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Just Another Light 'mech: The Urbie Gets Mediocred.


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#61 Xiomburg

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Posted 26 January 2015 - 10:56 PM

The only way to keep the rating under 100 is to quirk it's armor to that of a hunchback. Other than that, you are asking for the mech to never see action.

Impeding the iconic Urbie with a low engine rating is stewpid. You can disagree all you want, but the truth hurts.

#62 GumbyC2C

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Posted 26 January 2015 - 10:57 PM

Mediocre would be an improvement. Urbanmechs are awful. They are only good against infantry and light armor in an urban environment. Anyone seen any infantry or armor in MWO? Against mechs, even in an urban setting, they are failbots. If you don't let them upgrade their engines, they will just be sitting ducks. All the mobility of an Annihilator with all the firepower of a Centurion and all the armor of a Spider.

#63 Rokuzachi

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Posted 26 January 2015 - 11:04 PM

View PostBrody319, on 26 January 2015 - 09:00 PM, said:

Someone should throw in a good word to Russ about my Zaku Urbie. Since I don't have a Tweeter.
Posted Image


If it has anything to do with a Zaku, I will drive it!

#64 MechaBattler

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Posted 26 January 2015 - 11:16 PM

What I had personally envisioned is the toughest light. Like armor and HP quirks all around. AC10 quirk with 40% cooldown reduction. 40% velocity increase. 25% range increase. I expected the speed with speed tweak would be around 60 tops.

What I had imagined is using it as a last ditch light defender that doesn't behave like a light.

#65 Rokuzachi

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Posted 26 January 2015 - 11:22 PM

View PostMechaBattler, on 26 January 2015 - 11:16 PM, said:

What I had personally envisioned is the toughest light. Like armor and HP quirks all around. AC10 quirk with 40% cooldown reduction. 40% velocity increase. 25% range increase. I expected the speed with speed tweak would be around 60 tops.

What I had imagined is using it as a last ditch light defender that doesn't behave like a light.


It's unfortunate that they don't seem to be able to think outside the box in that regard. "It's a light, therefore it must go (varying degrees of) fast!"

I think the Cicada is a great example of a mech that manages to somewhat transcend its weight class - it's not tiny, but it can be incredibly fast and play a bit like a light, or a light hunter I guess. If the Urbie were the tankiest light, it could have a nice little niche as a hard-to-kill, stubborn little mech that isn't very flexible. I think the fact that its tonnage/hardpoints are such a restriction on its weapons makes giving it crazy levels of armor/durability quirks feasible. If it isn't able to blast your face off, what's the problem with it taking a lot more to kill than the average light?

Instead we just get high potential speed for it, which will undoubtedly cut into any survivability quirks it might receive. On that note, maybe one of the variants will have a tiny engine cap, and crazy good durability quirks?

#66 Tarogato

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Posted 26 January 2015 - 11:28 PM

I just got the best quirk idea!

If you have an Urbanmech in your dropdeck, you get to bring one extra!

(only one extra Urbie per dropdeck, mass-urban dropdecks need not apply, the dropship commanders wouldn't deem them valuable enough to transport en masse)

#67 Golden Vulf

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Posted 26 January 2015 - 11:44 PM

Let me see if I understand this thread...

You guys are upset because the Kit Fox is slow and you all think it needs massive quirks?

View PostRokuzachi, on 26 January 2015 - 11:04 PM, said:


If it has anything to do with a Zaku, I will drive it!


That pic actually makes me want one now.

Edited by Golden Vulf, 26 January 2015 - 11:48 PM.


#68 Felio

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Posted 27 January 2015 - 12:58 AM

Hmm

• 30 tons
• 180 XL engine + four required external DHS
• Maximum standard armor, endo structure

leaves... 17 tons available. And a speed of 97.2/106.9, before/after speed tweak.

The stock AC/10 plus Small Laser is certainly doable.

It's not really designed for the long-range combat the clan lights have to engage in to survive. You'd have to forget those machine gun hardpoints and put in some large (pulse) lasers or PPC.

I might do a wuburban, 2 MPL in the right side torso and 1 LPL in the right arm. Add four JJ and still get 43% heat efficiency.

#69 Duke Nedo

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Posted 27 January 2015 - 01:21 AM

Yeah, it needs massive AC/10 quirks if anyone will ever drive anything but LPLs on these I'm guessing. Not sure what flavor because you can't fit much ammo so cooldown doesn't really do the magic.

#70 Walluh

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Posted 27 January 2015 - 01:26 AM

It would need heavy level armor and firepower to be remotely usable in a serious form with it's normal speed.

If you think otherwise, you're just kidding yourself.

#71 Kaeb Odellas

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Posted 27 January 2015 - 01:30 AM

Remove the 10 heatsink minimum requirement for Urbanmechs.

There, weight problem solved.

Actually, remove them from Locusts and Commandos too, while you're at it. Poor things need all the help they can get.

