#1
Posted 23 January 2015 - 01:11 PM
I've played all of the trial mechs and I'm not good with Assaults or Heavies. I do like the light 'Mechs, although I'm not that good in them. However, I like to play the Medium category. More specifically the Centurion-9 A(C). I've had pretty good games with it, as I understood the basic gameplay with it (get close, fire an alpha, shield with left arm, repeat). My personal best is about 600 dmg and 3 kills. Now I would like to know a few things,
a) Is my described playstyle the right onefor the Centurion?
how do you call the Centurion playstyle?
c) Should I get a Centurion or a different medium 'Mech, including variants (no MC 'Mech, and if you recommend a 'Mech please consider, that, since this is my first 'Mech, it should be pretty good "out of the box", since I'll be short on my budget after the purchase (I only have 11 mil. C-Bills)).
Thanks for reading
#2
Posted 23 January 2015 - 01:30 PM
(Though in my opinion they are not as versatile as Hunchbacks in that unlike Hunchbacks, Centurions can't accommodate virtually every single playstyle)
An example is the Classic Centurion Charge, which back in closed beta when everyone had exclusively the heavy standard engines and Centurions went 64.8 kph... a developing style of play was to twist 40 to 45 degrees to the right so that your left arm shield is up and in the way. With the delayed convergence back then, either the enemy hit your arm or if they missed your shield arm they the shots would 'crisscross' and either hit in different places (allowing you to tank damage longer by splitting it up) or miss you completely. At the same time you'd hook your right arm under or over your shield (now no longer possible) so that you could shoot at the enemy with your low-heat-generating AC. Pop open the missile doors and bombard with LRMs and AC/10 as you approach. If the fire gets too heavy, steer away toward cover or close the missile doors (which are now gone). Finally when you get within 270 meters, you immediately center the torso while letting go of the arm control, centering your body and allowing you to attack with lasers + AC/10 to deal the final killing blow.
A team of two of those could wipe out the entire enemy team.
Of course times change. Now Centurions are strikers (hit and run), snipers, brawlers, tankers, "zombies," and more. It just depends on how you build it.
That said, if you like the CN9-A(C), grab the CN9-A. It is the same thing minus the upgrades (and thus you can use your cbills instead of real cash).
CN9-A.
CN9-A(C)
For a comparison.
I would personally suggest starting with the CN9-AL. It may be energy-based but that means your starting standard engine will be much more viable (as energy weapons are very light).
There is also the CN9-D, which while expensive cbill-wise starts with a few of the good things right off the bat.
This is me leading a lance of trial CN9-Ds (pure stock) with medium mech champion 7NationArmy (recorded by him), accompanied with his advice on how to treat it.
Edited by Koniving, 23 January 2015 - 01:35 PM.
#3
Posted 23 January 2015 - 01:34 PM
#4
Posted 23 January 2015 - 01:36 PM
They're relatively cheap and have a fair amount of versatility in their builds across all the variants.
I normally suggest Shadowhawks, but if you feel comfortable in the Centurions, then go with them.
#5
Posted 23 January 2015 - 01:43 PM
For Clan mediums: Nova is a fun little hell to put yourself in. Stormcrows will teach you every single bad habit you can possibly get (so that you'll never be able to use another mech without saying they all suck), and Ice Ferret... is a glorified light mech.
For advanced mediums: Kintaro, Griffin, Trebuchet.
I'm sorry but at the moment I can't even suggest Vindicators (Why is this 45 tonner taller than the Timber Wolf?) or Cicadas (Maybe if the leg hitboxes weren't exaggerated in size). Which is a shame.
#6
Posted 23 January 2015 - 02:07 PM
I'd definitely stick to what you like and do well in. You want to keep it fun, cause if you're not having fun... I haven't tried Cicadas but they may fit well into your hit and run play style, also the Hunchback 4G with the AC/20 quirk is a decent hitter and plays similar to the Cent, not including the shield with left arm technique.
Griffins seem to do well, if you are good with SRM's...
