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Craziest Tt Urbanmech Builds You Ever Saw?


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#1 Bishop Steiner

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Posted 22 January 2015 - 07:12 PM

Most won't probably fly in MWO, for a variety of reasons, but besides the Deputy Dawg, or the WoB Jihadists "Urbie-Nukes", I found many many colorful builds over the years.

(It's what happens when you have a long running Urbanmech campaign)

Obviously the Deputy Dawg and it's morphing loadouts are known, but some of my other more...er..notable creations

Urbie Fire Support (3025)
Drop the ac10, ammo and 11th SHS for an ac5, 1x ammo and a large laser
(special purpose for if combat outside city confines was expected. Still only went 32 kph though, so..........)



Urbanmech "Shahid" (3067 Jihad era)
Engine increased to a 150xl, 3rd JJ added. Armor stripped to 3.5 ton. Armed with 22 Rocket Launcher 10s, 11 front, 11 rear.
(Technically also built on mothballed valkyrie chassis. Engine were war damaged and unsafe. In response to the terror tactics of the Blakists, the Hsien Militia was forced to extreme counter tactics, and issued the Shahid to criminals under the death sentence, or in some cases, pilots who were otherwise terminal. The design was built from scrap, and it's only purpose was to stay hidden until it could jump into the midst of an enemy formation, and fire off it's payload of 220 rockets, in all directions. The mech had damaged reactors, and most of their heat sinks stripped, so it was a one way ticket. but 1-2 of these jumping over buildings, then "exploding"? (sometimes followed by actual reactor containment failure from heat) Could absolutely gut Word of Blake units)

How about you?

Edited by Bishop Steiner, 03 March 2021 - 01:58 PM.


#2 Escef

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Posted 22 January 2015 - 07:18 PM

I recall on the official BT forms a few years back someone posted an Omni-Urbie, configurations included UAC20, Gauss, and Arrow IV artillery missile builds. I also recall one user (I think he was called "ItsThePope") that mentioned having an Urbie that jumped 9 hexes, but I think that was by abusing IJJs and Partial Wing.

#3 Bishop Steiner

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Posted 22 January 2015 - 07:19 PM

View PostEscef, on 22 January 2015 - 07:18 PM, said:

I recall on the official BT forms a few years back someone posted an Omni-Urbie, configurations included UAC20, Gauss, and Arrow IV artillery missile builds. I also recall one user (I think he was called "ItsThePope") that mentioned having an Urbie that jumped 9 hexes, but I think that was by abusing IJJs and Partial Wing.

heh...I can't find the stats, but I did have an Urbie LAM at one point......and at least old rules, LAMs got 3x jumping with no heat in "guardian" mode. ;)

#4 Brody319

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Posted 22 January 2015 - 07:24 PM

I'll probably give this a try
http://mwo.smurfy-ne...d436ff292e6b0c0

#5 stealthraccoon

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Posted 22 January 2015 - 07:26 PM

Mine were always stock builds, and as far as I can remember it was always the standard R60 variant, as the GM didn't believe in customizing, and we were limited to a 1x1x1x1 team generally (I was the designated light pilot, as I tended to die horribly in my Scorpion).

I distinctly remember never having enough ammo, and performing multiple death-from-above maneuvers on some variety of med laser light tanks.



I plan on keeping things simple with a large ballistic, and a backup pew pew'er (but I sure would love to have rocket launchers!).

Edited by stealthraccoon, 22 January 2015 - 07:29 PM.


#6 Aethon

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Posted 23 January 2015 - 06:25 AM

I made a troll Urbie IIC once, just for lulz. It had full hardened armor, replaced the CUAC10 with a Heavy Large Laser, and the CSL with a Heavy Small Laser. Seeing it catch a pair of Heavy Gauss Slugs at close range, fall over, and get back up with no armor breaches made the whole thing worthwhile, lol.

#7 kapusta11

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Posted 23 January 2015 - 06:48 AM

Was there an engine cap in TT? Could you build something like 2xML, XXL390, XL Gyro, Endo + Ferro 30 ton mech?

Edited by kapusta11, 23 January 2015 - 06:50 AM.


#8 0bsidion

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Posted 23 January 2015 - 07:33 AM

View Postkapusta11, on 23 January 2015 - 06:48 AM, said:

Was there an engine cap in TT? Could you build something like 2xML, XXL390, XL Gyro, Endo + Ferro 30 ton mech?

