Flash Frame, on 26 January 2015 - 01:39 PM, said:
Make all matches, CW matches.[with the exclusion of "recruits" that are still on their bonus time]
Nope. People left CW for good reasons. The game play is shallow and repetitive, the maps are horribly designed, the set-up grossly favors the defenders (and gives the defenders higher payouts since damage vs. the "objectives" doesn't count for the attackers, thus ironically punishing them for trying to complete their mission), and CW matches are often horribly lop-sided thanks to a total lack of a matchmaker - many games are complete wastes of time because they are decided at the drop screen.
Sadly, a vocal minority has convinced PGI that the above mess is perfectly acceptable, and adding a few more badly designed maps and sprinkling more generators around will somehow make CW fun to play. It won't, and I wouldn't expect most of the players who left it to ever return for more than a day or so after a CW-related patch.
If CW was the only game mode available, MWO would be dead within a month.
RG Notch, on 26 January 2015 - 03:04 PM, said:
I think forcing people to play a certain way is always a good idea. I mean remember how happy everyone was when PGI took away the mode choice for a bit. I'm sure this will be as pleasantly and calmly recieved by the player base at large.
There's a lot of that in this forum: force people to play CW, force people into CW matches if part of a group, prohibit PUG's and casuals from using a match-maker or otherwise having any fun in CW, etc. And yet it is all somehow "shocking" that CW is failing.
Edited by oldradagast, 28 January 2015 - 04:27 AM.