#7
Posted 23 January 2015 - 02:11 PM
I would tend to classify the Centurion as a mixed Brawler / Skirmisher. They excel at hit and run with large AC or energy weapons, depending on build and can even be used for indirect fire support with LRM's as Koniving has shown.
c) As you already have experience in the CN9A it might be worthwhile sticking with this to allow you to rebuild your CBill wallet and you can swap between the Trial and the version you own to gain XP at a higher rate.
If you find yourself itching to spend MC, I can't rate the YenLoWang high enough. I use this when I am dropping solo and can pull in 300-350k (with Premium time) per match and at a fairly reliable rate too, although the XL275 is an expensive purchase but at least it can be swapped around through other builds/'Mechs if you so wish.
Edited by xX PUG Xx, 23 January 2015 - 02:11 PM.
#8
Posted 23 January 2015 - 02:48 PM
I am rather fond of InnerSphere Medium mechs.
The Centurion is a fine, fine mech for a beginner. It has a quite durability to it not seen in alot of mechs in this game, especially with a STD engine.. which brings me to my first point..
I would recommend the Centurion-D if your gonna buy a Centurion as your first mech. It does cost 8,000,000 c-bills, but comes with the ever so valuable XL300 engine, stock.
This engine is one of the top three engines used in the game across different chassis, including the Jenners. You indicated you liked playing lights also, so having this engine in the bank is nice if you do decide to go to lights next.
But...the Centurion 9-A is on-sale today at 35% off c-bills... that's also not too shabby. House Liao sale.
House Kurita sale starts soon 1-25-14 I think. There are some great mechs to be had at 35% off c-bills during this sale.
What's nice about the timing here is that you can use your cadet bonus money and stock up on three (3) amazing mechs during the Kurita sale. Owning three of the same chassis type allows you to unlock the Elite and Master set of mech skill unlocks. Very, very important in my opinion.
You need three (3) of one chassis type to unlock past Basic skills. Example. Hunchback 4SP, 4H & 4J.
During the Liao and Kurita sale, 35% off... you probably have enough to buy any three mediums. You start with four (4) empty mech bays.
Remember you can only get more MECH BAYS through contest give a ways, or purchasing them with MechCredits or MC. MC will cost you real life money. Karma Koin, Paypay, Credit card, etc...
All three Wolverines are on sale also during the Kurita sale. Also a great, great mech. A little more challenging, but...once you learn to leverage the 'Jumpjet', you become very dangerous. Its just a hard skill to master while learning all the other things needed in your early piloting career.
Ask questions, play alot, and take your early lumps. We all did! And listen to Konvings posts. They are some of the better information you'll get on the forums.
PS... Always upgrade your mech to Double Heat Sinks. ALWAYS! ( unless its a Locust or Spider maybe )
Edited by Flak Kannon, 23 January 2015 - 03:29 PM.
#9
Posted 23 January 2015 - 02:57 PM
In regards to the MC vs CBill variants, my advice is not to spend real money unless you know that you like a chassis and will be holding on to it. Mech bays (slots) are a better investment early on. Also make sure that you understand the distinction between Heroes/Champions and standard variants. Heroes/Champions are only available for MC while standard variants can be purchased for CBills OR MC. Heroes/Champions don't generally don't play any different from standard variants except for the fact that they come "pre-upgraded" and provide bonuses to your in match CBill and XP rewards.
PS:
If you have teamspeak feel free to drop my a line at ts3.hhod.com:7345, no password required. I'm online most nights and usually down to help answer any questions.
#10
Posted 23 January 2015 - 03:13 PM
couple quick reference pages on upgrade paths for both IS and Clan.
Edited by Kin3ticX, 23 January 2015 - 03:14 PM.
#11
Posted 23 January 2015 - 03:50 PM
Here is a link to the Inner Sphere tier list.
http://metamechs.com...-lists/is-list/
In actualit the BEST medium mech is the clan mech Stormcrow, it really is not debatable, the 2nd best is the Wolverine.
All mediums other than the cicada (really fast) and the Trebuchet (generally an LRM boat) play with about the same style.
The shadowhawk used to be the king, but now its kind of mediocre after recent changes.
good luck.
