Flash Frame, on 23 January 2015 - 03:37 PM, said:
ok, you guys win.
There is no problem, there will never be a problem. MWO will always be fine. Go team!
Never said that it would have no possibility of becoming a problem. It may, down the road, become a problem. However, I'd be willing to guess that it'd be an easy to find issue, and once reported to PGI, I suspect that they could put two and two together and then bans would be served. Most likely, I suspect that all parties (the fake accounts and their main ones they are gaining profit with) would be detected as "fighting each other too often" and it would result in losses on all accounts/units.
Depending upon the "damage done", I suspect PGI may even reverse the wins if possible.
As far as the suggested "track IPs for shared addresses", what about those who play on a network? My brother and I play on the same network. Students in college who use the college network would all share the same IP address as well (from my understanding).
Maybe I'm being naive here, but with IGP out of the picture I've been seeing a lot better progress from PGI. I trust that if this became a real problem that they would find and implement some way to stop it. (Or you can just call me crazy.)