, on 20 January 2015 - 11:06 PM, said:
The difference between the two situations is that the whole team is affected when a PUG decides to go off on their own. If the team loses, the PUG also loses.
What do mercs lose when factions go to war? Absolutely nothing. In fact, quite the opposite, more fighting between factions means more open queues and thus more fights and more money for Mercs, as well as additional opportunities for planet claiming for those who care about that sort of thing.
Not only is there no benefit for a merc unit to go along with faction RP ceasefires, it is actually beneficial for them to play more chaotically.
The difference for the merc is reputation - there's a lot of opportunities for great merc groups and their members. A merc group that is effectively shafting the long term goals of the faction it's working for is not making friends with everyone who actually plays for that faction with the intent of 'winning' for that faction. This means less support from other groups and less respect for that group overall. Even from other factions; who wants a group that just makes drama and sandbags their team to play for them? Not to mention the increased odds of someone from your own faction actively taking steps to leave you in a bad place on the field. 'Whoops, was I standing behind you and pinning you in that LRM fire? How clumsy of me'. A merc unit who's shafting the faction they're working for has every reason to expect the actual loyalists to that faction to seek some sort of retribution.
So in the long term it behooves merc units to actually do their best to help the faction they are fighting for and that factions long term goals. It looks like there are 'faction loyalist' perks on the way and mechanics related to faction loyalists offering perks to merc units (was in the original goals and was reiterated in one of the town halls). Essentially ways for units to spend unit coffers to pay merc units for example. A merc unit with a bad reputation is going to see less of that.
If all a merc unit wants is more drops and more action why not play in the group queue? Not trying to be dismissive, being very honest here. CW both in scope and concept is about more than just grinding missions, cbills and LP. It's wars between factions. If you're actively working against the long term success of your faction because you're a traitor that's one thing. Doing it because you're bored....
that's the pug losing in the long run. He may think he's going to 'catch those LRM boats alone' and once in a blue moon he might even do it. In the long run though he's damaging the success of his team and everyone who sees him is going to think 'oh, it's that guy. He's worthless, let's use him as a meat shield'. That's not how a merc unit is successful in the long run.
Besides, they're not 'opening fronts'. For example the recent events with people from Steiner and Davion attacking across their borders isn't going to open a Steiner/Davion conflict. It's just inconvenienced a few people. In context of whoever from Davion was dropping against Steiner, if someone wanted to ghost drop and try to get their name on a planet they could have done so on an active front, this was just stupid. It's going to waste time for some 12mans later today or tomorrow to fix things between both factions or they may just ignore it. The Davion mercs in question could have made 10x as much dropping against actual live drops with Marik or Liao. This was just someone either wanting to be an irritation or wanting attention or even just terribly confused. At best they accomplished a minor irritation, more to the point they accomplished wasting other peoples time.
Which is the biggest issue I guess. It's why people treat it like griefing - it's not that there's some danger of a conflict or broken alliance. That's not going to happen due to someone doing something like that. It's just someone actively trying to waste other peoples time, either because they are bored or want attention or want to feel they did something interesting or for whatever reason they may have to want to do so. There's no benefit in it for them other than, well, being a minor irritation.
Actual legit merc units going wherever they get paid? Sure, I can see that. It's not what's being discussed here though. Also, wouldn't you make more money defending another Clan faction than ghost dropping?