MeiSooHaityu, on 27 January 2015 - 03:00 AM, said:
My hope anyway is that the quirks look good for this machine. I think like many of us, we want to see dramatic quirks for acceleration and deceleration to make up for a lower top speed. Some armor and internal buffs to beef up its durability to lore (and to also make up for a slower speed). Lastly some nice ballistic quirks to round everything out.
Anyway, to use those cool ballistic quirks, you are going to need a smaller engine anyway. We might see some "fast" Urbanmechs running 180 engines or so, but the majority will want to take advantage of nice A/C10 quirks and will run the lower engines anyway (especially if with quirks it can change direction quickly).
Because of the following 3 reasons (i dont actually care a huge amount since ill never buy it though)
1) With a faster engine cap PGI CANNOT give it super defense buffs to account for super low speed, since people would stick a big engine in and be semi invincible with MLs/MGs
2) It cannot run a big AC and a big engine, because it will have no ammo
3) It therefore cannot run a big AC because it will get instagibbed due to being too slow for a 30 tonner with the engine size required to fit an AC20 + ammo.
If PGI had left the cap lower, say 125 or 150 then they could give it insane defense buffs that would allow it to be (semi) viable with the big AC its *meant* to be running.



























