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I Want To Play In Cw


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#21 Thorn Hallis

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Posted 21 January 2015 - 11:09 PM

View PostLivingstonThe3rd, on 21 January 2015 - 08:17 PM, said:

well i joine davion permanently cuz my main mech is the raven 3L i dont wnna have to change factions just to play content


The 3L is solely Liao. But it doesn't matter, as every Inner Sphere faction can use every Inner Sphere 'Mech.

#22 NextGame

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Posted 22 January 2015 - 12:20 AM

View PostLivingstonThe3rd, on 21 January 2015 - 08:17 PM, said:

well i joine davion permanently cuz my main mech is the raven 3L i dont wnna have to change factions just to play content

mainly i wanna know why queue times take so long


Quote

and in before any body including pgi tells me to find a group.(i dont want to)


Im reading a lot of things that you dont want to do, and seem to magically expect CW makeup to warp around you.

If that's your attitude, dont play tbh.

#23 White Bear 84

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Posted 22 January 2015 - 12:35 AM

Aside from saying join a group..

..Check the counters on the right side - you should be able to see where an additional player is required...

#24 Davers

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Posted 22 January 2015 - 01:11 AM

View PostTarogato, on 21 January 2015 - 10:57 PM, said:

Here's the trick to getting into a CW match quickly.
It's really simple, but I'm going to go all out and make a chart to help visualise it.

The ## on the left the numbers displayed by the planet finder in game.
Each column < █ ░░░░░░ █ > represents an individual 12-man team.
< ░░ > represent vacant slots, < ▒▒ > represent occupied.
< ▓▓ > represent a team that is at full capacity.



##..... team 1.........team 2........team 3........ status
00 █ ░░░░░░ █ ░░░░░░ █ ░░░░░░ █ Don't join, nobody is here.
02 █ ▒░░░░░ █ ░░░░░░ █ ░░░░░░ █ just two people...
04 █ ▒▒░░░░ █ ░░░░░░ █ ░░░░░░ █ only four...
06 █ ▒▒▒░░░ █ ░░░░░░ █ ░░░░░░ █ half a team...
08 █ ▒▒▒▒░░ █ ░░░░░░ █ ░░░░░░ █ Most of a team, you could join.
10 █ ▒▒▒▒▒░ █ ░░░░░░ █ ░░░░░░ █ Join, a team is almost ready!
12 █ ▓▓▓▓▓▓ █ ░░░░░░ █ ░░░░░░ █ 2nd team is empty, don't join.
14 █ ▓▓▓▓▓▓ █ ▒░░░░░ █ ░░░░░░ █ just two people...
16 █ ▓▓▓▓▓▓ █ ▒▒░░░░ █ ░░░░░░ █ only four...
18 █ ▓▓▓▓▓▓ █ ▒▒▒░░░ █ ░░░░░░ █ half a team...
20 █ ▓▓▓▓▓▓ █ ▒▒▒▒░░ █ ░░░░░░ █ Most of a team, you could join.
22 █ ▓▓▓▓▓▓ █ ▒▒▒▒▒░ █ ░░░░░░ █ Join, a team is almost ready!
24 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ░░░░░░ █ 3rd team is empty, don't join.
26 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒░░░░░ █ just two people...
28 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒░░░░ █ only four...
30 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒▒░░░ █ half a team...
32 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒▒▒░░ █ Most of a team, you could join.
34 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒▒▒▒░ █ Join, a team is almost ready!
36 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ 4th team is empty, don't join.
... etc. etc.



Notice I bolded certain numbers on the left - these are multiples of twelve. So the basic rule becomes:

"as you approach a multiple of 12, it's better to join. At exactly a multiple of 12 or above it, it's better to wait and do something else and check back again later to see if it's closer to a multiple of 12 again."




edit: let me be super clear on this. The number you're looking at is the number in the Planet Finder on the right. The numbers appear something like 12/11, where the first number is red and the second number is blue. To know whether you need to look at the red or the blue number, look at the symbol in front of the planet name, whether it's red or blue.

Also, there are situations like this:
0/11 ... where you're looking at the second (blue) number, for instance.
This looks awesome for you because it's almost a multiple of twelve, it's only one away! You would be the one person that fills and completes the team and you'd get a match instantly... BUT! There's nobody on the other side, so you'll be sitting there forever waiting for opponents to come. So then the second rule becomes:

"don't join a queue where your side vastly outnumbers the enemy; look for planets where it's the other way around and your help is more needed."

There is an exception to that rule that involves ghost drops and whether or not there is actually a territory that you can attack/counterattack, but don't worry too much about that.

Wow, that looks like a lot of work just to tell someone when they should queue up!

