wanderer, on 27 January 2015 - 10:28 AM, said:
So the King of Slow's megaquirk is...not being slow.
 
That makes so much sense after I headdesk a few dozen times, but I lose that feeling once the concussion heals up a bit.
It makes the same sense has half the other quirks out there.  TDR-9S much?
Quirks make no sense.
 
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Considering that's what Urbies are for in TT? Yes. They're the little walking bunker that generally lasts long enough to burp out it's big gun's worth of ammo and then either dies or retreats. Given the heavier armor and relatively limited ammo, why yes, being able to do the same in MWO is precisely what I expected. Being able to burp out AC shells like the obviously superior Dragon or Hunchback-4G? Yep.
No, not at all.  You miss the point.  An AC/10 is not a rapid-fire weapon.  By quirking it +50% you've changed it into 
something else.  Then using that 
something else on an Urbie is no different than making the Urbie something else in the first place.
The kind of quirks necessary to make the Urbie viable make it, practically by definition, something else.  It doesn't matter which quirks you give it, if you're a Lore Purist the resultant Mech is not the Mech you started with.  It doesn't matter whether it's faster or faster firing, it isn't the same.  And either change is equally good (or bad).  More speed, though, makes for a more viable Mech than faster firing, so that's the change that makes the most sense.
 
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A light, slow, well-armored 'Mech that's made to ambush things, riddle them with it's AC and last just long enough to empty the clip?
 
Sounds exactly like an Urbie to me. We're getting a wannaUrbie instead.
Sounds like some strange machine gun armed Mech to me, not an Urbie.  An Urbie is supposed to be slower than other lights but have a big cannon.  What you're talking about has some weird AC/2 that does AC/10 damage.  That's not an Urbie, that's some wannaUrbie.
Your 
opinion on what makes an Urbie is no more valid than anyone else's.  The difference is that the Mech you want isn't viable in MWO, while the Mech that most of the rest of us want would be.
 
MWO is all about compromises in the name of game balance.  I really wish that my Clan Mechs were 50% more powerful than your IS Mechs like they're supposed to be, but I acknowledge that that wouldn't make for a very good game because it wouldn't be balanced.
Your slow Urbie would suck.  It wouldn't be viable.  The situations in which the Urbie is useful in TT 
don't exist in MWO, so the Urbie has to change in order to make sense in MWO terms.  If they make the Urbie you're asking for, I'll be getting a refund because it wouldn't be playable.