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Units Forced To Defend Their Planets


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#1 RustyBolts

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Posted 23 January 2015 - 10:01 AM

What if a unit that has its tag on a planet had to defend it? For example: CWI takes planets Awsome and Crappy and both planets have their unit tags on it. Now lets say MS attacks Crappy. CWI would not be able to attack another planet until they either successfully defended Crappy or lost it.

And part two of this would be if a Merc unit switched from say Steiner to FRR, any planets that had their unit tags on it in Steiner would disappear.

Edited by RustyBolts, 23 January 2015 - 10:12 AM.


#2 Sprouticus

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Posted 23 January 2015 - 10:33 AM

I actually like this idea a lot. I know it would seem overly harsh to some, and you would have to deal with mercs who hop around, but it would add some real 'skin in the game' impact.

However it could be abused by the other side, sending pugs to one planet and forcing good teams to defend while attacking elsewhere or keeping them off the front lines.....

#3 Logal Dazlar

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Posted 23 January 2015 - 11:33 AM

It is not really abuse, but good strategy.

At the moment the only thing to really fight for in CW are putting tags on worlds. I would think with more benefits implemented, planet tags would probably be dropped once a Unit leaves a faction.

Don't know too early to tell :D

#4 Dragon Fetladral

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Posted 23 January 2015 - 11:39 AM

I had a similar thought regarding this (see link in sig).

#5 Mystere

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Posted 23 January 2015 - 11:40 AM

Not a bad idea. And what others might deem as "abusable", I see as a "strategic opportunity". I just can't see this happening much given the limited planets available for attack.

#6 CyclonerM

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Posted 23 January 2015 - 11:43 AM

Well, it makes a LOT of sense for units to lose their tags on planets when they switch factions, but i think another unit could be Jumpshipped on the planet to defend it in place of, say , CWI . I fear this could be abusable..

#7 Dawnstealer

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Posted 23 January 2015 - 11:45 AM

I think people should have to garrison planets with their mechs and if that planet is attacked, those are the mechs they use. As mentioned in my other post, I think it would lead to more interesting, non-meta battles. Sure you could have the occasional FS-A, 9S, Crow, TBR matches, but you'd also have a lot of matches with second- and third-line mechs.

#8 dezgra

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Posted 23 January 2015 - 11:49 AM

Sometimes you can make a strategic sacrifice in order to pursue long range goals. This idea prevents it.

#9 Zamiake

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Posted 23 January 2015 - 11:50 AM

Cool idea and all but i agree with the second post as well. It makes no sense to lock down the best teams and clans just because some people are attacking a planet your tagged on. That would just literally kill CW at this point. Mainly because there just arent enough strong, smart, and large units to support such a mechanic.

If that was ever to happen at all; The good units would get locked down by mercs eventually. Next another good unit could then advance in on them and hold them to that location and it would be a stand still forever. Unless one of the units has to leave because they have work in the morning. From there its a waiting game of just grabbing flops and then hold the location on a cease fire and repeating.
The only way i would think that kinda stuff would work is with cgbi. They are fairly large and they are good. Last i looked they had 9 worlds and 5 are near or on the front lines. Saddly this mechanic would probably lock them down right where they are now cause their numbers. However they are currently bursting at the seems with applications now cause all the success. We've been waiting for like a month as they find a way to address all the applications. All the recuits would then give them the numbers to then advance again.

Thats the problem with the suggested mechanic you have here op. This suggestion would then create the need for territorial advances to be based off the largest unit and their strength. Rather then the variety of units and their strengths to gather

#10 RustyBolts

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Posted 27 January 2015 - 01:35 PM

Good responses. I like the idea of garrison mechs on the planet. Mayb this is where a unit can hire a Merc unit to garrison or defend the planet for the unit that has the planet tag. Either they hire a merc unit or they defend it.

I still think Units lose their tags when they leave a faction also.

#11 Mangonel TwoSix

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Posted 27 January 2015 - 02:33 PM

While a interesting idea, unless there are some changes to how the game is structured it does not make much sense.

When a merc unit changes factions they are no longer able to defend that world. So the next time it is up for attack or defense it is going to lose that units tag.

And what about merc units that are running multiple 12 mans. Say one 12 man is attacking Butte Hold held by Clan A, why should Clan A have to defend against those 12 with all of their 12 mans? If they had 4 12 mans they would each only get a match about once every 2 hours...... not fun at all......

#12 RustyBolts

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Posted 27 January 2015 - 03:38 PM

View PostRoknari, on 27 January 2015 - 02:33 PM, said:

While a interesting idea, unless there are some changes to how the game is structured it does not make much sense.

