Jump to content

Direwolf And Warhawk Visually Too Similar?

BattleMechs

42 replies to this topic

#1 Bubblewhip

    Member

  • PipPipPip
  • 69 posts

Posted 21 January 2015 - 08:51 AM

I'm wondering if anyone has a similar problem that i have between the Daishi(dire wolf) and the Masakari (Warhawk) looking too similar. It seems every time before I get a radar lock I have to squint to tell which is which. Usually i cna tell faster when I start getting hit with multiple AC5's vs PPC's faster than telling it by eye.

Posted Image



Posted Image




I think it's because the arms of the masakari are based on the Battletech Technical readout vs the redesignes from Mechwarrior 2 and 4.

Posted Image

This Masakari from MW4 is far more visually distinctive, it's arms are higher up to cockpit level, the barrels are longer relative to the arm, and the arms are 45 degrees contorted out rather than straight like the direwolf. The barrels are also 45 contorted outside rather than inside.

Does anyone else have this problem? Does the Masakari need a redesign to make it look more visually distinctive from the Daishi?

#2 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 21 January 2015 - 08:57 AM

Well a lot of the Omni's use the same casting molds for ease and simplifaction of production, I know that the TImber Wolf uses the same leg castings as the Mad Dog, just as the Summoner shares the same leg castings as the Hellbringer. So it stands to reason that the Dire Wolf and Warhawk being both designed by Smoke Jaguar would be designed around common parts as well.

#3 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 21 January 2015 - 09:01 AM

That moment when you come around a corner and scream, " **** its a Dire! Ohh wait no its a just a Whawk, I'll be fine".

#4 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 21 January 2015 - 09:09 AM

I always prefered the MW4 version of the Warhawk personatly.

#5 Vanguard836

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,101 posts
  • LocationOttawa, ON

Posted 21 January 2015 - 09:10 AM

No to the issue and no to the redesign request. This look is more true to the TT idea, MW2 as well. The MW4 was a departure from it's "classic" look in regards to the arms

#6 Slow and Decrepit

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 525 posts
  • LocationBelen, the Mosquito Capital of NM

Posted 21 January 2015 - 09:11 AM

View Postmogs01gt, on 21 January 2015 - 09:01 AM, said:

That moment when you come around a corner and scream, " **** its a Dire! Ohh wait no its a just a Whawk, I'll be fine".


LOL!

#7 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 21 January 2015 - 09:11 AM

Matches TRO pictures pretty accurately.

#8 Senor Cataclysmo

    Member

  • PipPipPipPipPipPip
  • 373 posts

Posted 21 January 2015 - 09:15 AM

I think its more the hats than the arms for me. The dire's hood is very chunky in this game, similar to what you usually expect from a warhawk. The do look a bit more similar than I'd like, Ive often had the same problem as the OP.

But having said that I do like both designs in a vacuum. I think the DWF has a *slightly* too big torso in relation to its legs, it looks a bit unstable to me. Not sure if thats just the rubbish walking animation though.

#9 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 21 January 2015 - 09:20 AM

View PostBubblewhip, on 21 January 2015 - 08:51 AM, said:

I'm wondering if anyone has a similar problem that i have between the Daishi(dire wolf) and the Masakari (Warhawk) looking too similar. It seems every time before I get a radar lock I have to squint to tell which is which. Usually i cna tell faster when I start getting hit with multiple AC5's vs PPC's faster than telling it by eye.

Posted Image



Posted Image




I think it's because the arms of the masakari are based on the Battletech Technical readout vs the redesignes from Mechwarrior 2 and 4.

Posted Image

This Masakari from MW4 is far more visually distinctive, it's arms are higher up to cockpit level, the barrels are longer relative to the arm, and the arms are 45 degrees contorted out rather than straight like the direwolf. The barrels are also 45 contorted outside rather than inside.

Does anyone else have this problem? Does the Masakari need a redesign to make it look more visually distinctive from the Daishi?


because some omnimechs use cross-mech parts.

and honestly form all mechwarrior games the MW4 had the worst mech designs.

#10 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 21 January 2015 - 09:23 AM

No, I don't have an issue telling the difference.

Whale = Rounder ftont. Hawk = blockier rear is the rule

#11 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 21 January 2015 - 09:24 AM

I Disagree the MW4 Hauptman was excellent. The wolfhound and flea.....stellar. The timberwolf was ugly but the MadCatmkII was beautiful.

Edited by SaltBeef, 21 January 2015 - 09:27 AM.


