It's an interesting discussion, and it seems the OP is making the point that following lore to an excesive degree is not in the best interests of MWO. I'd have to agree. I know there are many folks who want this game experience to be as lore-loyal as possible, but the reality for PGI is this is a business that must attract as large a user base as possible to be successful. Catering to any subset of the user base undermines that objective by potentially alienating new players. This is true whether that subset is comp players, lore purists, or what have you.
PGI is trying to walk a fine line where current committed players stay interested in the game, but the game continues to attract new players who, in large part, are not going to be die hard Battletech fans. If PGI is successful in doing this, the fraction of the user base pounding the table for more accurate representation of lore will diminish. That isn't PGI's goal, but an inevitable outcome of attracting more players to the game.
Not to say that lore doesn't have a place. It creates the framework inside which we all play. But IMHO expecting all (or even most) players to role play and adhere to the events from canon are unrealistic. The players are going to write their own history within this game, which, ironically, is what role playing is all about. This isn't a reenactment exercise, it's an open-ended story waiting to be written within the context of the Battletech universe. Also, it's just human nature to chafe under the yoke. New or casual players who get told they can't do X, Y, or Z because of the desires of other players are going to be resentful of the restrictions.
PGI needs CW to be more open and unrestricted (and frankly we do too) because there are relatively a small number of potential players out there to support a lore-specific retelling of canon and those players are likely not sufficient to keep the game viable financially. Any MWO is better than no MWO (again, IMHO). I know this won't sit well with some people, but I don't see it evolving any other way.
So, back on point with the cease fires:
1. There is no game mechanic to establish faction leadership among the player base nor to enforce agreements between factions, so expecting cease fires (or any other inter-faction diplomacy) to be upheld is not realistic
2. Based on what I wrote above, I think it's better for game mechanics and the growth of the user base to let CW be a free-for-all anyway.
Edited by Khereg, 23 January 2015 - 09:29 AM.