How Cw Become A Horrible Experience For Players
#321
Posted 15 February 2015 - 05:54 PM
Yeah, CW is a disappointment and a bit of a turnoff. But, I don't think the biggest problems are 12 man groups, pugs or any particular mech variants dominating game play. These sorts of things will always happen to varying degrees. What I really hate, is that CW uses the same tired formula for all of its maps. No real tactical variation or fluidity. Participants are deliberately funneled into a maze of killing choke points on all the maps used for CW. All too contrived. Its always, a variation of jump the gate, get picked off in the pass or rush to destroy the generators and destroy the gun. No change whatsoever and usually ends with one side or another dominating and invariably camping out at the others spawn points waiting for easy drop kills. I think this in particular, turns participants away in droves and many asking about the point to the whole exercise. Whats really needed, is a proper sanctuary for spawning mechs which is well defended from attack (maybe a landed dropship as per canon lore), but at a distance away from the gun, as to not unduly influence or impede the attackers ability to go after it. Also, when waiting for the group the group to form up please enable chat well before the group of 12 participants are finalized upon. This way, there can be ample time for a message to be placed advising the TS address used and giving pugs and others adequate opportunity to get their communications together. Presently, I believe that chat is only enabled after the formation of the 12 participants and this isn't long enough time to facilitate the above before dropping into combat.
As to maps, why oh why didn't the developers include some of the larger existing maps with skirmish, assault or even conquest modes into CW? Could have used existing and well tested resources to create something special. They should have modified some of these maps to include well guarded spawn points and run a 48 mech skirmish, assault or conquest contest upon it. Maybe include some continuity of the maps in regard to the contested planet as well. I.e. if its a cold world, then use the alpine, frozen, or other snow maps, in conjunction with the existing appropriate CW map. Just don't see why, the conquest of a planet is always about destroying a gun. Wouldn't there be battles for the industrial areas, ports, HPG uplink, other key areas and open terrain areas when occupying a planet? This would lend much more variety to participants and an ability to select appropriate mechs for the planet they are fighting for.
Anyway, that's my ***** session over and my ten cents.
Regards,
Draughluin
#322
Posted 15 February 2015 - 07:07 PM
Yokaiko, on 15 February 2015 - 09:46 AM, said:
You can drop from 1 to 12.
There is no requirement to run a 12 man to be successful.
No one ever plays this game solo. Their is no 'single player mode' So right on target.
And even anti-social players who only drop in an army of one... you are still part of a 12 man EVERY time.
At no point does anyone drop solo publicly, ergo this is a TEAM game. You can "curahee" all you want but you ain't rambo, and the other 11 people aren't your comedy sidekicks.
Expect to lose a lot with that bad attitude.
Edited by Kjudoon, 15 February 2015 - 07:12 PM.
#323
Posted 15 February 2015 - 11:17 PM
Plus, since I only PUG, my CW win rate is about 10%, compared to 52% or so in the non-CW modes.
CW only causes me frustration. It's also much less lucrative than playing non-CW matches, and with the cost of clan mechs I need my gaming time to be lucrative. I really don't think I'll be playing much CW at all until something drastic changes my mind.
#324
Posted 16 February 2015 - 01:52 AM
Ceesa, on 15 February 2015 - 11:17 PM, said:
Plus, since I only PUG, my CW win rate is about 10%, compared to 52% or so in the non-CW modes.
CW only causes me frustration. It's also much less lucrative than playing non-CW matches, and with the cost of clan mechs I need my gaming time to be lucrative. I really don't think I'll be playing much CW at all until something drastic changes my mind.
Until they get the 4v4 modes in, CW will be by far the domain of the organized, large group.
It's about teams. It can't be anything else, given CW's needs and a 12-man population. Only with smaller-population modes will that change.
#325
Posted 16 February 2015 - 02:08 AM
Ceesa, on 15 February 2015 - 11:17 PM, said:
You shouldnt be surprised, or complain about, when 12 ppl that have taken the time to organize themselves, sometimes even to the Mech builds they have, then stomp you in a TEAM GAME. If you insist on playing solo, for whathever reason you can fancy, then expect to be stomped by people organizing. AS real as life.
Would you expect to win a soccer match with pickups from the street against a third division team? No you wouldnt. Same reasoning applied.
You want to enjoy CW-> join a unit. If you stubbornly refuse to do so, its not anyone's fault but yours.
#326
Posted 16 February 2015 - 02:25 AM
Ceesa, on 15 February 2015 - 11:17 PM, said:
Plus, since I only PUG, my CW win rate is about 10%, compared to 52% or so in the non-CW modes.
CW only causes me frustration. It's also much less lucrative than playing non-CW matches, and with the cost of clan mechs I need my gaming time to be lucrative. I really don't think I'll be playing much CW at all until something drastic changes my mind.
Honestly, you should stop playing CW. Not only is it not designed for us PUGs, it's also Beta. Details here.
#327
Posted 16 February 2015 - 12:38 PM
Kjudoon, on 15 February 2015 - 07:07 PM, said:
No one ever plays this game solo. Their is no 'single player mode' So right on target.
And even anti-social players who only drop in an army of one... you are still part of a 12 man EVERY time.
At no point does anyone drop solo publicly, ergo this is a TEAM game. You can "curahee" all you want but you ain't rambo, and the other 11 people aren't your comedy sidekicks.
Expect to lose a lot with that bad attitude.
LOL
I was pointing out that you DON'T NEED 12 to play CW and win. Do I drop in 12 spots? Sure. Do I drop in mixed numbers from 4-8 more often than not. Do I drop solo. Yup.
