As a 'medium difficulty PUG' (I like that term, thanks) here are my thoughts on your suggestions
bobF, on 22 January 2015 - 11:21 AM, said:
There are two important realities that everyone needs to absorb, and internalize: 1) pugs make the world go round. Every PvP game is mostly pugs. Every GAME is mostly casual players. While I will agree 9000% with some of you that these scrubs should just git gud, the reality is that people just want to play a video game on medium difficulty, and not be frustrated getting curbstomped every match. 2) PvP is competition, and someone has to lose. Just as I spoke to my fellow elite neckbeards in point 1, I now address all casual players. You're not going to always win, even if you were dropped into a perfectly balanced match. Learn to love the struggle and ultimate satisfaction of getting good at something.
Yes
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Reach out to those neckbeards for pro tips, or to become part of their unit. I promise you won't regret it.
Shouldn't make promises you can't keep. Some of the vets are nice, but quite a few are 4 letter words - be it because they are taking things too seriously, demand stock for everyone, or team kill for whatever reason they justify.
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1) THIS IS THE #1, NUMERO UNO HIGHEST PRIORITY: PGI, in order for your factional groups to come to real fruition, the game NEEDS CHAT LOBBYS. All these casual players could immediately be brought up to speed in like 5mins having a simple chat convo with a helpful vet. TS info could be readily spammed on these chat channels. Groups coordinated. Etc. PGI, this is a must-have, mission-critical feature for building community.
Yes! A lot yes!
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2) the pug queue HAS to be integrated into CW. Sorry elite 12 mans, casuals make the game and to deny them participation because they can't come with 12 for instant queues (or, turret killing as it's been of late) is foolhardy. The game is doomed without effective integration of casuals. PGI, there are a ton of threads all over with excellent ideas on how to implement this. The most straightforward way is to adjust the % needed to cap a planet higher, then have a "CW" option for the general queue that contributes to the cap of some planet; you could have CW and include all the normal game modes, ELO separation and fast queues everyone currently enjoys.
I'm not sure what you are trying to say here - do you mean every game needs to be CW? That'd require some really large game changes - there is a big 'pressure' in CW, and it takes more time, and the queue is long. I tend to PUG because it is fast, convenient and if I fail I just get in a new mech (and/or get angry).
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3) 12 mans, big units, and major community contributors need mechanics to choose their own destiny. Sorry casuals, but there needs to be a high level of competitive play, and that play should be rewarded with being the biggest contributing factor to map movement. Factions need ways to choose their own attack lanes, keep track of alliances and enemies, current merc employment, and other fun battle metrics. Otherwise, we would all just switch to the CW mode proposed in point 2, because of fast matches. Which neatly brings me to point number...
I agree. I don't care if Davion has a ceasefire with Marik or if we attack Marik while also attacking Liao. But there are people who do, so let them decide.
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4) Participation in CW needs to be encouraged by the things that alter player behavior. Make a c-bill bonus for 12man faction groups that have at least 4 different units, a "pug" bonus of sorts, to encourage pugs to queue for CW.
Yes.
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Make LP do something useful.
Big yes. Occasional Cbill boosts are nice, but not something I strive towards - the +100% rewards by choosing Liao are better than the occassional reward for sticking with Davion. LP should give cool things like free colours, camo, free mech +bay at high levels even. I don't care that PGI plan to do in 6 months ... we need it now for people to care about LP.
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Make unit coffers do something useful (like act as a unit bank, that unit players may withdraw funds from, with permissions admin'd by unit leadership). Give direct unit coffer rewards from factions, in addition to personal reward.
agree both unit coffer use NOW, and that CW should also give cbills to the unit coffer on completion.