#12
Posted 23 January 2015 - 03:58 PM
Mogney, on 23 January 2015 - 03:50 PM, said:
Here is a link to the Inner Sphere tier list.
http://metamechs.com...-lists/is-list/
In actualit the BEST medium mech is the clan mech Stormcrow, it really is not debatable, the 2nd best is the Wolverine.
All mediums other than the cicada (really fast) and the Trebuchet (generally an LRM boat) play with about the same style.
The shadowhawk used to be the king, but now its kind of mediocre after recent changes.
good luck.
Agreed, but the wolverine is not great for a new player. All the weapons in a fragile arm is not new player friendly. Thats why I still recommend shadow hawks.
#13
Posted 23 January 2015 - 04:41 PM
They are all great mechs - lots of good advise here, too.
#14
Posted 23 January 2015 - 10:27 PM
#15
Posted 24 January 2015 - 05:51 AM
Back when I ran a Centurion I went with a design that aimed to deal damage as it closed with the enemy so I 'd run with an AC10, a couple of meduim lasers and SRM's. I'd try to stick with assault mechs and support them. When they engaged enemy mechs I'd move up agressively forcing the enemy to switch to firing at me (allowing the friendly assaults to pound away while I try to absorb as much damage as possible wih my shield arm). If they ignored me then I deal out as much damage at short range as I could do.
At the end of the day I wasn't that big a fan of brawling which is why I now run with large pulse laser Wolverine and Shadowhawk builds.
Edited by Kahadras, 24 January 2015 - 08:46 AM.
#16
Posted 24 January 2015 - 05:54 AM
Both Hunchbacks and Centurions are mechs I enjoy and would recommend, while I prefer the HBK.
On Hunchback vs. Centurion (50ton mechs, main part, spoilered to make the post look shorter ):
I only started to play Griffins (55t) recently. They have less variety in loadouts (Missiles and energy) compared to the above but agility of a HBK with Jumpjets on top (roughly speaking). Also taller.
Blackjacks are nice mechs and quite small, but more fragile than HBK, CN9 because they typically need XL engines while still not going faster than those (5t less to work with).
No experience with Vindicators, Wolverines (6K is quite popular), Trebuchets and Kintaros (mainly missiles it seems) yet.
Cicada is more like a bigger light.
Enforcer (will be released to people who preorder in a few weeks, in a few months regularly) may become a jumping HBK, Cent, but we don't know yet.
-maybe play a few games with the trial Hunchback. Just compare the "feeling" to the Cent, not so much the weapon loadout (and the overheating that comes with it as the trial has not unlocked any skills). Although this one is an all-energy variant there is a great variety of hardpoints on the different variants
Sources of information that I can recommend:
I also agree that the Stormcrow probably outperforms both, but you'd have to grind a lot more money to get your 3 variants, so I would propose to start with IS mechs. Personally I'm not playing competitively so the fun part of it plays a big role. If you want to go competitive save for a Stormcrow and refer to Metamechs for builds.
If you mainly play to have fun get ideas from mechspecs, these forums and Metamechs as another source.
I agree with Golrar that having the XP on the trial Cent is an advantage. But you'll have to grind some c-bills to get the next mech anyway. So you will probably get the XP for basic skills in the process anyway.
Notes on Sales/pricing/available variants:
In general to have a mech perform well you will need to level 3 Variants (e.g. CN9-A,-D...) of one chassis (e.g. CN9). Check here for a guide on how this works by Shar Wolf (at that time I started playing Centurions as you may notice)
Also, try and toggle the arm lock setting if you have not done so yet. This will improve your aiming possibilities on mechs with arm mounted weapons.
Sorry, this post is a lot longer than I expected it to be.
And I'm purely writing from a casual-but-addicted point of view.
TL,DR: both HBKs and CN9 are fun mechs for normal play, I expect HBK to be cheaper and more versatile.
Edit: small layout change
Edited by Arnie76, 24 January 2015 - 06:00 AM.
#18
Posted 24 January 2015 - 02:10 PM
Neither is a bad choice though and with the positive quirks they both perform well. It is worth bearing in mind there is no centurion model for cbills that is built for a ac20 but the hunchback 4g will take one like a champ in that massive hunch
#19
Posted 24 January 2015 - 02:25 PM
#20
Posted 24 January 2015 - 02:27 PM
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