When a merc unit changes factions they are no longer able to defend that world. So the next time it is up for attack or defense it is going to lose that units tag.

And what about merc units that are running multiple 12 mans. Say one 12 man is attacking Butte Hold held by Clan A, why should Clan A have to defend against those 12 with all of their 12 mans? If they had 4 12 mans they would each only get a match about once every 2 hours...... not fun at all......


As long as they are defending, it would meet the requirement. And the reason for losing the tag as soon as they left a faction would be instill either more loyalty or a bigger penalty depending on whether they stay or move on.

#13 Mangonel TwoSix

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Posted 27 January 2015 - 04:37 PM

Arguing the other side, why is there a need to have the planets tag flip if the merc faction that owned it switches factions? They put the hard work in to take the planet. And if they switch factions it is going to get taken from them the first time the planet is up for attack/defend. That should not erase the work they did in one fell swoop, it should have to be earned.

Mercs are supposed to be able to switch factions. Otherwise they may as well be house units. And just because a unit switches factions does not mean they dislike their old faction. The mercs are already going to suffer negative loyalty points if they take up arm against their former employers.

Besides Mercs switching factions is the only way PGI has to balance the game. Providing a bonus to certain Factions drives players around the map.

#14 RustyBolts

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Posted 27 January 2015 - 04:42 PM

View PostRoknari, on 27 January 2015 - 04:37 PM, said:

Arguing the other side, why is there a need to have the planets tag flip if the merc faction that owned it switches factions? They put the hard work in to take the planet. And if they switch factions it is going to get taken from them the first time the planet is up for attack/defend. That should not erase the work they did in one fell swoop, it should have to be earned.

Mercs are supposed to be able to switch factions. Otherwise they may as well be house units. And just because a unit switches factions does not mean they dislike their old faction. The mercs are already going to suffer negative loyalty points if they take up arm against their former employers.

Besides Mercs switching factions is the only way PGI has to balance the game. Providing a bonus to certain Factions drives players around the map.


Because if you are fighting for the Clans you should not own planets in Steiner for example. Or if you are Marik, you should not own planets in Davion. When you leave a faction, you leave it, you should not continue to own the planet. It should either revert back to the house or the next party to place tags.

#15 RG Notch

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Posted 27 January 2015 - 05:17 PM

Why are there so many suggestions regarding improving CW that involve forcing people to do stuff instead of encouraging with incentives?

#16 Kjudoon

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Posted 27 January 2015 - 06:32 PM

This was supposed to be part of why we have unit coffers for. To buy and upgrade bases, jumpships and more.

So many are saying Phase 3 : Logistics is never coming, but some of the tools are in place. It will just take time to get there I think. And it must happen before Steam gets involved.




#17 Sam Slade

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Posted 28 January 2015 - 06:11 AM

View PostRG Notch, on 27 January 2015 - 05:17 PM, said:

Why are there so many suggestions regarding improving CW that involve forcing people to do stuff instead of encouraging with incentives?


Because if you give kiddies the keys to the candy store they'll eat everything, get fat, whine and demand more candy...

Better to go carrot AND stick.

EDIT: this is why we need Outreach and more directed contracts for mercs.

Edited by Sam Slade, 28 January 2015 - 06:40 AM.


#18 RustyBolts

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Posted 28 January 2015 - 06:32 AM

View PostRG Notch, on 27 January 2015 - 05:17 PM, said:

Why are there so many suggestions regarding improving CW that involve forcing people to do stuff instead of encouraging with incentives?


So once you take a planet you never have to worry about it again? You want incentive? Simple, you want to keep that planet you stay loyal and defend it.

#19 Almond Brown

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Posted 28 January 2015 - 09:20 AM

View Postdezgra, on 23 January 2015 - 11:49 AM, said:

Sometimes you can make a strategic sacrifice in order to pursue long range goals. This idea prevents it.


That would be done under a true Logistical interface. Sure you may push out as far as you want, maybe leaving a small garrison behind, but the loss of even one key Logistical, Supply and Support Planet along that route, would put a serious kink in those "long range goals".

Hopefully, in time, Logistics will be a big player in how and where Factions go and how they make sure that Supply lines, and Jump corridors are maintained. Then Mercs, and other smaller groups can be utilized by the Houses to harass and nibble on these supply lines while the House in question "pursue their long range goals".

Of course, that Sword they would wield on their behalf is also quite double edged as well. ;)

#20 Vassago Rain

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Posted 28 January 2015 - 09:21 AM

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