Enforcer Speculation
#21
Posted 27 January 2015 - 11:12 AM
#22
Posted 27 January 2015 - 12:35 PM
HlynkaCG, on 27 January 2015 - 07:09 AM, said:
Im not sure if you cant read or not.. The distance between cockpit to hardpoint location is the problem. The CTF doesnt have the issue because it has hardpoints level to the cockpit.
Take a Summoner out and you will see what people mean by low slung weapons.
Edited by mogs01gt, 27 January 2015 - 12:36 PM.
#23
Posted 27 January 2015 - 12:41 PM
mogs01gt, on 27 January 2015 - 12:35 PM, said:
Take a Summoner out and you will see what people mean by low slung weapons.
The CTF most definitely does have low slung arm hardpoints. Personally never had an issue with the Summoner regarding hardpoint placement.
#24
Posted 27 January 2015 - 12:48 PM
mogs01gt, on 27 January 2015 - 05:41 AM, said:
Not one of those have low slung weapons....
I will dumb this down. Look a the location of the cockpit, now look at the location of the arms. Its going to have the same issues as the multitude of under performing mechs we already have in MWO. Most under performing mechs have low slung weapons with no hardpoints mounted near the cockpit.
#25
Posted 27 January 2015 - 01:37 PM
mogs01gt, on 27 January 2015 - 12:35 PM, said:
That is where you are wrong. The advantage of high-mounted hard-points is the ability to fight "Hull Down".
*Peekaboo*
Cockpit position is only a factor in so much as it effects visibility. In fact this is one of the Stormcrow's few significant flaws. With so much of the mech's surface area above the cockpit, the enemy will always be able to see (and shoot at) you before you can see them when cresting a hill.
Napes339, on 27 January 2015 - 12:41 PM, said:
That's because the Summoner's hard-points are actually higher up on the mech than the Cataphract's. Take a look at the two side-by-side next time you get an opportunity in game.
#26
Posted 27 January 2015 - 01:45 PM
HlynkaCG, on 27 January 2015 - 01:37 PM, said:
I believe you and the only reason I even mentioned is because Mogs pointed it out...
#27
Posted 27 January 2015 - 02:39 PM
Right now it is a Hunchback / Centurion pilot's dream, Ballistic & Energy with JJ. Lotta arm weapons, blow the LT and a good portion of weapons go with it then blow off the other arm to leave it toothless. LT hardpoints look to be near waistline so no ridge peeking for it. No Hunch vulnerability but no arm shield.
5D will becomes several variants from Brawler to Sniper to Striker; best hardpoints, JJ & speed (what a lot of Trebs can do at max engine) combo, best chance for a higher tier than the other 2.
4R is more an Energy boat; possibly AC20 or AC10 plus Brawling Energy; worst speed just under what most Cents & Hunchies can do.
5P is a joke; hardpoints similar to a Locust-1V / Spider-5K; has speed (what a lot of Trebs can do at max) but horrible JJs. ERPPC & 4 MGs Trollforcer coming, someone will try triple AC2 / UAC5; probably should get quirks for one of those 2 Ballistics similar to the Jager-DD.
#28
Posted 30 January 2015 - 01:42 PM
#29
Posted 30 January 2015 - 04:53 PM
#30
Posted 30 January 2015 - 05:06 PM
I was never terribly awesome with either Cents or Hunchies, but I am certainly going to give the Enforcer a chance before I shelf mine.
I still like to pull out my CN9-D every now and then and yell "Hi ho, Turbo Centurion, AWAY!" at the beginning of each match. XD
#31
Posted 30 January 2015 - 05:54 PM
WonderSparks, on 30 January 2015 - 05:06 PM, said:
the general term reflects a mech's ability (or lack thereof) to spread incoming damage across multiple components while maintaining decent firepower on target by torso twisting, using jump jets, and/or being a Spider.
examples of tanky mechs include the Firestarter with its massive shoulders and multiple hardpoints, the Centurion with the shield arm and reasonable hardpoint location and number, the Shadow Hawk with its shield arm, jump jets and crazy efficient hitboxes, etc.
examples of un-tanky mechs would be the Awesome with its barn door physique, the King Crab with its wide, flat torso just begging to be shot at from high ground, the Cataphract with its sluggish torso twist, etc.
#32
Posted 30 January 2015 - 11:15 PM
Hurrey, on 30 January 2015 - 01:42 PM, said:
No! No more AC20 quirks on mediums X.X There are so many mediums that can AC20 already...
I would like to see:
5D: AC5/UAC5/LBX10 quirks
4R: AC10 quirks
5P: AC2 quirks (especially if ghost heat on the AC2's is removed)
Edited by Punk Oblivion, 30 January 2015 - 11:15 PM.
#34
Posted 31 January 2015 - 03:01 AM
Also the mechs can be as bad as they want, as long as I can put my Steiner Camo on them I'll love them. Panther, Enforcer, Grasshopper.. just not sure if I should get the Zeus. It doesn't cover anything I really want.
Edited by k05h3lk1n, 31 January 2015 - 03:02 AM.
#36
Posted 31 January 2015 - 06:07 PM
As far as hardpoints, the ENF-5P looks to be the hardest to come up with decent builds for, at least for me. I guess dual AC5 w/4t ammo and blah blah something or other.
Edited by Kevjack, 31 January 2015 - 06:08 PM.
#37
Posted 02 February 2015 - 03:30 AM
#38
Posted 03 February 2015 - 01:55 PM
k05h3lk1n, on 31 January 2015 - 03:01 AM, said:
I just want another giant stompy 85ton robit!
As far mediums go i haven't played too much in my cent AH or the shotgun spammer(or any meds. for that matter lol) I have sitting in my mechbay. But to get all three right off the bat, I'll run around in them for a while
#39
Posted 06 February 2015 - 07:50 AM
Personally i think it looks fairly badass on the art AND the 5P actually uses my typical dual ultra autocannon setup for mediums but instead having one on both sides rather than just one side. The useless spare heatsinks would have to go tho since it wont really produce that much heat, and possibly the jump jets too to make room for more ammo... 2 tons is rather concerning, who would drive this with so little exactly? gonna need some endo steel in there asap.
#40
Posted 06 February 2015 - 07:17 PM
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