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Urby - 6 T Quirk!


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#1 L3mming2

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Posted 22 January 2015 - 10:06 AM

If i remember right, i heard in the town hall;
- eng cap between 180 and 220
- and the chassi will have a tonage reduction bonus of 6 t (he said somthing about it being inpsoible if not)

if u look at the stock load out of the UM-R63* you will see the sum of all components and armor is above 30t (this is without taking any weigt of the chassi ore engine in account!)

so knowing this i have made some urban mech builds by using a spider chassi and removing 6 t of armor..

first 1; (take the 1 ML and split it in 2 SL) (and if it was a urby it would have 194 armor (took the remaining 16 armor from the spider too..))

http://mwo.smurfy-ne...f96b780bb1b010b

i think with some nice quirks (machine gun and AC/10 related) this is a viable build whith would exel at city combat.

ps and ofcource the 360° torso twist is a nice quirk we already know

- stats of build are
speed 105.3~115.8 kmh
DPS with no quirks is (and modules) is 8.4 (hoping to sea that get to 14 or so with quirks)
jump distance (17.34m) ammo;
AC10 45 and machine guns 2000
armor 194

page for the things PGI shows for this mech;
https://mwomercs.com/urbanmech

pps this is actualy a double tread but i figgerd that it M8 be inportant to put the intresting bit in the title ... sr for that

tell me what u think :)

#2 Widowmaker1981

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Posted 22 January 2015 - 10:17 AM

View PostL3mming2, on 22 January 2015 - 10:06 AM, said:


- and the chassi will have a tonage reduction bonus of 6 t (he said somthing about it being inpsoible if not)



If thats true (and i REALLY hope its not) that would almost be enough to make me rage quit the game permanently. i say almost, because it wouldn't, quite..

why the hell should the Urbanmech of all things be made into the best light in the game? (and a 30t mech with 36t of stuff would be the best light, in CW terms at least - unless it counted for 36 tons in a cw drop deck)

#3 Queen of England

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Posted 22 January 2015 - 10:21 AM

The 60STD engine will weigh -6 tons, which is where the savings come from. It's not a trait of the chassis.

#4 Widowmaker1981

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Posted 22 January 2015 - 10:26 AM

View PostQueen of England, on 22 January 2015 - 10:21 AM, said:

The 60STD engine will weigh -6 tons, which is where the savings come from. It's not a trait of the chassis.


yeah i just added it up - it makes sense and is fine, the engine has to have a negative tonnage because the heatsinks are supposed to be included in the tonnage of the engine and only take up space, but PGI just reduced the engine tonnage instead because it was easier than making 0 ton heatinks. I think its only -3.5 tons as well, as if i add up the weight of everything on the sheet it comes to 33.5 tons not including engine.

Edit: although.. a 60 STD should be -2 tons not -3.5..

regardless - if its the engine that has a negative tonnage, which im sure it is, then there is no foul anyway, since you only get to keep the free tonnage by moving at 30 kph in a light.. hardly OP lol

Edited by Widowmaker1981, 22 January 2015 - 10:30 AM.


#5 Mechteric

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Posted 22 January 2015 - 10:31 AM

View PostWidowmaker1981, on 22 January 2015 - 10:17 AM, said:


If thats true (and i REALLY hope its not) that would almost be enough to make me rage quit the game permanently. i say almost, because it wouldn't, quite..

why the hell should the Urbanmech of all things be made into the best light in the game? (and a 30t mech with 36t of stuff would be the best light, in CW terms at least - unless it counted for 36 tons in a cw drop deck)


It won't be the best light in the game, we know this. If it can't run faster than 120kph (which by all appearances it won't be able to), then you can be sure it won't be. Relax.

#6 MoonUnitBeta

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Posted 22 January 2015 - 10:33 AM

View PostQueen of England, on 22 January 2015 - 10:21 AM, said:

The 60STD engine will weigh -6 tons, which is where the savings come from. It's not a trait of the chassis.

This. Thank you.

So many people have been misquoting Russ from the townhall and making threads about it. And that then mis-informed people who read the thread and didn't listen to the twitch...
Ugh!

