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Just Another Light 'mech: The Urbie Gets Mediocred.


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#21 Wintersdark

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Posted 26 January 2015 - 06:55 PM

View Postwanderer, on 26 January 2015 - 06:48 PM, said:

Or simply getting a refund. If I wanted an inferior Spider-5K (and that takes a lot of saying), I'd have asked for one. Not an Urbanmech.


You don't have to run it fast, and it's going to have quirks. You could try just waiting and seeing what those quirks are before wailing that Other People Will Have Fun Wrong.

I'm betting you'll see AC10, LB-10-X AC and probably AC20 quirks, pretty heavy ones, to encourage players to bring those big guns along. After all, why wouldn't you? With an XL180, there's really no reason not to bring a big gun. Being all MLas and Machine Guns would leave a hell of a lot of tonnage unusable... and at 125kph, IS ML's and MG's would be a worthless loadout.

#22 Rokuzachi

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Posted 26 January 2015 - 06:55 PM

As someone not invested in the urbanmech (emotionally or financially) I always felt like it should be a 'mini-assault' in terms of toughness, if that makes sense.

Slow, but with a combination of small size, good hitboxes and armor/durability quirks that allow it to utilize its quirked-up weaponry without instantly dying due to being a slow light. Like someone else mentioned, a 'walking turret'. What do I know though, I'm just an online gamer, not a BT aficionado :)

#23 Chagatay

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Posted 26 January 2015 - 06:56 PM

I am disappointed as well. I think a 125 rating cap would have been plenty for the lovable trashcan. Making it have an engine rating equal to or higher than a Kitfox seems wrong somehow........

If the cap was 125 rating there would be people that would stick with the 60 rated engine just because it is unique (negative tonnage and all). Now the uniqueness of the mass tonnage of weapons seems lost. Heck they could even put that hitch idea from the April fools joke into play. Allow the Urbie to latch on to a faster heavy/assault mech with a button press*. Teamwork at its finest.

* unlike the legged light mech riding that is banned this feature could be considered legit.

#24 Rahul Roy

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Posted 26 January 2015 - 06:56 PM

View Postwanderer, on 26 January 2015 - 06:21 PM, said:


Why yes. Yes I am.


We had wanna-be Urbies before. I was looking forward to the real thing.

Not something that moves like a stock Commando or Kit Fox or Firestarter. Because that's what'll happen. Zippy (by Urbie standards) little lights that will be quirked appropriately to a middling light.

I wanted to see what it took to make a slow, heavy-speed-at-best light 'Mech into something that PGI considered combat worthy. Yes, with a low engine speed that might be the world's first Tier 6 'Mech.

That'd be absolutely cool by me.



I'm confused, can't you just put whatever POS engine you want in your Urbie to make it as slow as you want?

Or are you upset that other people can put whatever engine they want in theirs instead of what you should be putting in there?

Or are you upset that you can't have a mech that's slow but still better than faster mechs due to quirks?

Really wondering which brand of senseless whining is going on here.

#25 Robomomo2000

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Posted 26 January 2015 - 07:03 PM

I think the Urbie is going to look so cool with an U-ac5 (maybe even 2). Two of my urbies will be slow tankers but one will replace my U-ac5 spider... It will be slower but have more ammo and/or armor. So glad they made it as high as they did.

#26 Vassago Rain

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Posted 26 January 2015 - 07:09 PM

Posted Image

#27 InspectorG

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Posted 26 January 2015 - 07:08 PM

I may be wrong, but wasnt the Urbie's redeeming feature its BV in BT?

I dont see how people thought Urbs was gonna be tier 1.

#28 FupDup

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Posted 26 January 2015 - 07:08 PM

On a side note, whatever the heck his engine ends up being, I firmly believe that Urbs needs an ammo increase quirk so that he can actually make decent use of larger ballistics. Otherwise, my projected loadout of 2 ERLL + 4 MGs will be the meta of Urbanmechs, which would be sad for a mech that is usually oriented around ballistics.

At least +50% ballistic ammo per variant, pls k thnx bai.

#29 FupDup

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Posted 26 January 2015 - 07:29 PM

View PostInspectorG, on 26 January 2015 - 07:08 PM, said:

I may be wrong, but wasnt the Urbie's redeeming feature its BV in BT?