I also win more than I lose, INCLUDING a game this morning on another account that is 3/4 trials.
Still won the game, did pretty well for half of my mechs having frigging single heat sinks.
#329
Posted 16 February 2015 - 05:20 PM
Mystere, on 16 February 2015 - 04:57 PM, said:
Am I the only solo player enjoying CW?
Tri has never played CW....he just likes making uninformed declarations about it. Don't be surprised when your in game experience varies from his "I speak for the pugs" perspective.
#330
Posted 16 February 2015 - 06:39 PM
Ax2Grind, on 16 February 2015 - 05:20 PM, said:
Tri has never played CW....he just likes making uninformed declarations about it. Don't be surprised when your in game experience varies from his "I speak for the pugs" perspective.
You realize that's completely illogical. A historian who studies World War 2 is very informed about it even though he wasn't even born when it happened. There are hundreds of posts on this forum from soloists who've played CW. Even the Unit players like this guy and this guy know what's wrong with the PUG experience. Like I said in my last reply to you: You don't have to taste crap to know it's crap. The smell should be enough. You just don't (or can't) get it.
#332
Posted 16 February 2015 - 06:46 PM
Triordinant, on 16 February 2015 - 06:39 PM, said:
Clearly you have a very informed opinion...must be the wealth of historical information we have on CW....you are absolutely correct about that logic...some folks have it and use it...and some folks don't. I prefer my "experts" to not just talk out their ass. I respect your choice to do the exact opposite. Carry on.
#333
Posted 16 February 2015 - 06:51 PM
Ax2Grind, on 16 February 2015 - 06:46 PM, said:
Clearly you have a very informed opinion...must be the wealth of historical information we have on CW....you are absolutely correct about that logic...some folks have it and use it...and some folks don't. I prefer my "experts" to not just talk out their ass. I respect your choice to do the exact opposite. Carry on.
How many posts from other players do I have to quote to show proof? By comparison, you have none. If anyone's talking out of their ass it's YOU.
#334
Posted 16 February 2015 - 07:10 PM
Triordinant, on 16 February 2015 - 06:51 PM, said:
Your speaking about a game mode you have never played. Its that simple. I encourage you to actually try the game. And then post about it's short comings.
#336
Posted 16 February 2015 - 07:24 PM
Ax2Grind, on 16 February 2015 - 07:10 PM, said:
Your speaking about a game mode you have never played. Its that simple. I encourage you to actually try the game. And then post about it's short comings.
I already have all the proof I need and will gladly share all of it (and there's a lot) with anyone who asks. Have you ever played CW solo? If not, I encourage you to try it while on an all-PUG team vs. an elite premade team and see for yourself what many soloists are experiencing.
#337
Posted 16 February 2015 - 07:24 PM
Triordinant, on 16 February 2015 - 07:24 PM, said:
Unlike you I have played CW solo on a number of occasions. As has Mystere. And yet our opinions vary wildly from yours...maybe your "proof" needs some actual playtime to validate.
Edited by Ax2Grind, 16 February 2015 - 07:25 PM.
#338
Posted 16 February 2015 - 07:34 PM
Triordinant, on 16 February 2015 - 07:24 PM, said:
I can and do.
All twelve mans are not created equal. Even dropping with 12 you get a Emp or MS "A" team welp, gg close. They are going to roll pretty much anyone that aren't in the competitive set. I beat one unit with pug teams FOUR out of five times in one week and the one we lost went right down to the timer. Just running with 4 and 8 pugs who aren't morons will at least get you in the game.
However, I don't have high expectations dropping solo. You are literally rolling the dice. You might be filler for an 11 man that is rolfstomping all of the things, you may get 8 dudes in trials that don't even know where the gates are (no shits this happened to me last night). By the way, the 8 guys in trials? We won that game, and there was at least a 5 man on the other side.
I need to start screen shotting my CW pug games, because I don't see a quarter of the TEAMS SMASHING PUGS crap that a lot of people do.
.....then again, I think a lot of that is that people don't really understand how call to arms actually works, but whatever.
Ax2Grind, on 16 February 2015 - 07:24 PM, said:
Unlike you I have played CW solo on a number of occasions. As has Mystere. And yet our opinions vary wildly from yours...maybe your "proof" needs some actual playtime to validate.
I'm going to go with a couple screenies of a pug team getting slaughtered.
Edited by Yokaiko, 16 February 2015 - 07:35 PM.
#340
Posted 16 February 2015 - 07:46 PM
Ax2Grind, on 16 February 2015 - 07:24 PM, said:
Unlike you I have played CW solo on a number of occasions. As has Mystere. And yet our opinions vary wildly from yours...maybe your "proof" needs some actual playtime to validate.
There will always be exceptions to the general rule. If you and others like you are enjoying CW so much you should keep playing CW (and only CW if possible). The last thing I want is for CW to disappear. If that happens, the big organized competitive Units will once again end up in the public group queue to prey on small casual groups and players trying to introduce their friends, siblings and coworkers to MWO by pairing up. CW is the best thing to happen for casual players because it acts as a separate queue for elite Units and competitive players like yourself.
Whenever a soloist complains about CW or demands CW changes to suit them (meaning they're obviously not having a grand time), I advise them to stay out of CW (at least for now) because 1: PGI said it's not meant for soloists and 2: it's still Beta. Is there a problem with that?
Edited by Triordinant, 16 February 2015 - 07:48 PM.
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