#7 Widowmaker1981

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Posted 22 January 2015 - 10:36 AM

View PostCapperDeluxe, on 22 January 2015 - 10:31 AM, said:


It won't be the best light in the game, we know this. If it can't run faster than 120kph (which by all appearances it won't be able to), then you can be sure it won't be. Relax.


yeah its fine because the free tonnage is just an engine that no one will use anyway. its just to make the stock mech work. i overreacted somewhat :P

#8 L3mming2

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Posted 22 January 2015 - 11:11 AM

View PostWidowmaker1981, on 22 January 2015 - 10:17 AM, said:


If thats true (and i REALLY hope its not) that would almost be enough to make me rage quit the game permanently. i say almost, because it wouldn't, quite..

why the hell should the Urbanmech of all things be made into the best light in the game? (and a 30t mech with 36t of stuff would be the best light, in CW terms at least - unless it counted for 36 tons in a cw drop deck)


it probably will indead be the engine, (if i remember corectly russ said "ore somting" after he said the ting about the 6 t) but even if it is not the urban would not be op,
i can make loads of builds that go faster and have double the armor and have more dps (at the same time ofc) then the build i posted,

at 115,8 kph (with speed upgrade) 8.4 dps, 16 alpha and 194 armor it is viable but not OP...

just some builds that would send it pakking with ease;
http://mwo.smurfy-ne...4a9b1234fd6fdad
http://mwo.smurfy-ne...7fa3cefafa2e815
http://mwo.smurfy-ne...f22dd555e7adaea
http://mwo.smurfy-ne...d9b7843ea477bd1

russ also said he would make the urban mech viable,
i see 3 ways for that to happen;
a) giving it the same speed as the other IS lights (personaly i think this is stupid we already have those...)
B) give it the tonage quirk and make it fast enof to get in and out of cover (and able to run around a building faster than the assault/heavy mech it just poked in the back) so a bit above 100kph
c) give it a ridicullus cd quirk for its main weapon (+ 60-70% cd quirk for AC/10) now u can jj on top of a dire wolf for a ride in to batle and serve him as a turret vs lights and extra dps in a pouche (this sounds awsome but not realy practical...)

Edited by L3mming2, 22 January 2015 - 11:14 AM.


#9 Bobzilla

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Posted 22 January 2015 - 11:21 AM

it's all about making the best assault with that 60STD.

#10 L3mming2

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Posted 22 January 2015 - 11:29 AM

http://mwo.smurfy-ne...661a2f52d50c247

this is a urbie build with no w8 quirks, not viable IMO

#11 L3mming2

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Posted 22 January 2015 - 11:34 AM

if a - 6t quirk is un acceptable lets call it a 90% armor weight reduction quirk

#12 L3mming2

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Posted 22 January 2015 - 11:59 AM

View PostWidowmaker1981, on 22 January 2015 - 10:17 AM, said:


If thats true (and i REALLY hope its not) that would almost be enough to make me rage quit the game permanently. i say almost, because it wouldn't, quite..

why the hell should the Urbanmech of all things be made into the best light in the game? (and a 30t mech with 36t of stuff would be the best light, in CW terms at least - unless it counted for 36 tons in a cw drop deck)


a last example, a kit fox with UAC/10 3CMG and 2CERSL (so exaktly the same loadout, only it can duble tap its AC10 and swap the 2CERSL for a ECM, and it has better range (its 10kph slower do))
http://mwo.smurfy-ne...366c18d2a49bc80

#13 Asyres

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Posted 22 January 2015 - 01:14 PM

View PostL3mming2, on 22 January 2015 - 11:34 AM, said:

if a - 6t quirk is un acceptable lets call it a 90% armor weight reduction quirk


This is contrary to what Russ said in the town hall, and something that others in this thread have already corrected you about. in the system used by MWO, the standard 60 engine that the urbie uses would have a tonnage of -6. This not quirk of the chassis, or the urbanmech, it's an artifact of how MWO calculates engine weight.