I dont see how people thought Urbs was gonna be tier 1.

That was the redeeming feature of the majority of mechs in BT, sort of like the Summoner versus Timberwolf or many other examples...

#30 Mawai

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Posted 26 January 2015 - 07:37 PM

"Nope. We're gonna get a 'Mech that neatly covers the same space as the Spider. Only clumsier."

Sorry no.

Spider fits anywhere from 255 to 285 depending on version.

180 to 210 does NOT cover the same space.

180 to 210 will be the slowest IS light mech in the game.

Clan lights are about the same speed but get clan invulnerable XL engines that allow for extra tonnage and pack in more clan lighter weapons without the risk.

Finally, anyone who wants to can STILL run the Urbie stock if that is their preference ... but keep in mind that (as far as I know) ... there are no IS mechs that folks consider remotely competitive or viable in their stock configurations (and I don't mean champion mechs) ... so it is not surprising that the Urbie will be in the same boat.

Anyway, I would vote for 200 or 210 max engine rating to give it some flexibility.

#31 wanderer

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Posted 26 January 2015 - 07:39 PM

View PostRahul Roy, on 26 January 2015 - 06:56 PM, said:


Or are you upset that you can't have a mech that's slow but still better than faster mechs due to quirks?

Really wondering which brand of senseless whining is going on here.


Actually, I wanted a 'Mech that traded the most valuable thing to MWO lights (speed) for firepower and toughness.

At 180+ engine ratings, that isn't happening. I wanted a walking turret. I'm getting a 106ish+ kph 'Mech that will neither have the speed of a normal MWO light nor the hoped-for boosts to firepower and toughness, but likely wishy-washy versions of both. And that's disappointing. I was hoping for something significantly different from the normal statting of a 30 tonner.

View PostMawai, on 26 January 2015 - 07:37 PM, said:

180 to 210 does NOT cover the same space.


Thus the "only clumsier" note. It'll be too fast to be able to be significantly quirk-toughened or improved in weapon stats, too slow to be used like traditional IS lights like the Spider, Jenner, or Firestarter.

Edited by wanderer, 26 January 2015 - 07:41 PM.


#32 Bishop Steiner

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Posted 26 January 2015 - 07:40 PM

View Postwanderer, on 26 January 2015 - 06:08 PM, said:

Whelp, they went ahead and did it. They made the slowest 'Mech in Battletech into:



That's right, kids. 180+ engine rating, meaning it's Kit Fox speed or better.

For a 'Mech that defines "slow". That could have been built to be the loveable, tottering trashcan we expected and quirked up to be an alternative to the usual.

Nope. We're gonna get a 'Mech that neatly covers the same space as the Spider. Only clumsier.

PGI, I am seriously disappoint. 125 would have been plenty. You've just managed the first 'Mech to be able to -triple- it's stock engine rating. Excellent timing on bringing it up after the wonderful "it's official!" announcement.

View PostEl Bandito, on 26 January 2015 - 06:19 PM, said:


Yes. I personally had proposed 50% AC10 cooldown, 50% AC10 velocity, 50% AC10 Range for the Urbie with half bonus for other ballistics, some armor quirks, but Goddamit do not make it go fast.

125 kph trash can is blasphemy in the eyes of BT lover like me.

crazy thought?

You're free to stick with your 60 or 90 rated engines all you want, and other people, can run it how they want.

OMGERD!!!!!!!!!

#33 Bishop Steiner

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Posted 26 January 2015 - 07:45 PM

View PostInspectorG, on 26 January 2015 - 07:08 PM, said:

I may be wrong, but wasnt the Urbie's redeeming feature its BV in BT?

I dont see how people thought Urbs was gonna be tier 1.

Only an idiot would ever claim anyone expected or want Urbie to be tier 1. (He is tier 1 in cool factor, but that's a different story) (not calling you an idiot, but I suppose I did just call whoever might have wanted a tier 1 urbie one..... oops. :unsure: )


On the other hand, there is a HUGE difference between that, between those hoping that Urbie is VIABLE for normal play (viable being after quirks, a tier 3 mech) and those trying to keep Baby in a corner, because their small minority thinking is everyone has to want it for the same reason they do, or they are not a "real fan" and other such nonsense.