#25 Tarogato

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Posted 22 January 2015 - 01:15 AM

View PostDavers, on 22 January 2015 - 01:11 AM, said:

Wow, that looks like a lot of work just to tell someone when they should queue up!
Now that I've done it, I plan on reusing it. ;)

#26 Lyoto Machida

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Posted 22 January 2015 - 11:50 AM

View PostLivingstonThe3rd, on 21 January 2015 - 08:17 PM, said:

well i joine davion permanently cuz my main mech is the raven 3L i dont wnna have to change factions just to play content

mainly i wanna know why queue times take so long


Off topic, but I'm pretty sure the 3L was a Liao design:

Quote

While heavily associated with House Liao, the Capellans were also forced to sell a number to the Free Worlds League and Draconis Combine, the larger share going to the former. The Federated Suns and Lyran Alliance have acquired smaller numbers of Ravens through other means including salvage, and a large number of variants exist.

Edited by Lyoto Machida, 22 January 2015 - 11:51 AM.


#27 AlphaToaster

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Posted 22 January 2015 - 08:39 PM

View PostTarogato, on 21 January 2015 - 10:57 PM, said:

Here's the trick to getting into a CW match quickly.
It's really simple, but I'm going to go all out and make a chart to help visualise it.

The ## on the left the numbers displayed by the planet finder in game.
Each column < █ ░░░░░░ █ > represents an individual 12-man team.
< ░░ > represent vacant slots, < ▒▒ > represent occupied.
< ▓▓ > represent a team that is at full capacity.



##..... team 1.........team 2........team 3........ status
00 █ ░░░░░░ █ ░░░░░░ █ ░░░░░░ █ Don't join, nobody is here.
02 █ ▒░░░░░ █ ░░░░░░ █ ░░░░░░ █ just two people...
04 █ ▒▒░░░░ █ ░░░░░░ █ ░░░░░░ █ only four...
06 █ ▒▒▒░░░ █ ░░░░░░ █ ░░░░░░ █ half a team...
08 █ ▒▒▒▒░░ █ ░░░░░░ █ ░░░░░░ █ Most of a team, you could join.
10 █ ▒▒▒▒▒░ █ ░░░░░░ █ ░░░░░░ █ Join, a team is almost ready!
12 █ ▓▓▓▓▓▓ █ ░░░░░░ █ ░░░░░░ █ 2nd team is empty, don't join.
14 █ ▓▓▓▓▓▓ █ ▒░░░░░ █ ░░░░░░ █ just two people...
16 █ ▓▓▓▓▓▓ █ ▒▒░░░░ █ ░░░░░░ █ only four...
18 █ ▓▓▓▓▓▓ █ ▒▒▒░░░ █ ░░░░░░ █ half a team...
20 █ ▓▓▓▓▓▓ █ ▒▒▒▒░░ █ ░░░░░░ █ Most of a team, you could join.
22 █ ▓▓▓▓▓▓ █ ▒▒▒▒▒░ █ ░░░░░░ █ Join, a team is almost ready!
24 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ░░░░░░ █ 3rd team is empty, don't join.
26 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒░░░░░ █ just two people...
28 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒░░░░ █ only four...
30 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒▒░░░ █ half a team...
32 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒▒▒░░ █ Most of a team, you could join.
34 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▒▒▒▒▒░ █ Join, a team is almost ready!
36 █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ ▓▓▓▓▓▓ █ 4th team is empty, don't join.
... etc. etc.



Notice I bolded certain numbers on the left - these are multiples of twelve. So the basic rule becomes:

"as you approach a multiple of 12, it's better to join. At exactly a multiple of 12 or above it, it's better to wait and do something else and check back again later to see if it's closer to a multiple of 12 again."




edit: let me be super clear on this. The number you're looking at is the number in the Planet Finder on the right. The numbers appear something like 12/11, where the first number is red and the second number is blue. To know whether you need to look at the red or the blue number, look at the symbol in front of the planet name, whether it's red or blue.

Also, there are situations like this:
0/11 ... where you're looking at the second (blue) number, for instance.
This looks awesome for you because it's almost a multiple of twelve, it's only one away! You would be the one person that fills and completes the team and you'd get a match instantly... BUT! There's nobody on the other side, so you'll be sitting there forever waiting for opponents to come. So then the second rule becomes:

"don't join a queue where your side vastly outnumbers the enemy; look for planets where it's the other way around and your help is more needed."

There is an exception to that rule that involves ghost drops and whether or not there is actually a territory that you can attack/counterattack, but don't worry too much about that.


A lot of good work went into making this. It explains a lot, but I wanted to point out something. If players want to play CW expect about avg 10min wait regardless of the queue sizes. The reason is that there is a hidden exception when groups queue. 2 groups of 8 appear as 16 attackers, when it's really 2 teams that need 4 each. This number combination works from groups of 11 and a group of 2-6 waiting with no solo's. That would be a 13-17 attackers, and the first solo to queue joins the 11 man.

If you want to play, click the queue and give it 10minutes.





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