#12 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 21 January 2015 - 09:27 AM

If you come around a corner and your head starts ringing from all the pounding AC shells smashing your cockpit to bits, worry not. It's a Dire Wolf. And you're already dead.

#13 Bubblewhip

    Member

  • PipPipPip
  • 69 posts

Posted 21 January 2015 - 09:30 AM

View Postmogs01gt, on 21 January 2015 - 09:01 AM, said:

That moment when you come around a corner and scream, " **** its a Dire! Ohh wait no its a just a Whawk, I'll be fine".


Well it's kind of important if you are running a brawler build with SRM's as a medium/heavy design. The warhawk is limited to a few energy hardpoints to they kind of devolve into PPC or large wub cannons. Only one variant has a single ballistic slot, so most of the time if you round the corner to find a warhawk and you have 3 SRM 6 centurion, you can actually fesibly take one on.

Now... do that with a direwolf with potentially LBX ac-20's Ultra Ac5's and it's another story.

#14 SaltBeef

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,081 posts
  • LocationOmni-mech cockpit.

Posted 21 January 2015 - 10:18 AM

There is one Niche Brawler Warhawk it has 2 srm6 2 lbx20. Round a corner into that chainsaw and death summery screen comes quickly. I snuck up on 5 mechs in Hpg with it and smited them all quickly. Niche as soon as anyone sees your build they will target you #1 priority target. A LITTLE low on Ammo. Koniving found this build around the same time I did I think he has a vid.

#15 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 21 January 2015 - 10:20 AM

One looks like Hulk Hogan with a graduation hat on, and the other looks like a WW2 Bomber. Pretty easy to figure out which is which.

also you know its a Warhawk if it can turn fast enough to catch up with a medium.

#16 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 21 January 2015 - 11:55 AM

Yeah, at first glance from distance they do look alot alike. And given how PGI has chopped the Warhawk's barrels off, it is a bit hard to tell at first glance without radar locks.

I would love the WHK to get it's long barrels back. And having it get it's arms stuck out to the side at an angle like the MW4 version would be nice. shorten up the arms a bit, give the WHK some degree of protection from the side to the STs....will cost you your arms more often....but might help it live longer.

But either way, I still love my Mastiff mech.....Lily from animove, and his? her? Mastiff comparison thread, now I cant unsee the dog face on the WHK.

Edited by LordKnightFandragon, 21 January 2015 - 11:55 AM.


#17 Cion

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 750 posts

Posted 21 January 2015 - 12:17 PM

Same arm and leg geometry show laziness or lack of funding to me....

Until one posts here said something about same manufacturing parts from a clan.

Not being a lore master, they should make a bigger effort to differentiate. IMO they can use the same legs or arms, not both.

#18 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 21 January 2015 - 01:29 PM

View PostCion, on 21 January 2015 - 12:17 PM, said:

Same arm and leg geometry show laziness or lack of funding to me....

Until one posts here said something about same manufacturing parts from a clan.

Not being a lore master, they should make a bigger effort to differentiate. IMO they can use the same legs or arms, not both.


It actually makes a lot of sense on the part of the Clans to use as many common parts between their mechs as they can, and I'm the one that pointed it out. They are putting close to 20 different chassis in the field at 3049/50/51/52 as front line troops, and it makes sense militarily to have as many common parts between them as possible to simplify logistical needs.

Or think of it this way, there is a reason why the Dodge Charger and Challenger share motors and drive trains, it is to make things easier and more cost effective.

#19 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,595 posts

Posted 21 January 2015 - 03:30 PM

View PostCion, on 21 January 2015 - 12:17 PM, said:

Same arm and leg geometry show laziness or lack of funding to me....

Until one posts here said something about same manufacturing parts from a clan.

Not being a lore master, they should make a bigger effort to differentiate. IMO they can use the same legs or arms, not both.


I don't have the BattleTech Technical Readouts on me right now, but I assure you, there is a canon basis for the way the original 16 Clan omnimechs work. It's not a sign of laziness or lack of funding among the developers, but I'm sure it made their job easier!

With that being said, there are some subtle differences between the similar-looking omnis in MWO. For example, the lower leg coverings are a slightly different shape on the Warhawk than the Dire Wolf. Same goes with the Mad Dog and Timber Wolf.

Edited by TELEFORCE, 21 January 2015 - 03:30 PM.


#20 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 21 January 2015 - 03:30 PM

View PostLily from animove, on 21 January 2015 - 09:20 AM, said:


because some omnimechs use cross-mech parts.

and honestly form all mechwarrior games the MW4 had the worst mech designs.



I gotta agree for the most part on that one.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users