Posted Image

It's a business decision, and those who can't grasp that, well, too dang bad. If it was locked into the 32 kph Sloth Mode of the stock Urbie, or even the 85 rated engine the base MWO multipliers allow for? IT WOULD NOT BE GETTING MADE.

Because the vast majority of people who did shell out for Urbie, aren't doing it for a joke mech that will just be a hanger queen within a month, outside of private matches. But for a mech that can be built to be used how they want it.

Seriously people, grow up.

Edited by Bishop Steiner, 26 January 2015 - 07:50 PM.


#34 wanderer

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Posted 26 January 2015 - 07:53 PM

View PostBishop Steiner, on 26 January 2015 - 07:40 PM, said:

crazy thought?

You're free to stick with your 60 or 90 rated engines all you want, and other people, can run it how they want.

OMGERD!!!!!!!!!


Let's try it this way.

Say they, oh, gave the Hunchback a new engine cap of 325 instead of 275. Do you think they'd tweak it's quirks down a bit given that it can hit significantly higher top speeds?

Of course. Speed is considered a huge perk in MWO, We used to have Fastbacks before engine limits, remember? Higher speeds were considered such a boon that PGI put in serious limitations to prevent them (laser Awesomes, too.). Well, giving an Urbanmech triple it's original engine rating as a cap- or perhaps more - is a huge amount of potential improvement elsewhere that's going to go into a middling-speed light. Sure, I can keep the old 60. I'm still out whatever I would have gotten instead of the 180+ engine cap statwise.

Because other people have a broader option, my option (waddling turret-o-death) becomes weakened, and for good measure, most of what could go on a 180+ engine Urbanmech will work just as well or better on a Spider or Firestarter.

#35 Bishop Steiner

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Posted 26 January 2015 - 07:56 PM

View Postwanderer, on 26 January 2015 - 07:53 PM, said:

Let's try it this way.

Say they, oh, gave the Hunchback a new engine cap of 325 instead of 275. Do you think they'd tweak it's quirks down a bit given that it can hit significantly higher top speeds?

Of course. Speed is considered a huge perk in MWO, We used to have Fastbacks before engine limits, remember? Higher speeds were considered such a boon that PGI put in serious limitations to prevent them (laser Awesomes, too.). Well, giving an Urbanmech triple it's original engine rating as a cap- or perhaps more - is a huge amount of potential improvement elsewhere that's going to go into a middling-speed light. Sure, I can keep the old 60. I'm still out whatever I would have gotten instead of the 180+ engine cap statwise.

Because other people have a broader option, my option (waddling turret-o-death) becomes weakened, and for good measure, most of what could go on a 180+ engine Urbanmech will work just as well or better on a Spider or Firestarter.

Here's the difference.

Without giving it quirks that go all quantum physics like Lemming proposes (2/3 weight ACs, etc) the loadout you want it restricted to will not be viable, overall, period. Whereas the HBK can survive having "lesser quirks" (still laugh that some idiot actually got Russ to believe the 4G was a tier 5 or whatever).

Secondly, if you actually thought, for 2 seconds, Russ was going to give us a cap of 125 or smaller, that's on you. How you want it, would be all but extinct outside private matches, regardless the quirks (go ahead and give it a nice 200% fire rate on the ac---where's the tonnage for ammo? Cool...now what about cooling...because with all those external DHS, you don't have room for anything).

To make it work would break the tier system, because the "stock" stats, Urbie is about a tier 10, in MWO, because. The good news is, the lack of quirks won't affect it much in the one place you could conceivably not be griefing your team with your Sloth Urbie..... private matches on Stock Mech Mondays.

And again..... looking through all the posts...there are about 6 guys, over and over again, clamoring for the super low engine cap.

Do you think you 6 guys would have bought enough urbied to convince PGI it was worth 15-20k dollars to model it and add it in game?

You see, THAT , is why it isn't about YOU. Because how you are asking for it never would have met the crowdfunding goal, PERIOD:

Edited by Bishop Steiner, 26 January 2015 - 08:01 PM.


#36 El Bandito

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Posted 26 January 2015 - 07:58 PM

View PostBishop Steiner, on 26 January 2015 - 07:40 PM, said:

crazy thought?

