1. Make planets worth something other than a place to park your name. Units that take planets should be able to make any of these worlds their home base, get cbills that flow directly into the unit's coffers, offer LP bonuses esp. if the home unit defends the world from attack.
2. Set goals for factions that spring massive but temporary LP boosts. This will add insentive and drive to offensive/defensive actions. For CSJ have one early goal be to take Turtle Bay. For Kurita it would be to defend Turtle Bay X amount of times or push CSJ back to Richmond. And overall goal for the Clans would be Terra, but the capture of Terra does not mean the end of the game, but it does give the clan holding it a boost to LP rewards. For the IS the overall goal would be to hold Terra and push out the clans. Once a clan pushes close enough to Terra, the faction that holds Terra gets a boost in LP and cbills to bolster defenses.
3. Coffers should be used to improve held planet defenses but they should also be used to contract out merc units.
4. Merc units should be kept as their own faction:IS has mercs, Clans have loyalists. Once merc units decide which house they will sign up for, they will have to fight like the rest of the unit and if they win, they will get LP, planets, and cbills to fill their coffers. Should a merc unit decide to leave a faction, they lose their planets (planet stays with the faction, but goes neutral), their LP bonus, and any added cbills.
5. Permcon and long term contracted units (28 days) have the ability to hire merc units out of unit coffers to fight for worlds either offensively or defensively. This does not mean that the merc unit is tied to the contracting unit, but it can play out for additional cbills and LP points for mercs. Can also lead to interesting unit dynamics. Contracts cannot last more than a week and must either be fulfilled or broken. Units will get PGI ratings for fulfilling contracts and successfully paying them off as well.
6. Permcon and long term contract units get a greater LP and cbill bonus from captured worlds. This will allow these units to hire out merc groups and therefore share the wealth.
7. Planets are taken not through ceasefire breaks but through win/loss percentage, through a minimum number of battles that is TBD by PGI. This was a point someone else brought up on another topic, but it sounds interesting.
What do you think? Any ideas to add? Take away? So many flame posts are hiding good ideas. Shows passion for the game, so can we as a gaming community give some voice here and help PGI make us happy....thoughts?
Edited by Von Blumen, 22 January 2015 - 06:00 PM.