Joseph Mallan, on 27 January 2015 - 09:05 AM, said:
It was one of a few Light that actually had near full armor. It is being given to us to fill that gamer geek itch some have. It was a lousy Mech in Universe, making it even slightly competitive will strip away the reason everyone wanted it. It is a crap Mech you wanna play when drunk!
Roadkill, on 27 January 2015 - 09:42 AM, said:
No, you aren't. Because that's exactly what it is getting. The Urbie's gigaquirk is 300% max engine rating.
I laugh at those of you whining about its speed, but then immediately turning around and saying that +50% AC/10 ROF, +50% AC/10 range, and +50% AC/10 velocity would be perfectly okie dokie coolio.
Guess what? THAT'S NOT AN URBIE EITHER.
The Urbie got its big quirk. It gets a higher engine cap than other lights. Deal with it.
Again, not true.
The Urbanmech was extremely effective in Universe. But in a narrow range of operations. Under BV, in particular, in any type of congested defense (City, cavern, etc) the Urbanmech was able to be very effective. The reputation came from the Succession Wars, and in particular, the Capellans, pressing them into front line service. Having "Attack" Lances composed of Vindicators and Urbanmechs.
But a 30 ton mech, with 6 tons of armor, and a no heat generating pp 10 pt damage stick, facing off against mechs with 3-5 tons of armor doing at most, 5 pts focused damage (aka, facing off against any other IS Light but a Panther in 3025)? Urbie put down the pain. Because the enemy also had to get in range of the Urbies gun. Really the only Guaranteed urbie-killer Light wasn't until the Wolfhound in 3028. (A Panther'sPPC minimum range in a city fight often worked against it)
In MWO, not only does speed and weapon ranges change that entirely, but doubled armor and everything running maxed armor and a lot of Lights getting lag shield to boot, change the equation.
Thus, just like the Hunchback got it's RT toughness buffed, and it's AC punch turbocharged to allow it to replicate it's TT effectiveness closely, the Urbie needs toughness quirks, because traditionally, only 3 Lights were heavier armored, stock the (or as heavily), and most of those also had speed to boot. But since every mech gets uber up armored in MWO; the Urbie needs to hit hard, and take a hit.
It certainly doesn't need speed quirks. (Outside of torso twist)
occusoj, on 27 January 2015 - 09:22 AM, said:
Exactly. You chose something non-nice and expect PGI to nice it up for you. Doesnt matter if that mech ends up completely different except for its skin.
Even though you shouldnt have gotten that before all the other already paid-off sadface mechs are made nice, you will get it. Money makes PGI do astounding things.
That might explain why the Catapults were ruined. Didnt pay enough to keep them nice.
actually, Russ, in introducing it in the TH, said he would make it nice. We, the people paying for it, are just asking he keeps his word.
Edited by Bishop Steiner, 27 January 2015 - 10:56 AM.