You're free to stick with your 60 or 90 rated engines all you want, and other people, can run it how they want.

OMGERD!!!!!!!!!


Eff that. I liked Jim Carrey, I wanted Jim Carrey, but thanks to QQers, PGI is releasing Adam Sandler instead. There is a difference between a true joke mech and mech that can have joke builds.

All of you sell-outs will deserve none of my respect once you show up in yer fake Urbies.

#37 Xenon Codex

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Posted 26 January 2015 - 08:03 PM

My hope:

1. Insanely fast torso twist rate.
2. Insanely quirked jump jets.
3. Special geometry variant incorporates the obligatory shades.

Posted Image

#38 Bishop Steiner

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Posted 26 January 2015 - 08:06 PM

View PostEl Bandito, on 26 January 2015 - 07:58 PM, said:


Eff that. I liked Jim Carrey, I wanted Jim Carrey, but thanks to QQers, PGI is releasing Adam Sandler instead. There is a difference between a true joke mech and mech that can have joke builds.

All of you sell-outs will deserve none of my respect once you show up in yer fake Urbies.

And without the people you are now bashing, the Urbie would never have got made at all.

But hey, the game isn't played exactly how you want it...so now it's take your ball and go home, right? Because it would have been better if nobody got an Urbie than you not getting the Urbie the way YOU and like...3 other people wanted it.

Wow.

#39 wanderer

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Posted 26 January 2015 - 08:08 PM

View PostBishop Steiner, on 26 January 2015 - 07:56 PM, said:

Here's the difference.

Without giving it quirks that go all quantum physics like Lemming proposes (2/3 weight ACs, etc) the loadout you want it restricted to will not be viable, overall, period. Whereas the HBK can survive having "lesser quirks" (still laugh that some idiot actually got Russ to believe the 4G was a tier 5 or whatever).

Secondly, if you actually thought, for 2 seconds, Russ was going to give us a cap of 125 or smaller, that's on you. How you want it, would be all but extinct outside private matches, regardless the quirks (go ahead and give it a nice 200% fire rate on the ac---where's the tonnage for ammo? Cool...now what about cooling...because with all those external DHS, you don't have room for anything).

To make it work would break the tier system, because the "stock" stats, Urbie is about a tier 10, in MWO, because. The good news is, the lack of quirks won't affect it much in the one place you could conceivably not be griefing your team with your Sloth Urbie..... private matches on Stock Mech Mondays.


So in other words, you believe the only "viable" Urbanmech is one that acts nothing like an Urbanmech to begin with.
Heck, PGI warping it into a 'Mech that can hit more than triple it's original speed should give you an idea of how far outside the box they're able to even experiment with things. You could have given it massive generic ballistic bonuses to fire rate and heat (oh look, it's firing that AC/5 with the DPS of a boosted AC/10!). Boosts to small lasers/SPLs. Additional structure/armor bonuses.

Nope. "Viable" means getting it up to 100kph and turning it into another light ML/MG boat. Or perhaps we can make it an ECM-less Raven-3L and put some pokey ERLL's on it instead. Mediocre. As El Bandito noted, the "joke" has been watered down to something that'd get the gong inside the first 30 seconds.

#40 Bishop Steiner

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Posted 26 January 2015 - 08:09 PM

View Postwanderer, on 26 January 2015 - 08:08 PM, said:

So in other words, you believe the only "viable" Urbanmech is one that acts nothing like an Urbanmech to begin with.
Heck, PGI warping it into a 'Mech that can hit more than triple it's original speed should give you an idea of how far outside the box they're able to even experiment with things. You could have given it massive generic ballistic bonuses to fire rate and heat (oh look, it's firing that AC/5 with the DPS of a boosted AC/10!). Boosts to small lasers/SPLs. Additional structure/armor bonuses.

Nope. "Viable" means getting it up to 100kph and turning it into another light ML/MG boat. Or perhaps we can make it an ECM-less Raven-3L and put some pokey ERLL's on it instead. Mediocre. As El Bandito noted, the "joke" has been watered down to something that'd get the gong inside the first 30 seconds.

No the joke, as mentioned is that had you had your way, it never would have been crowdfunded at all.

But keep deluding yourself into thinking otherwise.





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