#72 ClannerJake

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Posted 27 January 2015 - 01:44 AM

View Postwanderer, on 26 January 2015 - 06:08 PM, said:

Whelp, they went ahead and did it. They made the slowest 'Mech...
PGI, I am seriously disappoint. 125 would have been plenty.

dude, a tad harsh sense the tabletop rules says... wait, you just now notice the engine ruleset is way scewed? cause this aint new, hell most expected this and probably will complain urbie don't have JJ and ecm, turn it into an R2 unit. the urbie needs a clan version. i know http://www.sarna.net...ker_(PoliceMech)

#73 TexAce

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Posted 27 January 2015 - 01:49 AM

You know what happens to a light when it stands still?

Yeah right, it explodes.

(going slower than 76kph for a light is the same as standing still)

#74 ClannerJake

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Posted 27 January 2015 - 01:59 AM

View PostTexAss, on 27 January 2015 - 01:49 AM, said:

(going slower than 76kph for a light is the same as standing still)

even an atlas will complain as hes huffing in the background "i go 1/3rd your speed! HAHAHAAH!" simple fear drives them to put the engine first. if it wasn't from the missile **** session id kept my locust with its downgraded engine, but after playing almost all lights and getting bashed by missile stupidity tests by devs, i sold them all.

#75 Walluh

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Posted 27 January 2015 - 02:08 AM

A dire wolf couldn't survive going 32.

How do you think an Urbie would manage?

#76 Widowmaker1981

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Posted 27 January 2015 - 02:25 AM

View PostFupDup, on 26 January 2015 - 08:21 PM, said:

I'm going to shamelessly bump my idea of the +50% (or more) ballistic ammo quirk. I want the dakka loadouts to rival or surpass my projected "meta" loadout of 2 ERLL + 4 MGs. Pretty pls...


Really no. Imo If you want an AC20 its gonna have to run slow, like it should.

With an XL 180 it has 13.5 tons of free space at max armour. If you wanna run it with 2 ERLL and make it a crappy Raven 3L with no ECM then.. go for it?

I have to be honest, the poster child slowest/worst mech in the IP being faster than every single clan mech in the game (apart from that one Ice Fridge thing) has rather annoyed me, but whatever.

#77 Widowmaker1981

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Posted 27 January 2015 - 02:31 AM

View PostFelio, on 27 January 2015 - 12:58 AM, said:


• 30 tons
• 180 XL engine + four required external DHS
• Maximum standard armor, endo structure

leaves... 17 tons available. And a speed of 97.2/106.9, before/after speed tweak.



Calculation fail somewhere mate

Fake Urban Mech

13.43 tons free at max armour, so 13.5, maybe 14 at a push.

#78 Duke Nedo

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Posted 27 January 2015 - 02:33 AM

View PostTexAss, on 27 January 2015 - 01:49 AM, said:

You know what happens to a light when it stands still?

Yeah right, it explodes.

(going slower than 76kph for a light is the same as standing still)


Seriously, there are more than one way to play a light mech. The Urbie is not a bloody scout. As long as it can move with the heavies at75+ it can play the Urbie role. It has high mounted hardpoints and will play like an Adder with jumpjets!

Ask yourselves, did you ask for an Urbie or did you ask for another Spider in a new skin?

#79 Widowmaker1981

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Posted 27 January 2015 - 02:43 AM

View PostDuke Nedo, on 27 January 2015 - 02:33 AM, said:


Seriously, there are more than one way to play a light mech. The Urbie is not a bloody scout. As long as it can move with the heavies at75+ it can play the Urbie role. It has high mounted hardpoints and will play like an Adder with jumpjets!

Ask yourselves, did you ask for an Urbie or did you ask for another Spider in a new skin?


Yeah, with a 210 engine cap, or even 180, PGI cannot give it crazy defense quirks, because combined with light mech hitreg it might become invincible. Which means no one ever can run it with an AC20 (or probably even AC10 realistically) since it will involve dropping the engine too much and being instagibbed.

#80 MeiSooHaityu

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Posted 27 January 2015 - 03:00 AM

I'm still confused on why people are upset about an engine cap? If 210 was the engine minimum, and they couldn't build their iconic slow Urbie, the fine I get it. This however is maximum engine rating we are talking about. No one is stopping you from making your build, just allowing people who want an option to make a somewhat normal light (albeit one with a sweet torso twist).

My hope anyway is that the quirks look good for this machine. I think like many of us, we want to see dramatic quirks for acceleration and deceleration to make up for a lower top speed. Some armor and internal buffs to beef up its durability to lore (and to also make up for a slower speed). Lastly some nice ballistic quirks to round everything out.

Anyway, to use those cool ballistic quirks, you are going to need a smaller engine anyway. We might see some "fast" Urbanmechs running 180 engines or so, but the majority will want to take advantage of nice A/C10 quirks and will run the lower engines anyway (especially if with quirks it can change direction quickly).

Edited by MeiSooHaityu, 27 January 2015 - 03:01 AM.






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