Admittedly it's been a long long time since I read the rules, but if I remember correctly the only limit was if the engine could fit and still had enough room for the other vital components, you could put it in.

#9 Joseph Mallan

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Posted 23 January 2015 - 07:36 AM

6/9/6
Full armor

PPC
Medium laser
12 sinks IIRC.

#10 Metus regem

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Posted 23 January 2015 - 08:13 AM

UM-AIV
UM-R60L
Urbanmech IIC 2


All stock, all a damn seight scray to see doing what they are ment to do, in their environments...

Still the AIV takes the cake, that one is just mind bending... around 2/3'rds of it's tonnage is devoted to weapons...

Edit:

And I would argue, that the ANH-2A should count as an urban-mech too... just upsized to 100t....

Edited by Metus regem, 23 January 2015 - 08:17 AM.


#11 FupDup

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Posted 23 January 2015 - 08:48 AM

View Postkapusta11, on 23 January 2015 - 06:48 AM, said:

Was there an engine cap in TT? Could you build something like 2xML, XXL390, XL Gyro, Endo + Ferro 30 ton mech?

That build would have 2 tons left over for guns, and 5 critical slots.

EDIT: Since you have 2 ML, that means you'd have 0 tons and 3 slots left.

Edited by FupDup, 23 January 2015 - 09:37 AM.


#12 Mauller

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Posted 23 January 2015 - 08:49 AM

View PostMetus regem, on 23 January 2015 - 08:13 AM, said:



And I would argue, that the ANH-2A should count as an urban-mech too... just upsized to 100t....


True, but if I you had to face tank one over another, I know which I would rather bump into. Any model of the Annihilator will be a scary thing to face in MWO should it come out. It would have some great hardpoints. Much like the Mauler.

#13 Brody319

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Posted 23 January 2015 - 08:49 AM

If they had XXL engines, I would put a 400 engine in it and go fast.

#14 Metus regem

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Posted 23 January 2015 - 08:58 AM

View PostMauller, on 23 January 2015 - 08:49 AM, said:


True, but if I you had to face tank one over another, I know which I would rather bump into. Any model of the Annihilator will be a scary thing to face in MWO should it come out. It would have some great hardpoints. Much like the Mauler.


Not to mention that the Balsitics hard points on the Annihilator would be high mounted, that thing is a tall mech....

Having had to face tank it, and UM-R60L's, it's a tough call, the LBX's on the ANH-2A can hurt, if they get good grouping, that AC/20 on the UM-R60L does hurt when it lands.

Edit:

'Cept for the time I got to fight an ANH-2A in a Mad Cat III, then I just laughed as the LBX's didn't even scractch the paint! Love that Ferro-Lamellor armor!

Edited by Metus regem, 23 January 2015 - 09:01 AM.


#15 Bishop Steiner

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Posted 23 January 2015 - 09:38 AM

View PostAethon, on 23 January 2015 - 06:25 AM, said:

I made a troll Urbie IIC once, just for lulz. It had full hardened armor, replaced the CUAC10 with a Heavy Large Laser, and the CSL with a Heavy Small Laser. Seeing it catch a pair of Heavy Gauss Slugs at close range, fall over, and get back up with no armor breaches made the whole thing worthwhile, lol.

TURTLE!!!!!!!!!!!!!!!!

the "Pocket Awesome"
Posted Image
(Or an Urbanmech even Joe Mallon has to respect)
It's the product of the FedSuns Military Industrial Complex of the late 3030s/early 3040s. Originally it was a test mule for the new NAIS Double Heat Sinks, and Ferro-Fibrous Armor. A few nobles from the Draconis March liked the idea though, and financed a short run of refits on their existing Urbanmech forces.

Taking a base UM-R60, the mech was stripped to it's bare chassis, and a DAV 90 fusion plant installed, increasing it's top speed to 54.6 kph. Retained were the stock jumpjets, though they were moved to the side torsos to free up room for the larger engine. In place of the stock 6 tons of armor, are 4.5 tons of Ferro-Fibrous, netting in slightly less overall protection, but with the intended role, and lack of volatile ammunition supply, it was deemed an acceptable trade off. The familiar light laser was moved from the left arm over to the head or center torso, depending on preference. And in place of the medium-heavy autocannon, 2 Donal PPCs were installed, 1 in each arm. Keeping their fierce heat in check? 10 of the new Double Heat Sinks.

