Why Do 'mechs Have Fists?
#1
Posted 24 January 2015 - 05:57 PM
#2
Posted 24 January 2015 - 06:01 PM
And fluff/lore wise they are used to carry stuff and help when moving through difficult terrain.. Also to move debris and stuff.
As for why they are in this game.. ity is simply a nod to the original designs.
#3
Posted 24 January 2015 - 06:02 PM
MWO does not have this enabled yet, but PGI states that physical attacks are in the works at some point down the road. I would expect collisions to be (re)enabled though first.
Also, this -
That's right Clanners. >
#4
Posted 24 January 2015 - 06:38 PM
#5
Posted 24 January 2015 - 06:41 PM
#6
Posted 24 January 2015 - 06:55 PM
Edited by Bartholomew bartholomew, 24 January 2015 - 06:55 PM.
#7
Posted 24 January 2015 - 07:21 PM
An example of one had twin LRM-5s (2 tons each) + 1 ton of ammo + half a ton of weapon structure and weapon armor (total 6 tons). The convenience of this is akin to Omni-Mechs, it is very easy to change out weapons that are held by the hands.
Issues, of course, tended to be that hand-mounted weapons were easily dropped, had accuracy calibration issues, were clunky, and ultimately dated.
The merits included but aren't limited to being able to drop and pick them back up.
Arbiter is a good visual representation.
So is the Wolverine and Battlemaster.
Or this Griffin.
A Wolverine.
This evolution of the Charger, called the Hatomoto Chi is a good example, too.
(That mech and the Enforcer are depicted in the introduction of this kinda bad MechCommander knockoff.
)
The Yen Lo Wang has two versions. One with a claw, the other with an Axe.
Axman with a gun.
/www.sarna.net/wiki/images/thumb/0/0d/Trebuchet_1.jpg
^That is an actual Trebuchet variant.
Beyond their use for weapons and melee, hands are used to make getting up easier.
If your hand is blown off or you don't have one, it is considered to be somewhat more difficult to stand up. The change in difficulty from a mech with two hands and a mech with one hand (or two hands but one blown off) is actually identical to the increase in difficulty to getting up when your foot has been torn in half and dangles from your leg. Getting back up on a mech with no hands is quite a feat that is prone to some failed attempts.
Hands are required to collect scrap at the end of a battle, which is a huge source of income. No hands, no scrap for you, no additional income.
Hands are required for climbing. Whether you're pulling a King Kong on the Empire State Building or trying to pull yourself free of the shrubs on Viridian Bog. You need hands.
Enjoy!
#8
Posted 24 January 2015 - 08:14 PM
Koniving, on 24 January 2015 - 07:21 PM, said:
An example of one had twin LRM-5s (2 tons each) + 1 ton of ammo + half a ton of weapon structure and weapon armor (total 6 tons). The convenience of this is akin to Omni-Mechs, it is very easy to change out weapons that are held by the hands.
Issues, of course, tended to be that hand-mounted weapons were easily dropped, had accuracy calibration issues, were clunky, and ultimately dated.
The merits included but aren't limited to being able to drop and pick them back up.
Arbiter is a good visual representation.
So is the Wolverine and Battlemaster.
Or this Griffin.
A Wolverine.
This evolution of the Charger, called the Hatomoto Chi is a good example, too.
(That mech and the Enforcer are depicted in the introduction of this kinda bad MechCommander knockoff.
)
The Yen Lo Wang has two versions. One with a claw, the other with an Axe.
Axman with a gun.
/www.sarna.net/wiki/images/thumb/0/0d/Trebuchet_1.jpg
^That is an actual Trebuchet variant.
Beyond their use for weapons and melee, hands are used to make getting up easier.
If your hand is blown off or you don't have one, it is considered to be somewhat more difficult to stand up. The change in difficulty from a mech with two hands and a mech with one hand (or two hands but one blown off) is actually identical to the increase in difficulty to getting up when your foot has been torn in half and dangles from your leg. Getting back up on a mech with no hands is quite a feat that is prone to some failed attempts.
Hands are required to collect scrap at the end of a battle, which is a huge source of income. No hands, no scrap for you, no additional income.
Hands are required for climbing. Whether you're pulling a King Kong on the Empire State Building or trying to pull yourself free of the shrubs on Viridian Bog. You need hands.
Enjoy!
sigh...I really hated it when they retconned "hand held weapon (besides melee) rules into the game.
#10
Posted 24 January 2015 - 08:27 PM
#11
Posted 24 January 2015 - 08:27 PM
#12
Posted 24 January 2015 - 09:09 PM
#13
Posted 24 January 2015 - 09:39 PM
Originally Mechs were designed for industrial/commercial use and as such required some method of manipulating equipment.
- The Pilot has a second set of controls (just in front of the normal ones) that allow for precise movement of the hands and arms.(The finger rests are sensitive and are used to help control the 'Mechs hands in physical modes. When in physical mode the joystick moves up and down as well as side to side.)
The Mechs with these additional features also have dedicated algorithms and programs designed specifically for the hands use, the Pilot only needs to direct them to an object or item and they are fully capable of completing the operation of grasping, holding, or gripping it.
- It was quite common to see 'Mechs assisting in constructing hasty defensive fortifications, or 'rearranging' the local terrain or Fauna for future or tactical purposes.
- Also, Lore or stories of 'Mechs assisting downed and injured Pilots by holding and carrying them to a safer location.
- One of the more common Mechs that relies on it's hands is the 'cargo/ammo' support Mech, seen in use at most ports or aerodromes, as well as forward supply depots. (may see something along these lines if we ever get to a 'rearm' event with-in the game.)
For this game, the use of hand actuators has not yet been defined or brought to any use, yet.
- As we move closer to the knockdown/stand-up feature we will probably see these elements or components find a use or purpose.
- As well as future map design that may 'require' a 'Mechs hands to operate or cause function in/on an object.
(or possibly the 'retrieval' of an object or sensor that was earlier placed. Sorry Raven, you may have been able to 'deploy' that sensor, but you can't pick it back up.)
Just some info,
Aim True and Run Cool,
9erRed
Edited by 9erRed, 25 January 2015 - 03:32 AM.
#14
Posted 24 January 2015 - 11:06 PM
#15
Posted 24 January 2015 - 11:48 PM
https://www.youtube....cl=84503534#t=7
By the way, titanfall has it:
Edited by xe N on, 24 January 2015 - 11:53 PM.
#16
Posted 25 January 2015 - 12:12 AM
Also, as shown in Pacific Rim: So you can hit someone in the face with a ship.
#17
Posted 25 January 2015 - 01:13 AM
Ir0nPiston, on 24 January 2015 - 06:02 PM, said:
MWO does not have this enabled yet, but PGI states that physical attacks are in the works at some point down the road. I would expect collisions to be (re)enabled though first.
Also, this -
That's right Clanners. >
What happens when your mech is all out of weapons.
As much as I hate that Atlas falcon punching my favorite Clan mech, I love it cuz its just epic.
#18
Posted 25 January 2015 - 05:52 AM
#19
Posted 25 January 2015 - 07:56 AM
#20
Posted 25 January 2015 - 08:01 AM
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