#14 L3mming2

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Posted 22 January 2015 - 01:22 PM

View PostAsyres, on 22 January 2015 - 01:14 PM, said:


This is contrary to what Russ said in the town hall, and something that others in this thread have already corrected you about. in the system used by MWO, the standard 60 engine that the urbie uses would have a tonnage of -6. This not quirk of the chassis, or the urbanmech, it's an artifact of how MWO calculates engine weight.


true but then it should be - 1 t not 6t... as it is a std60 eng 2 heat sinks and the STD 100 engine is 1t and got 4 heat sinks

if u take the stock loadout of the UM you see that - 1 t is not enoug to make it posible

#15 Brody319

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Posted 22 January 2015 - 01:24 PM

View PostL3mming2, on 22 January 2015 - 01:22 PM, said:


true but then it should be - 1 t not 6t... as it is a std60 eng 2 heat sinks and the STD 100 engine is 1t and got 4 heat sinks

if u take the stock loadout of the UM you see that - 1 t is not enoug to make it posible



engine weights do not scale linearly. they scale exponentially.

#16 Bishop Steiner

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Posted 22 January 2015 - 01:30 PM

the How and whys, for those confused.


Leenex 60 engine: 1.5 tons
Gyro: 1 ton
Cockpit: 3 tons

All mechs come with 10 "free" tonnage Heat Sinks. For every 25 engine rating, 1 is internal, for critical slot purposes. Thus the Leenex has 2 Internal HS. and 8 external.

In MWO, the "Engine" weight is an amalgam of the Engine, the Gyro (1 ton for every 100 rating of the engine or fraction thereof) and the Cockpit (3 tons on all mechs).

Thus the basic Leenex with those comes to 5.5 tons. the weight reduction will be for 8 Heatsinks, for a total of a net -2.5 ton engine.

If he mentioned a "-6 ton engine" on the Town Hall, he was simply not taking into account the gyro and cockpit weight.

No conspiracy here.

#17 L3mming2

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Posted 22 January 2015 - 01:34 PM

View PostBrody319, on 22 January 2015 - 01:24 PM, said:



engine weights do not scale linearly. they scale exponentially.


so we have discoverd X² < 0 ?
grats on discovering the antygravity drive becaus sqr(x²) =/= Z^-

#18 Bishop Steiner

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Posted 22 January 2015 - 01:36 PM

View PostL3mming2, on 22 January 2015 - 01:34 PM, said:


so we have discoverd X² < 0 ?
grats on discovering the antygravity drive becaus sqr(x²) =/= Z^-

Your grasp of Stackpolian Physics fails, sadly.

#19 Brody319

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Posted 22 January 2015 - 01:36 PM

View PostL3mming2, on 22 January 2015 - 01:34 PM, said:


so we have discoverd X² < 0 ?
grats on discovering the antygravity drive becaus sqr(x²) =/= Z^-



well if you look here isn't really a pattern. sometimes you have 3-4 engines all the same tonnage in a row, and other times you have an engine weight several tons more than the previous engine.

#20 L3mming2

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Posted 22 January 2015 - 01:43 PM

View PostBishop Steiner, on 22 January 2015 - 01:30 PM, said:

the How and whys, for those confused.


Leenex 60 engine: 1.5 tons
Gyro: 1 ton
Cockpit: 3 tons

All mechs come with 10 "free" tonnage Heat Sinks. For every 25 engine rating, 1 is internal, for critical slot purposes. Thus the Leenex has 2 Internal HS. and 8 external.

In MWO, the "Engine" weight is an amalgam of the Engine, the Gyro (1 ton for every 100 rating of the engine or fraction thereof) and the Cockpit (3 tons on all mechs).

Thus the basic Leenex with those comes to 5.5 tons. the weight reduction will be for 8 Heatsinks, for a total of a net -2.5 ton engine.

If he mentioned a "-6 ton engine" on the Town Hall, he was simply not taking into account the gyro and cockpit weight.

No conspiracy here.


dont realy get it, think i see a few abnormality's.. (example "1 ton for every 100 rating of the engine or fraction thereof )
can u explain it for a 100 std engine?

tnx





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