The idea of having the punch of a Warhammer or Marauders twin PPCs, in such a small package was intoxicating. But even better, was the price. Brand new, they cost a scant 1.8 million to produce, but if it was a refit, it cost less than 1 million cbills per unit. Compared to the price of 6.5 million for a single AWS-8Q Awesome, and it was too tempting.

While certainly no replacement for an actual assault mech, they proved useful. 3-4 could be purchased for the price of a single Awesome, providing 2-3 times the firepower. While their armor protection is obviously MUCH lighter, the fact that one had to destroy multiple targets help alleviate that. Also, the weapons were intentionally high mounted to allow the new UrbanMechs to fire easily from armored defilades, for minimal exposure. Lastly, their jump jets give a little extra mobility.

As the 3050s approached, they were already being obsoleted by newer, more heavy designs using the new tech, and by the Clan Invasion, they were relegated purely to backwater militia status with the rest of the Urbanmechs, but for a few brief years, the Pocket Awesome got to shine in several engagements against Pirates and Combine forces who were not prepared for 30 ton garbage cans with legs to pack so much firepower.

View PostMetus regem, on 23 January 2015 - 08:13 AM, said:

UM-AIV
UM-R60L
Urbanmech IIC 2


All stock, all a damn seight scray to see doing what they are ment to do, in their environments...

Still the AIV takes the cake, that one is just mind bending... around 2/3'rds of it's tonnage is devoted to weapons...

Edit:

And I would argue, that the ANH-2A should count as an urban-mech too... just upsized to 100t....

Scarier than an ARROW IV Urbie? My Onager Artillery Chopper....a Yellowjacket converted to carry Arrow IVs. Most mobile artillery, ever

View PostMetus regem, on 23 January 2015 - 08:58 AM, said:


Not to mention that the Balsitics hard points on the Annihilator would be high mounted, that thing is a tall mech....

Having had to face tank it, and UM-R60L's, it's a tough call, the LBX's on the ANH-2A can hurt, if they get good grouping, that AC/20 on the UM-R60L does hurt when it lands.

Edit:

'Cept for the time I got to fight an ANH-2A in a Mad Cat III, then I just laughed as the LBX's didn't even scractch the paint! Love that Ferro-Lamellor armor!

Maulers hitboxes are pretty much insta death for this game, though, sadly

#16 BourbonFaucet

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Posted 23 January 2015 - 09:41 AM

24 Machine guns and 2 tons of ammo instead of the AC/10. (you have to drop that pointless extra heat sink)

Ok, ok, it's not an OFFICIAL TT build, but I've seen it before and it's hilarious to watch. Plus the small laser looks even funnier.

#17 Metus regem

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Posted 23 January 2015 - 09:41 AM

View PostBishop Steiner, on 23 January 2015 - 09:38 AM, said:


Scarier than an ARROW IV Urbie? My Onager Artillery Chopper....a Yellowjacket converted to carry Arrow IVs. Most mobile artillery, ever




Had a game the last weekend, where one of the new guys, used Arrow IV Urbie's.... along with tagging Urbies, I had a bad time, till I got on his flank and tore him apart with my Elementals.

#18 Bishop Steiner

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Posted 23 January 2015 - 09:59 AM

View PostMetus regem, on 23 January 2015 - 08:58 AM, said:


Not to mention that the Balsitics hard points on the Annihilator would be high mounted, that thing is a tall mech....

Having had to face tank it, and UM-R60L's, it's a tough call, the LBX's on the ANH-2A can hurt, if they get good grouping, that AC/20 on the UM-R60L does hurt when it lands.

Edit:

'Cept for the time I got to fight an ANH-2A in a Mad Cat III, then I just laughed as the LBX's didn't even scractch the paint! Love that Ferro-Lamellor armor!

he needed a couple of these
Posted Image

Kill a point of elementals each, every turn!

#19 Mauller

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Posted 23 January 2015 - 10:06 AM

View PostBishop Steiner, on 23 January 2015 - 09:38 AM, said:

Maulers hitboxes are pretty much insta death for this game, though, sadly


Same could be said of the Awesome, but I'd still gladly burn in my Mauler.

#20 Brody319

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Posted 23 January 2015 - 10:07 AM

I think the Mauler could work if the missiles towers vanished when you remove them.

or if PGI programs the game to treat them like the Missile boxes not side torsos! Like how the timberwolf should work!





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