Harder To Play: Assault Or Light
#1
Posted 06 September 2014 - 05:44 PM
I know lights are in the minority now but that tends to be because they aren't as good of money earners (why earn 100k in a kitfox when I can earn 200 in a direwolf). That really doesn't mean one is harder to play than the other though.
I personally think assaults are harder and here is why. The razzle dazzle play of a light can be learned by tearing around the map enough. Some may be better than others true but do it enough and you will be semi-competent.
Assaults on the other hands require an understanding of every weapon system out there since you are so slow and will have to learn how to avoid all of the with positioning rather than speed. Playing an assault forces me to learn my exact profile, how I fit on map contours, and what are my exact limits on firepower.
Anyone agree or disagree or just have a completely different take?
#2
Posted 06 September 2014 - 05:46 PM
Edited by Carrie Harder, 06 September 2014 - 05:47 PM.
#3
Posted 06 September 2014 - 06:13 PM
#4
Posted 06 September 2014 - 06:28 PM
#5
Posted 06 September 2014 - 06:34 PM
I don't have experience with the mech post-buffs, but for quite a long while piloting an Awesome was... a less than awesome experience. It wasn't TERRIBLE (well, some variants weren't- I'm looking at you, Pretty Baby), but... meh.
OTOH you have the Firestarter, which is the way, the truth, and the life.
#6
Posted 06 September 2014 - 07:01 PM
Blueduck, on 06 September 2014 - 05:44 PM, said:
I know lights are in the minority now but that tends to be because they aren't as good of money earners (why earn 100k in a kitfox when I can earn 200 in a direwolf). That really doesn't mean one is harder to play than the other though.
I personally think assaults are harder and here is why. The razzle dazzle play of a light can be learned by tearing around the map enough. Some may be better than others true but do it enough and you will be semi-competent.
Assaults on the other hands require an understanding of every weapon system out there since you are so slow and will have to learn how to avoid all of the with positioning rather than speed. Playing an assault forces me to learn my exact profile, how I fit on map contours, and what are my exact limits on firepower.
Anyone agree or disagree or just have a completely different take?
IS lights hand down! best pilots in this game play IS lights.
#8
Posted 06 September 2014 - 07:54 PM
Worst part is, your lance probably did the right thing abandoning you.
Separate spawn points are bad. I blame them for the stupid counter-clockwise metagame.
However, if the game doesn't crap on you with an isolated spawn you can certainly rack up some damage with an assault 'mech.
Not to sound like one of them damn hippies, but they are both hard to play, in different ways.
Assault mechs require really good situational awareness.
Light mechs require crazy piloting skills.
#9
Posted 06 September 2014 - 07:55 PM
I just got a Victor, and it feels like im waking through an ocean of molasses.
#10
Posted 06 September 2014 - 08:02 PM
That having been said, when they (lights) are good, they are very good.
#11
Posted 07 September 2014 - 03:55 AM
Furthermore, you don`t get usually get rewarded, neither by the team (a simple thank you) nor from the game. (C-bills / Xp = spotting, reconnaissance, ECM, AMS, etc.)
If I want to play something quiet I take my banshee.
If you don`t go running alone and always stay in a group is really relaxed in contrast to the light`s.
So yes, lights are more difficult! But more fun!
(This is a personal opinion)
Greetings Phex
#12
Posted 07 September 2014 - 04:09 AM
Lights are more forgiving on that end, as you can keep up with everybody NP, Assaults can easily get left in the cold, in which case you maybe die last, but your team lost anyway.
on the other hand, lights are punishing you for bad decisions way more, poking over the wrong ridge in an Atlas, well you most likely can get back behind it,
in a jenner? you most likely end up death or heavily damaged.
Damage wise, there is not really a difference, i dare to say, Assaults have more weapons, but you often get to use them less frequently then lights, while a good, aggressive, light pilot can fire non stop, so the Assaults window of opportunity to deal his high damage, is smaller, then the lights chance to deal small but frequent damage.
But all in all, given you have a premade Group aviable, i think, there is not much difference in difficulty, as you have the communication you need.
In PUGs, well, lights are the way to go, as you are never in a situation, where the faster guys zip away to chase a squirell, leaving you on your own, to get swarmed by the enemy team, so Assaults are somewhat luck dependant in PUGs.
#13
Posted 07 September 2014 - 04:22 AM
InspectorG, on 06 September 2014 - 07:55 PM, said:
I just got a Victor, and it feels like im waking through an ocean of molasses.
That's because you are doing it, 80t assault with the turn and twist rate of an 100t, PGI logic.
OP: Lights are generally harder to play, especially now with the overly done fall damage that can break your legs so fast since your higher speed automatically make you end up in situations where you're falling down.
Edited by Torgun, 07 September 2014 - 04:27 AM.
#14
Posted 07 September 2014 - 04:59 AM
#15
Posted 07 September 2014 - 06:29 AM
I have worked very hard to become a bad ass light pilot (Spiders, Commandos, Firestarters being my favourites).
However I suck balls in my Atlas DDC, I just can not get the hang of moving that slowly.
Under 100 tons I am fine (such as a Highlander) but piloting a 100 tonner well is a skill I genuinely admire.
#16
Posted 07 September 2014 - 06:31 AM
#17
Posted 07 September 2014 - 06:36 AM
#18
Posted 07 September 2014 - 08:42 AM
#19
Posted 07 September 2014 - 09:13 AM
I'm a reasonably proficient Light pilot, an okay Medium pilot, not very good as a Heavy pilot, and atrocious as an Assault pilot. So for me, the heavier it gets (or perhaps the slower it gets), the harder it is to play.
For others - like Joe Mallan above - it's the other way around.
There's no hard and fast answer to your question, OP. It depends on the pilot.
#20
Posted 07 September 2014 - 10:26 AM
Good discussion in here. Thanks much for the input and feedback.
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