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Urbanmech Orthos Adjustments - Vote Here


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#101 Odanan

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Posted 29 January 2015 - 03:15 PM

I still couldn't find a Mod to move this to Feature Suggestions...

#102 CDLord HHGD

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Posted 29 January 2015 - 06:36 PM

2 and 4 have my vote.

#103 LT. HARDCASE

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Posted 29 January 2015 - 06:47 PM

I like #1 the best, to be honest.

#104 Malleus011

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Posted 29 January 2015 - 07:27 PM

4, followed by 5 and 2. More can. Less tall.

#105 DaniBot

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Posted 30 January 2015 - 05:40 AM

3 and 5

#106 Mechteric

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Posted 30 January 2015 - 05:41 AM

3


If its too tall or too wide it will be too easy to hit (same problem many medium mechs have), on the other hand if its too short its just stupid. But seeing as how we haven't even seen how big the mech is compared to a commando or jenner in the actual game this is just too much speculation. The in game model always has something different about it from the concept art (I mean just look at the Centurion!)

Edited by CapperDeluxe, 30 January 2015 - 05:43 AM.


#107 Odanan

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Posted 03 February 2015 - 02:57 PM

It looks like PGI will ignore us. :(

Posted Image

#108 Jacon Ceronia

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Posted 03 February 2015 - 03:04 PM

#2

#109 Whaler

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Posted 03 February 2015 - 03:11 PM

I vote #4

#110 Legacy Wing

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Posted 03 February 2015 - 03:24 PM

#5 for me; I love those proportions.

#111 Finster

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Posted 03 February 2015 - 03:32 PM

I vote for #5. It looks the most "tin can" like to me.

View PostOdanan, on 03 February 2015 - 02:57 PM, said:

It looks like PGI will ignore us. :(



Well, what did you expect, honestly?

#112 Fooby

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Posted 03 February 2015 - 03:34 PM

Definitely 5, though the one Saobh posted in this thread with the larger/rounder hip area is the best design.

View PostLily from animove, on 24 January 2015 - 08:36 AM, said:



Posted Image

Edited by Fooby, 03 February 2015 - 03:46 PM.


#113 Rat of the Legion Vega

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Posted 03 February 2015 - 03:37 PM

View PostOdanan, on 03 February 2015 - 02:57 PM, said:

It looks like PGI will ignore us. :(

Posted Image


That PGI model looks terrible. Already making me regret spending money on the package. Why does everything that made the urbanmech cute and unique have to be stripped away so it looks like just another generic fast I.S. light mech? Such a waste of style and potential.

#114 Brody319

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Posted 03 February 2015 - 03:37 PM

View PostRat of the Legion Vega, on 03 February 2015 - 03:37 PM, said:


That PGI model looks terrible. Already making me regret spending money on the package. Why does everything that made the urbanmech cute and unique have to be stripped away so it looks like just another generic fast I.S. light mech? Such a waste of style and potential.



looks perfectly fine to me.
older art has it look like an egg with legs. this one looks like it was designed as a mech.

#115 Fate 6

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Posted 03 February 2015 - 04:08 PM

3 or 5

#116 zagibu

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Posted 03 February 2015 - 04:12 PM

4 or 5. The latter is a bit better imo, though it probably can't be easily done at this point.

#117 Bongo TauKat

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Posted 03 February 2015 - 04:58 PM

Five seems to stand out the best for me. Squat and cute without too much of a shift from the original model to completely out of the realm of possibility.

#118 Mechwarrior Buddah

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Posted 03 February 2015 - 05:04 PM

I want it to look like Posted Image

Note the absolute lack of a waist

View PostFinster, on 03 February 2015 - 03:32 PM, said:

I vote for #5. It looks the most "tin can" like to me.



Well, what did you expect, honestly?


lols

and I recieved

Edited by Mechwarrior Buddah, 03 February 2015 - 05:03 PM.


#119 Heffay

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Posted 03 February 2015 - 05:24 PM

I like 4 best.

#120 Ted Wayz

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Posted 03 February 2015 - 06:50 PM

Four IV





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